Player Matchup

Jormungandr
Jormungandr
BoomBiootch
Jormungandr
Level 105
God Stats
179W - 157L
1,514 SR
Queue Stats
245W - 220L
1,481 Elo+
Solo
Da Ji
Da Ji
FreakMeOwt
Da Ji
Level 106
God Stats
1W - 3L
1,386 SR
Queue Stats
134W - 100L
1,585 Elo+
Party 2
Nemesis
Nemesis
GraveNight
Nemesis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,481 Elo+
Party 2
Maui
Maui
ProperSkux
Maui
Level 123
God Stats
0W - 6L
1,500 SR
Queue Stats
152W - 111L
1,614 Elo+
Party 2
Apollo
Apollo
lord_beerud
Apollo
Level 40
God Stats
0W - 3L
1,241 SR
Queue Stats
114W - 67L
1,669 Elo+
Solo
Team Averages
Level 86
1,428 SR
1,566 Elo+

VS

Team Averages
Level 95
1,635 SR
1,665 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ChamoruPride
Horus
Level 34
God Stats
19W - 6L
1,909 SR
Queue Stats
77W - 33L
1,713 Elo+
Party 1
Chernobog
Chernobog
Chuukese1299
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 40L
1,713 Elo+
Party 1
Maui
Maui
Pari Jay
Maui
Level 125
God Stats
6W - 3L
1,500 SR
Queue Stats
264W - 176L
1,676 Elo+
Party 1
Thor
Thor
vvgr
Thor
Level 129
God Stats
89W - 28L
1,766 SR
Queue Stats
425W - 213L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoomBiootch
Jormungandr
13
0 / 7 / 3
8,768
461
9,124
21,485
11,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
13
4 / 4 / 2
8,469
446
6,703
13,995
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
GraveNight
Nemesis
12
2 / 7 / 4
7,772
409
4,962
14,478
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 2 / 3
8,591
452
4,290
15,326
15,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
16
1 / 2 / 0
9,506
500
8,253
13,383
5,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 2 / 11
10,148
534
13,933
8,593
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 2 / 8
10,148
534
8,174
12,593
9,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Chuukese1299
Chernobog
18
0 / 1 / 4
10,854
571
7,108
12,264
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
14
1 / 0 / 11
8,668
456
7,351
13,018
14,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
vvgr
Thor
18
14 / 3 / 5
12,002
632
18,647
14,549
6,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
8
Kills
22
22
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
11
4.25
L
Jormungandr
BoomBiootch
Jormungandr
0
7
3
0.21
W
4
2
8
4
W
Chernobog
Chuukese1299
Chernobog
0
1
4
2
L
Da Ji
4
4
2
1.25
L
Nemesis
GraveNight
Nemesis
2
7
4
0.57
W
Maui
1
0
11
6.5
L
1
2
3
1.25
L
Apollo
1
2
0
0.5
W
Thor
vvgr
Thor
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,332
Damage
55,213
78,667
Taken
61,017
44,350
Mitigated
39,278
10,356
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,933
2,635
70
2,876
8,593
3,423
790
2,341
6,252
92,734
0
L
Jormungandr
BoomBiootch
Jormungandr
9,124
3,343
0
660
21,485
11,534
76
1,810
19,002
80,729
0
W
8,174
2,901
688
4,317
12,593
9,555
765
7,224
5,369
0
50,573
W
Chernobog
Chuukese1299
Chernobog
7,108
4,516
0
7,210
12,264
5,420
641
913
11,351
0
114,072
L
Da Ji
6,703
946
0
3,348
13,995
5,448
0
4,727
9,216
0
45,031
L
Nemesis
GraveNight
Nemesis
4,962
2,159
0
55
14,478
6,017
355
5,579
8,803
0
33,507
W
Maui
7,351
2,019
0
3,026
13,018
14,063
0
3,278
9,740
30,104
15,141
L
4,290
1,004
0
2,555
15,326
15,874
0
5,041
10,145
44,820
1,392
L
Apollo
8,253
5,660
0
3,738
13,383
5,477
0
2,540
10,843
0
93,252
W
Thor
vvgr
Thor
18,647
6,254
0
5,425
14,549
6,817
0
3,349
11,200
0
101,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,106
Gold Earned
51,820
492
Minions Killed
564
0
Camps Cleared
0
1,676,872
Distance Traveled
1,826,285
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,148
534
122
6
0
333,383
5
L
Jormungandr
8,768
461
139
7
0
300,657
8
W
Horus
10,148
534
84
4
0
387,388
1
W
Chernobog
10,854
571
173
9
0
354,212
4
L
Da Ji
8,469
446
60
3
0
335,824
0
L
Nemesis
7,772
409
60
3
0
351,172
0
W
Maui
8,668
456
63
3
0
377,795
1
L
Maui
8,591
452
75
4
0
349,881
5
L
Apollo
9,506
500
158
8
0
339,338
5
W
Thor
12,002
632
122
6
0
373,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role