Player Matchup

Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Botuist
Sol
Level 60
God Stats
14W - 14L
1,404 SR
Queue Stats
75W - 74L
1,417 Elo+
Party 2
Chaac
Chaac
InsaneSlots
Chaac
Level 58
God Stats
5W - 9L
1,387 SR
Queue Stats
72W - 72L
1,425 Elo+
Party 2
Jormungandr
Jormungandr
Slambian
Jormungandr
Level 80
God Stats
22W - 16L
1,575 SR
Queue Stats
117W - 118L
1,399 Elo+
Party 2
Baba Yaga
Baba Yaga
liboto
Baba Yaga
Level 100
God Stats
12W - 9L
1,464 SR
Queue Stats
170W - 214L
1,398 Elo+
Party 3
Team Averages
Level 89
1,466 SR
1,428 Elo+

VS

Team Averages
Level 71
1,348 SR
1,294 Elo+
Ishtar
Ishtar
 
Ishtar
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Auvan
Hel
Level 87
God Stats
1W - 4L
1,417 SR
Queue Stats
159W - 200L
1,405 Elo+
Party 1
Set
Set
Malacara2562
Set
Level 104
God Stats
2W - 6L
1,355 SR
Queue Stats
341W - 342L
1,478 Elo+
Solo
Maui
Maui
StevenTheTumor
Maui
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,075 Elo+
Party 4
Da Ji
Da Ji
lildizzy69
Da Ji
Level 35
God Stats
0W - 9L
968 SR
Queue Stats
1W - 11L
1,013 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
7 / 0 / 2
7,016
638
4,939
6,518
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
10
6 / 0 / 2
6,395
581
6,987
5,047
1,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 0 / 1
5,873
534
2,677
5,264
3,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Slambian
Jormungandr
9
2 / 1 / 7
5,651
514
6,758
7,360
5,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
liboto
Baba Yaga
9
4 / 2 / 8
6,195
563
6,936
6,382
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 2 / 1
4,720
429
2,321
8,645
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
Auvan
Hel
9
0 / 2 / 0
5,055
460
2,591
7,688
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,670
515
1,427
7,937
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 8 / 0
4,212
383
1,499
9,849
3,572
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
7
2 / 6 / 1
4,923
448
5,126
10,320
4,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
20
Kills
3
3
Deaths
21
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
2
8
L
Ishtar
 
Ishtar
0
2
1
0.25
L
Hel
Auvan
Hel
0
2
0
0
W
Sol
6
0
2
7
W
1
0
1
1.5
L
1
3
0
0.33
W
Jormungandr
Slambian
Jormungandr
2
1
7
5.5
L
0
8
0
0
W
Baba Yaga
liboto
Baba Yaga
4
2
8
4
L
Da Ji
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,297
Damage
12,964
30,571
Taken
44,439
15,285
Mitigated
15,937
10,592
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,939
1,701
0
3,562
6,518
2,477
52
261
6,257
0
46,962
L
Ishtar
 
Ishtar
2,321
753
187
2,075
8,645
2,930
0
4,759
3,612
0
22,557
L
Hel
Auvan
Hel
2,591
0
1,097
3,432
7,688
2,555
0
2,191
5,401
28,845
0
W
Sol
6,987
3,903
0
2,759
5,047
1,403
71
254
4,793
32,797
0
W
2,677
431
0
2,758
5,264
3,702
351
1,755
3,509
0
29,892
L
1,427
723
0
908
7,937
2,843
0
1,573
6,334
0
35,805
W
Jormungandr
Slambian
Jormungandr
6,758
1,551
0
250
7,360
5,238
156
1,144
6,216
27,403
0
L
1,499
452
110
614
9,849
3,572
0
5,873
3,802
12,382
0
W
Baba Yaga
liboto
Baba Yaga
6,936
350
0
1,263
6,382
2,465
673
676
5,706
30,100
0
L
Da Ji
5,126
1,302
142
410
10,320
4,037
0
5,625
4,609
0
14,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
24,580
299
Minions Killed
186
0
Camps Cleared
0
1,003,334
Distance Traveled
988,201
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,016
638
89
8
0
212,937
5
L
Ishtar
4,720
429
29
3
0
202,972
2
L
Hel
5,055
460
53
5
0
202,304
0
W
Sol
6,395
581
65
6
0
215,174
2
W
Chaac
5,873
534
55
5
0
189,957
3
L
Set
5,670
515
73
7
0
210,094
1
W
Jormungandr
5,651
514
46
4
0
194,446
2
L
Maui
4,212
383
19
2
0
172,998
0
W
Baba Yaga
6,195
563
44
4
0
190,820
4
L
Da Ji
4,923
448
12
1
0
199,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role