Player Matchup

Ishtar
Ishtar
DroppedArcher77
Ishtar
Level 103
God Stats
9W - 9L
1,508 SR
Queue Stats
177W - 161L
1,506 Elo+
Party 1
Maui
Maui
Moodkaps
Maui
Level 85
God Stats
1W - 1L
1,311 SR
Queue Stats
153W - 134L
1,574 Elo+
Party 1
Chang'e
Chang'e
WAChack1347
Chang'e
Level 95
God Stats
6W - 9L
1,464 SR
Queue Stats
119W - 114L
1,486 Elo+
Party 1
Team Averages
Level 94
1,428 SR
1,522 Elo+

VS

Team Averages
Level 90
1,394 SR
1,362 Elo+
Ra
Ra
kelvisdavid
Ra
Level 129
God Stats
0W - 5L
1,271 SR
Queue Stats
32W - 42L
1,375 Elo+
Party 2
Scylla
Scylla
l-El_Diablo4k-l
Scylla
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 56L
1,389 Elo+
Party 2
Bellona
Bellona
smokerjoker1
Bellona
Level 37
God Stats
42W - 51L
1,412 SR
Queue Stats
46W - 70L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
10,791
719
8,935
11,311
6,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Maui
15
1 / 1 / 10
11,131
742
3,282
14,097
15,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
WAChack1347
Chang'e
17
8 / 1 / 5
11,749
783
13,315
12,870
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
9,366
624
7,624
8,999
4,909
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 1
10,160
677
8,814
8,412
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
smokerjoker1
Bellona
15
2 / 6 / 2
10,543
703
8,688
13,949
14,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
14
Kills
4
4
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Maui
1
1
10
6
W
Chang'e
WAChack1347
Chang'e
8
1
5
10.5
L
0
5
3
0.3
L
2
3
1
0.83
L
Bellona
smokerjoker1
Bellona
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,532
Damage
25,126
38,278
Taken
31,360
28,563
Mitigated
23,185
15,929
Healing
4,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,935
5,344
0
1,788
11,311
6,121
1,463
6,691
4,620
0
55,602
W
Maui
3,282
750
686
3,779
14,097
15,993
347
3,742
10,355
18,426
0
W
Chang'e
WAChack1347
Chang'e
13,315
676
2,774
6,902
12,870
6,449
1,394
6,749
6,121
44,563
0
L
7,624
707
581
1,726
8,999
4,909
0
4,198
4,801
41,798
0
L
8,814
141
0
0
8,412
3,978
0
5,444
2,968
30,217
0
L
Bellona
smokerjoker1
Bellona
8,688
2,702
0
2,179
13,949
14,298
0
7,339
6,610
0
24,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,671
Gold Earned
30,069
172
Minions Killed
146
11
Camps Cleared
3
816,367
Distance Traveled
700,118
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,791
719
80
5
5
255,837
4
W
Maui
11,131
742
26
2
1
290,965
3
W
Chang'e
11,749
783
66
4
5
269,565
6
L
Ra
9,366
624
68
5
1
219,684
0
L
Scylla
10,160
677
52
3
1
274,844
4
L
Bellona
10,543
703
26
2
1
205,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role