Player Matchup

Bakasura
Bakasura
EJROBERTS
Bakasura
Level 17
God Stats
9W - 11L
1,808 SR
Queue Stats
39W - 56L
1,288 Elo+
Party 1
Charybdis
Charybdis
GayLittleMothman
Charybdis
Level 65
God Stats
17W - 12L
1,562 SR
Queue Stats
136W - 115L
1,470 Elo+
Solo
Mulan
Mulan
Wencler
Mulan
Level 18
God Stats
1W - 0L
1,808 SR
Queue Stats
44W - 55L
1,223 Elo+
Party 1
Kukulkan
Kukulkan
man0clay
Kukulkan
Level 16
God Stats
6W - 8L
1,265 SR
Queue Stats
37W - 50L
1,207 Elo+
Party 1
Atlas
Atlas
marfington3
Atlas
Level 49
God Stats
3W - 1L
1,592 SR
Queue Stats
39W - 61L
1,170 Elo+
Party 1
Team Averages
Level 33
1,607 SR
1,272 Elo+

VS

Team Averages
Level 55
1,497 SR
1,374 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Deso Dopp
Izanami
Level 58
God Stats
21W - 24L
1,428 SR
Queue Stats
213W - 268L
1,330 Elo+
Party 2
Maui
Maui
KingFishBaby
Maui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,245 Elo+
Party 3
Susano
Susano
TSGH Ez
Susano
Level 20
God Stats
44W - 46L
1,556 SR
Queue Stats
184W - 199L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EJROBERTS
Bakasura
13
4 / 0 / 3
7,891
607
6,709
12,519
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
11
2 / 1 / 0
6,564
505
9,202
9,522
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Wencler
Mulan
13
4 / 2 / 1
8,269
636
7,265
8,999
5,232
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
man0clay
Kukulkan
13
4 / 1 / 2
7,702
592
6,494
7,175
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 3
6,918
532
6,767
8,631
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 4 / 1
6,740
518
4,621
12,990
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
 
Merlin
11
1 / 6 / 0
6,325
487
5,908
9,233
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Deso Dopp
Izanami
10
1 / 1 / 0
6,215
478
6,736
11,682
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 1 / 0
5,697
438
1,437
9,766
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
TSGH Ez
Susano
10
1 / 2 / 1
6,231
479
6,677
11,031
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
4
4
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
1
0.38
L
Merlin
 
Merlin
1
6
0
0.17
L
Izanami
Deso Dopp
Izanami
1
1
0
1
W
Bakasura
EJROBERTS
Bakasura
4
0
3
5.5
W
Charybdis
2
1
0
2
L
0
1
0
0
L
Susano
TSGH Ez
Susano
1
2
1
0.75
W
Mulan
Wencler
Mulan
4
2
1
2.25
W
Kukulkan
man0clay
Kukulkan
4
1
2
5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,437
Damage
25,379
46,846
Taken
54,702
22,719
Mitigated
24,874
14,076
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,621
1,312
0
1,560
12,990
6,529
0
0
12,585
0
37,376
L
Merlin
 
Merlin
5,908
948
0
455
9,233
3,694
186
5,686
3,179
46,733
0
L
Izanami
Deso Dopp
Izanami
6,736
4,378
0
4,608
11,682
3,879
1,388
3,179
8,503
0
50,595
W
Bakasura
EJROBERTS
Bakasura
6,709
5,462
0
3,607
12,519
5,263
0
1,796
10,678
0
58,588
W
Charybdis
9,202
4,111
0
5,707
9,522
3,277
0
662
8,860
0
54,683
L
1,437
328
419
1,272
9,766
6,816
196
2,880
6,886
18,238
0
L
Susano
TSGH Ez
Susano
6,677
1,710
0
1,834
11,031
3,956
0
1,186
9,437
0
40,544
W
Mulan
Wencler
Mulan
7,265
1,708
0
886
8,999
5,232
804
123
8,295
0
49,669
W
Kukulkan
man0clay
Kukulkan
6,494
1,792
0
1,171
7,175
3,079
1,150
3,599
3,528
46,417
0
W
6,767
3,222
0
2,705
8,631
5,868
0
1,165
7,466
26,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,344
Gold Earned
31,208
410
Minions Killed
319
0
Camps Cleared
0
1,317,195
Distance Traveled
1,208,177
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,740
518
79
6
0
248,590
1
L
Merlin
6,325
487
69
5
0
209,248
3
L
Izanami
6,215
478
82
6
0
233,695
1
W
Bakasura
7,891
607
117
9
0
313,956
1
W
Charybdis
6,564
505
78
6
0
217,703
4
L
Maui
5,697
438
33
3
0
230,646
0
L
Susano
6,231
479
56
4
0
285,998
3
W
Mulan
8,269
636
102
8
0
268,268
0
W
Kukulkan
7,702
592
83
6
0
249,999
2
W
Atlas
6,918
532
30
2
0
267,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role