Player Matchup

Horus
Horus
DatOakBoy
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,592 Elo+
Party 2
Sylvanus
Sylvanus
IWuvWaffles
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,573 Elo+
Party 2
Maui
Maui
ImGonnaMorb
Maui
Level 125
God Stats
3W - 1L
1,625 SR
Queue Stats
40W - 52L
1,469 Elo+
Party 2
Team Averages
Level 52
1,542 SR
1,545 Elo+

VS

Team Averages
Level 80
1,793 SR
1,430 Elo+
Baba Yaga
Baba Yaga
Caelyndor
Baba Yaga
Level 8
God Stats
0W - 1L
1,805 SR
Queue Stats
1W - 2L
1,338 Elo+
Party 1
Bakasura
Bakasura
McSaltySalt
Bakasura
Level 126
God Stats
0W - 1L
1,753 SR
Queue Stats
8W - 7L
1,432 Elo+
Party 1
Maui
Maui
Silentunlived
Maui
Level 106
God Stats
5W - 4L
1,822 SR
Queue Stats
216W - 229L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DatOakBoy
Horus
17
8 / 3 / 10
11,299
753
17,592
15,649
8,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
IWuvWaffles
Sylvanus
17
6 / 1 / 11
11,105
740
13,462
13,192
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 1 / 13
10,927
728
16,118
14,095
7,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Caelyndor
Baba Yaga
13
1 / 7 / 3
9,265
618
16,605
16,371
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
McSaltySalt
Bakasura
12
2 / 8 / 2
8,854
590
5,871
21,946
11,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 3
9,645
643
7,024
16,269
18,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
19
Kills
5
5
Deaths
19
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Caelyndor
Baba Yaga
1
7
3
0.36
W
Horus
DatOakBoy
Horus
8
3
10
4.33
W
Sylvanus
IWuvWaffles
Sylvanus
6
1
11
11.5
W
5
1
13
11.5
L
Bakasura
McSaltySalt
Bakasura
2
8
2
0.38
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,172
Damage
29,500
42,936
Taken
54,586
23,216
Mitigated
36,864
18,545
Healing
6,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Caelyndor
Baba Yaga
16,605
1,489
0
2,113
16,371
6,253
0
8,031
8,009
36,831
0
W
Horus
DatOakBoy
Horus
17,592
6,278
2,808
3,455
15,649
8,280
1,094
7,476
7,964
0
46,812
W
Sylvanus
IWuvWaffles
Sylvanus
13,462
5,250
4,707
7,057
13,192
7,660
868
7,786
5,368
42,639
7,676
W
16,118
2,472
0
518
14,095
7,276
626
9,040
5,045
39,098
0
L
Bakasura
McSaltySalt
Bakasura
5,871
4,887
285
3,272
21,946
11,619
0
10,322
11,090
0
16,203
L
7,024
2,170
0
1,139
16,269
18,992
0
8,114
7,716
26,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,331
Gold Earned
27,764
196
Minions Killed
133
11
Camps Cleared
1
822,744
Distance Traveled
729,710
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,265
618
47
3
0
227,269
0
W
Horus
11,299
753
61
4
5
271,475
2
W
Sylvanus
11,105
740
79
5
4
260,500
2
W
Maui
10,927
728
56
4
2
290,769
1
L
Bakasura
8,854
590
45
3
1
248,298
0
L
Maui
9,645
643
41
3
0
254,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role