Player Matchup

Neith
Neith
Darrnezy
Neith
Level 119
God Stats
1W - 2L
1,397 SR
Queue Stats
11W - 14L
1,802 Elo+
Party 2
Thor
Thor
DeanGullberrie
Thor
Level 101
God Stats
13W - 7L
1,672 SR
Queue Stats
235W - 220L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
NotSlimNotShady
Kukulkan
Level 109
God Stats
3W - 1L
1,600 SR
Queue Stats
47W - 47L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
RainboUnikorn69
Cthulhu
Level 6
God Stats
1W - 2L
1,447 SR
Queue Stats
2W - 4L
1,749 Elo+
Party 2
Horus
Horus
snugglefritz
Horus
Level 126
God Stats
22W - 27L
1,531 SR
Queue Stats
286W - 282L
1,457 Elo+
Party 2
Team Averages
Level 92
1,529 SR
1,611 Elo+

VS

Team Averages
Level 108
1,540 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dereknintendo
Loki
Level 155
God Stats
4W - 1L
1,769 SR
Queue Stats
108W - 65L
1,616 Elo+
Party 1
Maui
Maui
Ruster4907
Maui
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
211W - 231L
1,406 Elo+
Party 1
Ishtar
Ishtar
Th3SuspectAU
Ishtar
Level 106
God Stats
3W - 5L
1,430 SR
Queue Stats
802W - 888L
1,451 Elo+
Party 1
Poseidon
Poseidon
gNagatoro_-
Poseidon
Level 1
God Stats
6W - 0L
1,500 SR
Queue Stats
9W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darrnezy
Neith
12
2 / 3 / 2
6,963
497
5,627
7,688
3,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 5 / 3
7,342
524
6,312
13,978
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
11
1 / 8 / 0
6,564
469
3,516
10,584
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 0
6,333
452
3,453
10,909
6,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 1 / 2
6,688
478
6,008
12,258
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 1 / 1
9,044
646
10,137
9,243
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
12 / 1 / 4
9,188
656
10,294
13,566
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 6
6,547
468
1,528
5,938
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
14
2 / 1 / 2
8,486
606
5,109
8,150
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
gNagatoro_-
Poseidon
14
2 / 3 / 10
8,274
591
9,000
7,177
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
20
21
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
L
Neith
Darrnezy
Neith
2
3
2
1
L
3
5
3
0.9
W
12
1
4
14
L
Kukulkan
1
8
0
0.13
L
0
4
0
0
W
0
1
6
3
W
Ishtar
2
1
2
3
W
Poseidon
gNagatoro_-
Poseidon
2
3
10
2.33
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,916
Damage
36,068
55,417
Taken
44,074
30,309
Mitigated
19,635
12,601
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,137
3,556
0
5,273
9,243
4,000
4,091
2,449
6,166
62,766
7,202
L
Neith
Darrnezy
Neith
5,627
1,813
0
2,507
7,688
3,054
0
1,901
5,787
0
46,592
L
6,312
789
0
3,410
13,978
5,953
0
5,188
8,790
0
39,760
W
10,294
3,248
0
7,068
13,566
6,110
0
2,576
10,946
0
56,432
L
Kukulkan
3,516
52
0
790
10,584
4,490
0
2,293
8,291
49,564
0
L
3,453
148
0
1,191
10,909
6,533
0
6,963
3,946
35,762
0
W
1,528
525
0
1,200
5,938
3,864
26
578
5,316
9,791
0
W
Ishtar
5,109
2,707
0
2,814
8,150
3,074
0
0
8,150
0
70,179
W
Poseidon
gNagatoro_-
Poseidon
9,000
613
0
566
7,177
2,587
0
650
6,527
61,727
0
L
6,008
2,327
231
4,472
12,258
10,279
0
3,326
8,932
0
25,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,890
Gold Earned
41,539
326
Minions Killed
423
0
Camps Cleared
0
1,221,517
Distance Traveled
1,337,559
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,044
646
122
9
0
248,267
2
L
Neith
6,963
497
77
6
0
259,073
5
L
Thor
7,342
524
75
5
0
253,987
3
W
Loki
9,188
656
79
6
0
332,387
2
L
Kukulkan
6,564
469
89
6
0
226,610
5
L
Cthulhu
6,333
452
51
4
0
200,024
4
W
Maui
6,547
468
10
1
0
202,319
2
W
Ishtar
8,486
606
115
8
0
283,308
1
W
Poseidon
8,274
591
97
7
0
271,278
1
L
Horus
6,688
478
34
2
0
281,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role