Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CHASETHEBAGD
Skadi
Level 118
God Stats
3W - 7L
1,339 SR
Queue Stats
155W - 188L
1,521 Elo+
Solo
Maui
Maui
FlackoWacko6548
Maui
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 85L
1,546 Elo+
Solo
Hel
Hel
Muguay
Hel
Level 156
God Stats
3W - 4L
1,338 SR
Queue Stats
580W - 577L
1,484 Elo+
Party 1
Thor
Thor
UnloadedZulu46
Thor
Level 144
God Stats
1W - 5L
1,282 SR
Queue Stats
337W - 322L
1,545 Elo+
Party 1
Team Averages
Level 137
1,392 SR
1,519 Elo+

VS

Team Averages
Level 92
1,614 SR
1,557 Elo+
Maui
Maui
NeoVid
Maui
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 19L
1,469 Elo+
Solo
Neith
Neith
bignicker721
Neith
Level 134
God Stats
10W - 4L
1,661 SR
Queue Stats
20W - 21L
1,579 Elo+
Party 2
Gilgamesh
Gilgamesh
drewb4
Gilgamesh
Level 128
God Stats
1W - 0L
1,689 SR
Queue Stats
20W - 21L
1,579 Elo+
Party 2
Artemis
Artemis
joshben32
Artemis
Level 16
God Stats
18W - 11L
1,609 SR
Queue Stats
18W - 11L
1,579 Elo+
Party 2
Janus
Janus
tcate
Janus
Level 89
God Stats
19W - 18L
1,611 SR
Queue Stats
20W - 21L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 2 / 2
5,780
642
3,493
4,903
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 3 / 3
6,837
760
5,481
8,456
3,682
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 5 / 3
5,994
666
4,181
14,762
11,845
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hel
Muguay
Hel
12
2 / 0 / 2
6,376
708
8,820
8,471
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 3
6,536
726
6,615
7,994
3,672
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
NeoVid
Maui
12
0 / 1 / 6
6,806
756
2,001
8,822
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 1 / 5
6,980
776
11,731
8,639
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
drewb4
Gilgamesh
13
2 / 0 / 3
7,116
791
4,887
8,675
5,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
joshben32
Artemis
13
3 / 1 / 4
7,016
780
7,927
8,094
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
tcate
Janus
13
4 / 3 / 4
7,104
789
9,070
6,868
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
6
Kills
12
12
Deaths
6
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
2
1
L
2
3
3
1.17
L
0
5
3
0.3
L
Hel
Muguay
Hel
2
0
2
3
W
Maui
NeoVid
Maui
0
1
6
3
L
1
2
3
1.25
W
3
1
5
5.5
W
Gilgamesh
drewb4
Gilgamesh
2
0
3
3.5
W
Artemis
joshben32
Artemis
3
1
4
5
W
Janus
tcate
Janus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,590
Damage
35,616
44,586
Taken
41,098
25,721
Mitigated
21,316
12,756
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,493
371
0
640
4,903
2,779
0
470
4,433
5,249
0
L
5,481
1,720
0
1,427
8,456
3,682
0
2,867
5,589
0
19,296
L
4,181
960
450
1,148
14,762
11,845
0
3,755
11,007
6,945
0
L
Hel
Muguay
Hel
8,820
110
3,844
3,964
8,471
3,743
0
3,049
5,422
17,967
0
W
Maui
NeoVid
Maui
2,001
574
685
1,913
8,822
6,231
112
3,690
5,038
6,926
0
L
6,615
535
0
1,283
7,994
3,672
0
930
7,064
0
21,872
W
11,731
4,760
0
3,759
8,639
3,561
1,348
3,788
4,649
0
29,572
W
Gilgamesh
drewb4
Gilgamesh
4,887
1,204
1,042
2,093
8,675
5,295
161
2,152
6,421
0
16,092
W
Artemis
joshben32
Artemis
7,927
3,916
0
1,401
8,094
3,366
1,303
3,756
4,208
0
20,218
W
Janus
tcate
Janus
9,070
340
0
69
6,868
2,863
0
2,540
4,288
24,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,523
Gold Earned
35,022
99
Minions Killed
139
0
Camps Cleared
0
768,861
Distance Traveled
934,422
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,780
642
4
0
0
79,542
0
L
Skadi
6,837
760
33
4
0
164,123
1
L
Maui
5,994
666
5
1
0
160,177
0
L
Hel
6,376
708
24
3
0
200,915
1
W
Maui
6,806
756
6
1
0
193,847
4
L
Thor
6,536
726
33
4
0
164,104
1
W
Neith
6,980
776
39
4
0
170,701
3
W
Gilgamesh
7,116
791
22
2
0
201,010
4
W
Artemis
7,016
780
37
4
0
177,683
1
W
Janus
7,104
789
35
4
0
191,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role