Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
PitOfMadness
Maui
Level 160
God Stats
1W - 2L
1,409 SR
Queue Stats
280W - 292L
1,487 Elo+
Solo
Da Ji
Da Ji
PurpleRainx007
Da Ji
Level 149
God Stats
5W - 9L
1,380 SR
Queue Stats
308W - 305L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
iMissEveryBasic
Erlang Shen
Level 69
God Stats
14W - 13L
1,557 SR
Queue Stats
587W - 633L
1,493 Elo+
Solo
Yu Huang
Yu Huang
iTwo Three
Yu Huang
Level 108
God Stats
1W - 1L
1,735 SR
Queue Stats
148W - 143L
1,565 Elo+
Solo
Team Averages
Level 129
1,516 SR
1,509 Elo+

VS

Team Averages
Level 101
1,675 SR
1,571 Elo+
Tyr
Tyr
Atrodemich
Tyr
Level 87
God Stats
2W - 0L
1,513 SR
Queue Stats
62W - 49L
1,570 Elo+
Party 1
Chiron
Chiron
GrissMan
Chiron
Level 81
God Stats
2W - 0L
1,682 SR
Queue Stats
30W - 17L
1,608 Elo+
Party 1
Ganesha
Ganesha
PaintdNightmare
Ganesha
Level 109
God Stats
1W - 0L
1,837 SR
Queue Stats
49W - 37L
1,567 Elo+
Party 1
Scylla
Scylla
boxOpoptarts
Scylla
Level 124
God Stats
1W - 0L
1,746 SR
Queue Stats
59W - 48L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
sunshine4579
Hun Batz
Level 105
God Stats
1W - 0L
1,596 SR
Queue Stats
65W - 52L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 4 / 6
7,412
674
6,589
14,760
13,304
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 9
8,869
806
4,976
12,260
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 7 / 6
8,211
746
10,179
12,710
6,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
iMissEveryBasic
Erlang Shen
16
3 / 3 / 5
8,669
788
8,567
20,409
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
iTwo Three
Yu Huang
15
2 / 6 / 9
8,483
771
17,631
12,778
5,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 14
8,835
803
12,362
15,303
17,772
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
GrissMan
Chiron
16
5 / 4 / 12
9,633
876
14,645
14,020
8,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 21
9,610
874
10,186
14,997
18,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
16
9 / 2 / 10
9,616
874
13,786
9,224
5,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
sunshine4579
Hun Batz
16
5 / 5 / 15
9,515
865
16,010
14,354
9,607
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
11
Kills
22
23
Deaths
13
35
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
6
1.25
W
3
1
14
10
W
Chiron
GrissMan
Chiron
5
4
12
2.75
W
0
1
21
10.5
L
1
3
9
1.83
L
3
7
6
0.86
W
Scylla
9
2
10
7
L
Erlang Shen
iMissEveryBasic
Erlang Shen
3
3
5
1.83
L
Yu Huang
iTwo Three
Yu Huang
2
6
9
1.08
W
Hun Batz
sunshine4579
Hun Batz
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,942
Damage
66,989
72,917
Taken
67,898
51,025
Mitigated
60,119
27,865
Healing
24,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,589
125
834
4,268
14,760
13,304
0
5,175
9,251
16,116
0
W
12,362
2,077
1,423
3,919
15,303
17,772
231
7,031
8,272
91
15,617
W
Chiron
GrissMan
Chiron
14,645
4,967
2,660
2,159
14,020
8,534
1,948
5,459
8,545
0
28,945
W
10,186
704
2,051
3,634
14,997
18,378
75
5,725
9,272
22,437
0
L
4,976
397
1,428
4,891
12,260
12,011
156
4,403
7,524
7,977
0
L
10,179
1,363
1,500
733
12,710
6,851
0
3,417
9,003
0
13,981
W
Scylla
13,786
1,492
3,660
1,743
9,224
5,828
1,632
4,665
4,559
21,880
0
L
Erlang Shen
iMissEveryBasic
Erlang Shen
8,567
3,006
938
9,779
20,409
13,464
540
5,409
14,743
0
16,837
L
Yu Huang
iTwo Three
Yu Huang
17,631
1,768
710
2,784
12,778
5,395
0
5,437
7,255
37,204
0
W
Hun Batz
sunshine4579
Hun Batz
16,010
5,480
1,225
2,383
14,354
9,607
163
6,316
8,038
0
27,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,644
Gold Earned
47,209
100
Minions Killed
118
0
Camps Cleared
0
988,667
Distance Traveled
1,123,803
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,412
674
20
2
0
188,631
0
W
Tyr
8,835
803
15
1
0
261,474
1
W
Chiron
9,633
876
40
4
0
190,944
0
W
Ganesha
9,610
874
0
0
0
228,678
1
L
Maui
8,869
806
11
1
0
223,660
3
L
Da Ji
8,211
746
10
1
0
172,686
0
W
Scylla
9,616
874
25
2
0
218,433
1
L
Erlang Shen
8,669
788
16
1
0
220,970
2
L
Yu Huang
8,483
771
43
4
0
182,720
4
W
Hun Batz
9,515
865
38
3
0
224,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role