Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Agger066
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,361 Elo+
Party 3
Maui
Maui
Akiro_Besuto
Maui
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 101L
1,407 Elo+
Party 3
Nox
Nox
MRbrayan69
Nox
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 75L
1,492 Elo+
Party 3
Freya
Freya
cabalmaromba
Freya
Level 146
God Stats
1W - 2L
1,708 SR
Queue Stats
424W - 468L
1,412 Elo+
Solo
Team Averages
Level 65
1,542 SR
1,434 Elo+

VS

Team Averages
Level 78
1,387 SR
1,380 Elo+
Thor
Thor
 
Thor
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Azami026
Cernunnos
Level 66
God Stats
24W - 36L
1,360 SR
Queue Stats
129W - 157L
1,366 Elo+
Party 2
Baba Yaga
Baba Yaga
alisoncarvalho14
Baba Yaga
Level 79
God Stats
3W - 6L
1,340 SR
Queue Stats
383W - 449L
1,362 Elo+
Party 1
Maui
Maui
fr-fanti
Maui
Level 69
God Stats
3W - 3L
1,317 SR
Queue Stats
29W - 39L
1,367 Elo+
Party 2
Shiva
Shiva
konohagakuri
Shiva
Level 46
God Stats
45W - 53L
1,418 SR
Queue Stats
168W - 226L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 4 / 2
7,295
429
4,884
12,104
5,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Agger066
Bellona
14
1 / 2 / 0
8,262
486
9,282
14,971
12,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 2 / 3
7,050
415
5,605
12,213
9,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 5 / 1
8,530
502
7,614
12,347
5,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 6 / 2
7,509
442
11,185
15,461
6,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
12 / 2 / 4
9,935
584
13,518
13,132
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Azami026
Cernunnos
13
3 / 2 / 5
8,553
503
9,686
11,955
4,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
15
4 / 4 / 2
9,049
532
8,216
9,913
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
11
0 / 2 / 4
7,649
450
3,187
12,942
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 0 / 2
7,947
467
8,276
13,947
7,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
19
19
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
2
0.5
W
Thor
 
Thor
12
2
4
7
L
Bellona
Agger066
Bellona
1
2
0
0.5
L
1
2
3
1.25
W
Cernunnos
Azami026
Cernunnos
3
2
5
2.75
L
3
5
1
0.7
W
Baba Yaga
4
4
2
1.25
L
3
6
2
0.67
W
Maui
0
2
4
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,570
Damage
42,883
67,096
Taken
61,889
40,885
Mitigated
32,305
27,119
Healing
13,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,884
1,249
0
9,721
12,104
5,988
0
720
11,384
0
49,601
W
Thor
 
Thor
13,518
3,800
0
1,000
13,132
5,462
0
3,824
9,128
0
67,756
L
Bellona
Agger066
Bellona
9,282
3,476
0
7,332
14,971
12,572
124
0
14,971
0
55,677
L
5,605
1,563
0
1,700
12,213
9,960
135
1,329
10,884
28,003
0
W
Cernunnos
Azami026
Cernunnos
9,686
4,575
0
2,349
11,955
4,555
801
7,258
4,012
0
58,632
L
7,614
1,487
0
1,742
12,347
5,991
0
6,555
5,792
61,402
0
W
Baba Yaga
8,216
1,169
0
1,921
9,913
4,311
230
5,277
4,588
62,171
0
L
11,185
3,649
0
6,624
15,461
6,374
336
1,662
13,799
46,746
0
W
Maui
3,187
326
394
2,351
12,942
10,003
81
6,441
5,489
20,870
5,067
W
8,276
1,797
0
5,560
13,947
7,974
863
0
13,947
0
51,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,646
Gold Earned
43,133
395
Minions Killed
410
0
Camps Cleared
0
1,516,474
Distance Traveled
1,654,004
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,295
429
82
5
0
320,841
4
W
Thor
9,935
584
79
5
0
373,174
2
L
Bellona
8,262
486
92
5
0
309,363
0
L
Maui
7,050
415
53
3
0
314,944
4
W
Cernunnos
8,553
503
92
5
0
317,273
0
L
Nox
8,530
502
100
6
0
298,883
2
W
Baba Yaga
9,049
532
114
7
0
336,614
4
L
Freya
7,509
442
68
4
0
272,443
1
W
Maui
7,649
450
43
3
0
296,155
5
W
Shiva
7,947
467
82
5
0
330,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role