Player Matchup

Morgan Le Fay
Morgan Le Fay
BlasterFade
Morgan Le Fay
Level 25
God Stats
9W - 13L
1,341 SR
Queue Stats
131W - 115L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
BlueBlaze21
Sun Wukong
Level 29
God Stats
6W - 4L
1,441 SR
Queue Stats
13W - 15L
1,345 Elo+
Party 2
Sol
Sol
DracoEinz
Sol
Level 102
God Stats
3W - 5L
1,360 SR
Queue Stats
257W - 257L
1,497 Elo+
Party 2
Ravana
Ravana
Gladorian
Ravana
Level 125
God Stats
17W - 15L
1,557 SR
Queue Stats
262W - 238L
1,526 Elo+
Party 2
Maui
Maui
YoYoEdman
Maui
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
485W - 457L
1,523 Elo+
Party 2
Team Averages
Level 76
1,440 SR
1,481 Elo+

VS

Team Averages
Level 62
1,535 SR
1,542 Elo+
Hou Yi
Hou Yi
CactusAllen
Hou Yi
Level 35
God Stats
11W - 8L
1,754 SR
Queue Stats
36W - 30L
1,579 Elo+
Party 3
Amaterasu
Amaterasu
Fedboi
Amaterasu
Level 29
God Stats
1W - 2L
1,329 SR
Queue Stats
48W - 55L
1,576 Elo+
Party 1
Thanatos
Thanatos
InsertNameHereJ
Thanatos
Level 58
God Stats
22W - 19L
1,591 SR
Queue Stats
170W - 192L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
ThocTHAY
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,569 Elo+
Party 3
Yu Huang
Yu Huang
thunderbear2374
Yu Huang
Level 129
God Stats
5W - 7L
1,500 SR
Queue Stats
140W - 130L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlasterFade
Morgan Le Fay
10
3 / 1 / 2
6,503
500
5,561
8,590
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
BlueBlaze21
Sun Wukong
11
0 / 1 / 1
6,823
525
4,797
6,605
4,802
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 1 / 3
7,152
550
8,094
7,504
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Gladorian
Ravana
13
8 / 1 / 0
8,118
624
9,244
8,594
4,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
10
0 / 2 / 7
6,752
519
3,199
10,944
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 1 / 0
5,521
425
2,998
6,889
2,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Fedboi
Amaterasu
9
0 / 1 / 1
5,497
423
2,776
8,005
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
10
3 / 7 / 1
6,365
490
6,978
13,612
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ThocTHAY
Cthulhu
9
0 / 1 / 4
6,137
472
4,280
10,313
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
11
3 / 2 / 1
6,543
503
8,825
7,615
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
6
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BlasterFade
Morgan Le Fay
3
1
2
4
W
Sun Wukong
BlueBlaze21
Sun Wukong
0
1
1
0.5
L
Hou Yi
0
1
0
0
W
1
1
3
2.5
L
Amaterasu
Fedboi
Amaterasu
0
1
1
0.5
W
Ravana
Gladorian
Ravana
8
1
0
8
L
Thanatos
3
7
1
0.5
L
Cthulhu
ThocTHAY
Cthulhu
0
1
4
2
W
Maui
0
2
7
1.75
L
Yu Huang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,895
Damage
25,857
42,237
Taken
46,434
25,170
Mitigated
23,659
8,950
Healing
15,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BlasterFade
Morgan Le Fay
5,561
1,087
0
1,679
8,590
3,501
0
5,398
3,192
36,503
0
W
Sun Wukong
BlueBlaze21
Sun Wukong
4,797
1,070
0
846
6,605
4,802
474
158
6,447
0
38,686
L
Hou Yi
2,998
1,936
0
1,462
6,889
2,595
0
3,964
2,925
0
37,613
W
8,094
3,294
0
3,239
7,504
3,097
666
1,385
6,119
44,615
9,732
L
Amaterasu
Fedboi
Amaterasu
2,776
1,001
0
2,938
8,005
4,135
0
538
7,467
0
18,467
W
Ravana
Gladorian
Ravana
9,244
4,248
0
1,266
8,594
4,222
0
1,801
6,793
0
58,881
L
Thanatos
6,978
2,219
0
8,198
13,612
6,387
0
2,322
11,290
0
37,322
L
Cthulhu
ThocTHAY
Cthulhu
4,280
883
125
1,750
10,313
7,380
0
4,538
5,775
23,565
1,456
W
Maui
3,199
1,282
0
1,920
10,944
9,548
0
4,167
6,777
18,228
1,595
L
Yu Huang
8,825
896
0
1,480
7,615
3,162
51
3,912
3,703
49,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,348
Gold Earned
30,063
356
Minions Killed
287
0
Camps Cleared
0
1,241,297
Distance Traveled
1,184,563
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,503
500
59
5
0
244,150
0
W
Sun Wukong
6,823
525
82
6
0
258,300
4
L
Hou Yi
5,521
425
70
5
0
241,863
6
W
Sol
7,152
550
94
7
0
224,877
2
L
Amaterasu
5,497
423
28
2
0
208,430
0
W
Ravana
8,118
624
101
8
0
273,455
3
L
Thanatos
6,365
490
65
5
0
249,808
0
L
Cthulhu
6,137
472
31
2
0
245,275
1
W
Maui
6,752
519
20
2
0
240,515
1
L
Yu Huang
6,543
503
93
7
0
239,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role