Player Matchup

Neith
Neith
Auvienen
Neith
Level 6
God Stats
1W - 1L
1,599 SR
Queue Stats
2W - 1L
1,733 Elo+
Party 1
Shiva
Shiva
Darkstripe456
Shiva
Level 89
God Stats
2W - 4L
1,510 SR
Queue Stats
140W - 152L
1,396 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rajzaun
Cu Chulainn
Level 132
God Stats
2W - 2L
1,483 SR
Queue Stats
240W - 266L
1,445 Elo+
Party 1
Maui
Maui
Tayo vs wrld
Maui
Level 109
God Stats
1W - 2L
1,798 SR
Queue Stats
280W - 298L
1,389 Elo+
Party 1
Ah Puch
Ah Puch
lolCrashy
Ah Puch
Level 86
God Stats
5W - 4L
1,631 SR
Queue Stats
150W - 172L
1,411 Elo+
Party 1
Team Averages
Level 84
1,604 SR
1,475 Elo+

VS

Team Averages
Level 93
1,699 SR
1,498 Elo+
Artemis
Artemis
Gotcha0929
Artemis
Level 121
God Stats
3W - 1L
1,812 SR
Queue Stats
139W - 157L
1,475 Elo+
Party 2
Maui
Maui
Legion1271
Maui
Level 107
God Stats
20W - 10L
1,732 SR
Queue Stats
108W - 104L
1,479 Elo+
Party 2
Fenrir
Fenrir
Mastorian
Fenrir
Level 122
God Stats
7W - 3L
1,684 SR
Queue Stats
302W - 309L
1,585 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sith_Warsmith
Cu Chulainn
Level 47
God Stats
3W - 0L
1,769 SR
Queue Stats
108W - 124L
1,477 Elo+
Party 2
Sol
Sol
x itchCrazyB
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 47L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auvienen
Neith
9
0 / 6 / 2
6,102
407
4,198
9,164
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 6 / 2
7,353
490
6,553
14,957
6,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Rajzaun
Cu Chulainn
14
8 / 5 / 0
8,687
579
12,460
18,032
18,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 8 / 3
6,045
403
3,842
14,505
6,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
lolCrashy
Ah Puch
11
1 / 5 / 3
6,877
458
9,858
10,689
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gotcha0929
Artemis
15
8 / 1 / 4
9,170
611
10,649
12,450
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 0 / 13
9,357
624
7,017
9,699
9,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Mastorian
Fenrir
13
8 / 2 / 5
8,347
556
9,179
11,145
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Sith_Warsmith
Cu Chulainn
12
2 / 6 / 5
7,665
511
8,559
13,514
8,137
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 2 / 8
8,495
566
9,069
11,635
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
11
Kills
29
30
Deaths
11
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
Auvienen
Neith
0
6
2
0.17
L
2
6
2
0.5
W
Artemis
Gotcha0929
Artemis
8
1
4
10
W
7
0
13
13.5
W
Fenrir
Mastorian
Fenrir
8
2
5
5.25
L
Cu Chulainn
Rajzaun
Cu Chulainn
8
5
0
1.6
W
Cu Chulainn
Sith_Warsmith
Cu Chulainn
2
6
5
0.75
L
0
8
3
0.19
L
Ah Puch
lolCrashy
Ah Puch
1
5
3
0.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,911
Damage
44,473
67,347
Taken
58,443
39,472
Mitigated
33,395
10,487
Healing
20,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Auvienen
Neith
4,198
1,665
0
1,241
9,164
3,100
145
1,719
7,445
0
20,756
L
6,553
1,692
906
3,677
14,957
6,839
0
3,995
10,962
0
41,797
W
Artemis
Gotcha0929
Artemis
10,649
5,405
0
7,378
12,450
5,523
610
1,888
10,314
0
73,437
W
7,017
1,056
443
2,719
9,699
9,544
25
4,601
5,098
20,012
2,006
W
Fenrir
Mastorian
Fenrir
9,179
2,666
0
3,550
11,145
5,100
0
2,940
8,205
0
46,815
L
Cu Chulainn
Rajzaun
Cu Chulainn
12,460
3,076
0
1,536
18,032
18,265
0
1,641
16,391
0
64,092
W
Cu Chulainn
Sith_Warsmith
Cu Chulainn
8,559
2,524
0
697
13,514
8,137
0
986
12,528
0
46,803
L
3,842
633
0
1,460
14,505
6,933
0
2,413
12,092
31,909
0
L
Ah Puch
lolCrashy
Ah Puch
9,858
641
0
1,667
10,689
4,335
0
5,153
5,536
43,440
0
W
9,069
2,882
0
5,554
11,635
5,091
146
3,659
7,976
61,584
9,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,064
Gold Earned
43,034
337
Minions Killed
423
0
Camps Cleared
0
1,321,448
Distance Traveled
1,363,225
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,102
407
41
3
0
234,104
2
L
Shiva
7,353
490
57
4
0
290,199
3
W
Artemis
9,170
611
114
8
0
233,802
2
W
Maui
9,357
624
29
2
0
319,215
5
W
Fenrir
8,347
556
70
5
0
318,830
0
L
Cu Chulainn
8,687
579
120
8
0
267,669
0
W
Cu Chulainn
7,665
511
75
5
0
242,024
2
L
Maui
6,045
403
42
3
0
265,017
1
L
Ah Puch
6,877
458
77
5
0
264,459
3
W
Sol
8,495
566
135
9
0
249,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role