Player Matchup

Cernunnos
Cernunnos
Platinum I
BLASSKIN
Cernunnos
Platinum I
Level 160
God Stats
6W - 14L
1,510 SR
Queue Stats
312W - 309L
1,916 MMR
Solo
Thor
Thor
Platinum II
FirstBloodorFeed
Thor
Platinum II
Level 153
God Stats
0W - 1L
1,256 SR
Queue Stats
209W - 195L
1,752 MMR
Party 1
Ravana
Ravana
Gold II
JuanchoCrazyBoy
Ravana
Gold II
Level 125
God Stats
3W - 4L
1,676 SR
Queue Stats
88W - 82L
1,889 MMR
Solo
Sylvanus
Sylvanus
Platinum II
TommyChong69420
Sylvanus
Platinum II
Level 156
God Stats
12W - 16L
1,486 SR
Queue Stats
430W - 429L
1,889 MMR
Solo
Anubis
Anubis
Diamond V
theharpmeister
Anubis
Diamond V
Level 154
God Stats
0W - 1L
1,705 SR
Queue Stats
182W - 165L
1,925 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,526 SR
1,874 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,594 SR
1,810 MMR
Arachne
Arachne
Platinum V
 
Arachne
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum II
Chiquigrr
King Arthur
Platinum II
Level 154
God Stats
12W - 13L
1,551 SR
Queue Stats
222W - 222L
1,862 MMR
Solo
Geb
Geb
Platinum III
Red Wolf1888
Geb
Platinum III
Level 68
God Stats
3W - 1L
1,723 SR
Queue Stats
70W - 64L
1,867 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
TT_Chocolate
Morgan Le Fay
Platinum II
Level 158
God Stats
5W - 2L
1,518 SR
Queue Stats
122W - 116L
1,885 MMR
Party 2
Skadi
Skadi
Platinum IV
TT_Sasuke8x42
Skadi
Platinum IV
Level 144
God Stats
15W - 4L
1,679 SR
Queue Stats
120W - 113L
1,936 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BLASSKIN
Cernunnos
19
1 / 7 / 1
12,000
480
16,679
29,762
13,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 6 / 0
11,098
444
11,787
30,068
17,427
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 1
9,012
360
10,282
18,279
8,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
14
1 / 6 / 1
9,679
387
11,009
41,599
41,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 10 / 3
10,029
401
15,746
25,158
12,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
IzanamiYu HuangCabrakanKaliLancelot

VS

Bans
AwilixHadesSusanoNe ZhaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
6 / 1 / 13
14,161
566
25,168
29,359
15,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Chiquigrr
King Arthur
20
9 / 2 / 15
14,527
581
27,449
34,803
32,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 21
12,984
519
6,918
26,189
32,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
TT_Chocolate
Morgan Le Fay
20
10 / 1 / 15
14,390
576
36,232
20,798
11,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
8 / 0 / 10
14,444
578
24,387
17,860
8,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
108
6
Kills
34
34
Deaths
6
6
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
13
12.5
L
Cernunnos
BLASSKIN
Cernunnos
1
7
1
0.21
W
King Arthur
Chiquigrr
King Arthur
9
2
15
8.25
L
2
6
0
0.33
L
1
5
1
0.3
W
1
2
21
5.75
W
Morgan Le Fay
TT_Chocolate
Morgan Le Fay
10
1
15
17.5
W
8
0
10
13
L
Sylvanus
1
6
1
0.25
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,503
Damage
120,154
144,866
Taken
129,009
93,159
Mitigated
99,495
37,491
Healing
55,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
25,168
13,905
0
17,899
29,359
15,552
3,199
6,048
22,388
0
132,473
L
Cernunnos
BLASSKIN
Cernunnos
16,679
6,970
0
6,354
29,762
13,655
0
6,028
23,528
0
137,153
W
King Arthur
Chiquigrr
King Arthur
27,449
3,008
0
15,206
34,803
32,324
818
9,586
23,211
7,420
96,750
L
11,787
2,045
0
4,046
30,068
17,427
0
7,632
22,228
0
83,863
L
10,282
2,733
0
5,044
18,279
8,425
0
6,352
11,801
0
71,326
W
6,918
1,103
0
7,080
26,189
32,308
275
5,477
20,320
28,307
0
W
Morgan Le Fay
TT_Chocolate
Morgan Le Fay
36,232
4,161
0
7,423
20,798
11,221
3,295
7,594
12,822
126,593
0
W
24,387
11,504
0
8,076
17,860
8,090
12,520
4,834
13,006
0
146,708
L
Sylvanus
11,009
1,849
6,272
8,926
41,599
41,366
0
12,882
26,790
35,535
1,629
L
15,746
881
0
6,849
25,158
12,286
0
11,690
12,896
80,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,818
Gold Earned
70,506
678
Minions Killed
683
0
Camps Cleared
0
1,968,909
Distance Traveled
2,458,724
23
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,161
566
159
6
0
543,376
11
L
Cernunnos
12,000
480
212
8
0
389,104
5
W
King Arthur
14,527
581
157
6
0
491,668
8
L
Thor
11,098
444
157
6
0
398,483
1
L
Ravana
9,012
360
121
5
0
424,313
5
W
Geb
12,984
519
33
1
0
463,803
7
W
Morgan Le Fay
14,390
576
157
6
0
487,868
5
W
Skadi
14,444
578
177
7
0
472,009
10
L
Sylvanus
9,679
387
36
1
0
405,942
8
L
Anubis
10,029
401
152
6
0
351,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role