Player Matchup

Maui
Maui
DharmicPillPoppr
Maui
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 56L
1,725 Elo+
Party 1
Atlas
Atlas
NutsackJones
Atlas
Level 152
God Stats
1W - 0L
1,291 SR
Queue Stats
96W - 60L
1,705 Elo+
Party 1
Hachiman
Hachiman
lordofDabz
Hachiman
Level 104
God Stats
5W - 4L
1,774 SR
Queue Stats
221W - 168L
1,606 Elo+
Solo
Team Averages
Level 126
1,521 SR
1,679 Elo+

VS

Team Averages
Level 117
1,526 SR
1,660 Elo+
Anhur
Anhur
Drixo3
Anhur
Level 33
God Stats
1W - 4L
1,283 SR
Queue Stats
54W - 33L
1,629 Elo+
Solo
Discordia
Discordia
Eoza
Discordia
Level 160
God Stats
20W - 11L
1,794 SR
Queue Stats
237W - 200L
1,734 Elo+
Solo
Maui
Maui
LordDanii
Maui
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
239W - 209L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
8,573
714
6,824
16,018
18,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 5
9,213
768
8,944
18,662
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
lordofDabz
Hachiman
13
4 / 2 / 4
8,800
733
15,487
11,096
5,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Drixo3
Anhur
12
1 / 3 / 3
7,776
648
13,769
12,795
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Eoza
Discordia
12
3 / 3 / 2
8,526
711
15,178
8,885
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
12
1 / 3 / 3
8,318
693
6,612
14,731
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
8
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Anhur
Drixo3
Anhur
1
3
3
0.83
L
Discordia
Eoza
Discordia
3
3
2
1.33
L
Maui
1
3
3
0.83
W
3
2
5
2.75
W
Hachiman
lordofDabz
Hachiman
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,255
Damage
35,559
45,776
Taken
36,411
40,714
Mitigated
19,470
16,439
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,824
1,681
827
6,167
16,018
18,354
165
7,670
8,348
20,420
0
L
Anhur
Drixo3
Anhur
13,769
6,844
0
3,648
12,795
5,516
110
6,152
6,643
0
35,247
L
Discordia
Eoza
Discordia
15,178
730
0
907
8,885
3,431
42
3,950
4,935
35,514
0
L
Maui
6,612
1,736
0
2,143
14,731
10,523
99
5,902
8,829
14,076
0
W
8,944
3,792
690
7,287
18,662
17,340
382
8,302
10,360
26,355
0
W
Hachiman
lordofDabz
Hachiman
15,487
9,462
0
1,468
11,096
5,020
1,806
6,234
4,862
0
45,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,586
Gold Earned
24,620
122
Minions Killed
114
7
Camps Cleared
3
647,419
Distance Traveled
644,631
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,573
714
24
2
0
211,770
4
L
Anhur
7,776
648
56
5
2
207,069
4
L
Discordia
8,526
711
44
4
0
219,086
0
L
Maui
8,318
693
14
1
1
218,476
5
W
Atlas
9,213
768
27
2
3
238,779
3
W
Hachiman
8,800
733
71
6
4
196,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role