Player Matchup

Hera
Hera
Diamond II
Mylesrunner2554
Hera
Diamond II
Level 149
God Stats
3W - 9L
1,365 SR
Queue Stats
235W - 294L
2,316 MMR
Solo
Chaac
Chaac
Diamond IV
RodriguezJ7
Chaac
Diamond IV
Level 158
God Stats
26W - 24L
1,657 SR
Queue Stats
318W - 312L
2,208 MMR
Party 1
Fenrir
Fenrir
Diamond II
sicko_js20
Fenrir
Diamond II
Level 150
God Stats
1W - 5L
1,532 SR
Queue Stats
216W - 182L
2,296 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,518 SR
2,273 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 93
1,605 SR
2,345 MMR
Khepri
Khepri
Diamond II
Robty93
Khepri
Diamond II
Level 86
God Stats
3W - 0L
1,677 SR
Queue Stats
226W - 162L
2,184 MMR
Party 2
Thoth
Thoth
Diamond I
ltsPurpsss
Thoth
Diamond I
Level 83
God Stats
7W - 2L
1,770 SR
Queue Stats
117W - 82L
2,601 MMR
Party 2
Gilgamesh
Gilgamesh
Masters
ωasted
Gilgamesh
Masters
Level 109
God Stats
1W - 1L
1,369 SR
Queue Stats
396W - 344L
2,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
9,993
555
12,285
10,226
5,500
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 3 / 0
10,212
567
12,202
22,723
27,129
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
sicko_js20
Fenrir
15
0 / 2 / 0
10,385
577
10,509
23,543
30,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Guan YuAchillesBaron SamediNe Zha

VS

Bans
Ah Muzen CabAresCabrakanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Robty93
Khepri
17
1 / 0 / 7
12,945
719
9,206
14,201
19,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
18
3 / 0 / 5
12,313
684
13,613
8,785
5,247
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ωasted
Gilgamesh
17
5 / 0 / 4
13,029
724
26,287
22,092
25,460
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Khepri
Robty93
Khepri
1
0
7
4.5
L
0
3
0
0
W
Thoth
3
0
5
5.5
L
Fenrir
sicko_js20
Fenrir
0
2
0
0
W
Gilgamesh
ωasted
Gilgamesh
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
49,106
56,492
Taken
45,078
62,792
Mitigated
50,320
10,948
Healing
18,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,285
3,837
0
597
10,226
5,500
0
5,775
4,451
39,450
0
W
Khepri
Robty93
Khepri
9,206
1,003
0
5,047
14,201
19,613
514
3,249
10,952
29,356
0
L
12,202
2,211
365
7,868
22,723
27,129
0
9,913
12,810
0
44,410
W
Thoth
13,613
1,593
0
1,831
8,785
5,247
2,022
4,064
4,721
71,991
0
L
Fenrir
sicko_js20
Fenrir
10,509
2,944
0
2,118
23,543
30,163
0
10,027
13,516
0
40,898
W
Gilgamesh
ωasted
Gilgamesh
26,287
7,458
2,693
8,578
22,092
25,460
442
5,540
16,552
3,162
53,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
38,287
186
Minions Killed
200
6
Camps Cleared
10
1,033,566
Distance Traveled
1,032,247
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,993
555
69
4
3
326,017
6
W
Khepri
12,945
719
37
2
0
356,125
5
L
Chaac
10,212
567
53
3
0
339,812
4
W
Thoth
12,313
684
114
6
3
325,279
0
L
Fenrir
10,385
577
64
4
3
367,737
2
W
Gilgamesh
13,029
724
49
3
7
350,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role