Player Matchup

Sylvanus
Sylvanus
Bjornragnar8
Sylvanus
Level 101
God Stats
9W - 12L
1,470 SR
Queue Stats
566W - 592L
1,325 Elo+
Solo
Chernobog
Chernobog
Charlataaaan
Chernobog
Level 77
God Stats
7W - 3L
1,489 SR
Queue Stats
37W - 44L
1,178 Elo+
Solo
Terra
Terra
QuentonFraser
Terra
Level 82
God Stats
13W - 10L
1,521 SR
Queue Stats
248W - 264L
1,292 Elo+
Solo
Hera
Hera
shacal69
Hera
Level 104
God Stats
56W - 57L
1,465 SR
Queue Stats
1,005W - 1,056L
1,334 Elo+
Solo
Set
Set
soupoftheday9
Set
Level 127
God Stats
7W - 8L
1,460 SR
Queue Stats
504W - 547L
1,293 Elo+
Solo
Team Averages
Level 98
1,481 SR
1,284 Elo+

VS

Team Averages
Level 46
1,490 SR
1,105 Elo+
Apollo
Apollo
Beercules92
Apollo
Level 55
God Stats
1W - 2L
1,731 SR
Queue Stats
69W - 104L
1,117 Elo+
Party 1
Hera
Hera
ChocoCrispiPRO3
Hera
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 106L
1,131 Elo+
Party 1
Ao Kuang
Ao Kuang
KungKairv
Ao Kuang
Level 48
God Stats
15W - 22L
1,219 SR
Queue Stats
67W - 102L
1,123 Elo+
Party 1
Cerberus
Cerberus
llamachispa
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 81L
1,140 Elo+
Party 1
Bacchus
Bacchus
zerohorizon152
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,013 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bjornragnar8
Sylvanus
12
3 / 0 / 2
7,277
662
7,700
8,120
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
Charlataaaan
Chernobog
9
2 / 1 / 4
5,980
544
8,583
6,862
2,895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 0 / 1
5,392
490
2,691
4,239
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
11
1 / 0 / 0
6,427
584
1,583
3,105
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 3
6,646
604
2,677
10,075
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 3 / 0
4,918
447
3,292
7,755
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
5,954
541
3,138
3,403
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
KungKairv
Ao Kuang
7
1 / 2 / 0
4,876
443
4,385
10,296
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
llamachispa
Cerberus
8
1 / 0 / 0
4,885
444
2,688
8,365
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
0 / 5 / 1
4,320
393
640
6,492
2,710

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
3
0
0
W
Sylvanus
Bjornragnar8
Sylvanus
3
0
2
4
W
Chernobog
Charlataaaan
Chernobog
2
1
4
4
L
0
1
0
0
L
Ao Kuang
KungKairv
Ao Kuang
1
2
0
0.5
W
2
0
1
2.5
L
Cerberus
llamachispa
Cerberus
1
0
0
1
W
Hera
1
0
0
1
W
3
1
3
4.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,234
Damage
14,143
32,401
Taken
36,311
16,075
Mitigated
14,154
11,447
Healing
5,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,292
1,602
0
1,472
7,755
2,587
0
2,202
5,518
0
26,928
W
Sylvanus
Bjornragnar8
Sylvanus
7,700
3,211
565
4,089
8,120
5,087
1,084
3,270
4,850
35,532
9,836
W
Chernobog
Charlataaaan
Chernobog
8,583
5,301
0
1,123
6,862
2,895
93
4,021
2,841
0
38,021
L
3,138
1,434
0
655
3,403
1,067
0
1,162
2,241
42,098
0
L
Ao Kuang
KungKairv
Ao Kuang
4,385
1,617
0
2,382
10,296
2,579
0
772
9,345
19,922
0
W
2,691
352
991
996
4,239
3,378
371
951
3,288
18,242
1,851
L
Cerberus
llamachispa
Cerberus
2,688
260
0
1,477
8,365
5,211
0
3,525
4,799
16,015
0
W
Hera
1,583
130
0
793
3,105
1,013
517
1,172
1,933
38,407
0
W
2,677
1,535
0
2,890
10,075
3,702
220
1,437
8,638
0
46,425
L
640
26
0
0
6,492
2,710
0
2,426
3,985
7,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,722
Gold Earned
24,953
335
Minions Killed
192
0
Camps Cleared
0
1,056,855
Distance Traveled
1,028,666
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,918
447
44
4
0
197,268
0
W
Sylvanus
7,277
662
82
7
0
157,027
0
W
Chernobog
5,980
544
65
6
0
228,181
4
L
Hera
5,954
541
79
7
0
178,683
1
L
Ao Kuang
4,876
443
20
2
0
234,468
0
W
Terra
5,392
490
38
3
0
224,218
1
L
Cerberus
4,885
444
38
3
0
224,553
0
W
Hera
6,427
584
76
7
0
217,336
1
W
Set
6,646
604
74
7
0
230,093
4
L
Bacchus
4,320
393
11
1
0
193,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role