Player Matchup

Fenrir
Fenrir
Sir McNEILSON
Fenrir
Level 100
God Stats
2W - 1L
1,246 SR
Queue Stats
16W - 7L
1,479 Elo+
Party 2
Maui
Maui
Skyguii
Maui
Level 25
God Stats
6W - 4L
1,500 SR
Queue Stats
54W - 49L
1,337 Elo+
Party 2
Olorun
Olorun
ZDY28
Olorun
Level 27
God Stats
10W - 2L
1,961 SR
Queue Stats
39W - 29L
1,396 Elo+
Party 2
Team Averages
Level 51
1,569 SR
1,404 Elo+

VS

Team Averages
Level 72
1,451 SR
1,357 Elo+
Odin
Odin
CoachFeratu69
Odin
Level 105
God Stats
1W - 2L
1,556 SR
Queue Stats
19W - 33L
1,308 Elo+
Party 1
Olorun
Olorun
FummFrai
Olorun
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1
Ymir
Ymir
vietjew
Ymir
Level 108
God Stats
1W - 3L
1,297 SR
Queue Stats
23W - 48L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 7
14,268
679
18,661
20,512
22,803
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maui
Skyguii
Maui
18
1 / 0 / 17
14,715
701
8,272
19,588
28,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
ZDY28
Olorun
20
9 / 2 / 9
14,983
713
35,768
25,611
14,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 2
12,303
586
14,725
20,251
13,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
FummFrai
Olorun
16
1 / 8 / 1
12,074
575
9,152
21,032
10,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
vietjew
Ymir
17
1 / 3 / 2
13,365
636
14,294
28,693
39,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
3
5
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Olorun
FummFrai
Olorun
1
8
1
0.19
W
9
3
7
4.17
W
Maui
Skyguii
Maui
1
0
17
9.5
W
Olorun
ZDY28
Olorun
9
2
9
6.75
L
Ymir
vietjew
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,701
Damage
38,171
65,711
Taken
69,976
65,734
Mitigated
63,330
30,162
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,725
3,920
871
2,840
20,251
13,625
152
12,444
7,807
0
43,646
L
Olorun
FummFrai
Olorun
9,152
6,346
1,468
6,912
21,032
10,222
1,155
10,746
10,286
30,761
0
W
18,661
1,949
435
3,603
20,512
22,803
354
5,500
14,449
0
50,813
W
Maui
Skyguii
Maui
8,272
1,870
735
7,622
19,588
28,028
232
9,030
10,084
23,362
0
W
Olorun
ZDY28
Olorun
35,768
18,550
2,364
15,403
25,611
14,903
2,814
9,949
15,288
111,620
0
L
Ymir
vietjew
Ymir
14,294
398
481
3,722
28,693
39,483
145
21,301
7,392
40,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,966
Gold Earned
37,742
193
Minions Killed
159
8
Camps Cleared
5
1,125,942
Distance Traveled
1,009,801
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,303
586
66
3
5
350,501
4
L
Olorun
12,074
575
58
3
0
293,371
0
W
Fenrir
14,268
679
34
2
3
404,436
1
W
Maui
14,715
701
21
1
0
382,853
0
W
Olorun
14,983
713
138
7
5
338,653
1
L
Ymir
13,365
636
35
2
0
365,929
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role