Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Lilesclan2005
Horus
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 10L
1,700 Elo+
Party 1
Maui
Maui
explosion789
Maui
Level 160
God Stats
7W - 2L
1,697 SR
Queue Stats
302W - 119L
1,782 Elo+
Party 1
Team Averages
Level 122
1,566 SR
1,661 Elo+

VS

Team Averages
Level 99
1,637 SR
1,579 Elo+
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
TheGreenTide
Horus
Level 93
God Stats
8W - 9L
1,529 SR
Queue Stats
77W - 73L
1,605 Elo+
Party 2
Artemis
Artemis
Trench421
Artemis
Level 43
God Stats
2W - 1L
1,883 SR
Queue Stats
28W - 21L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 2 / 4
8,753
796
19,086
10,435
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 12
8,258
751
4,047
10,451
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 0 / 9
7,903
718
10,122
10,619
12,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 0 / 2
7,248
659
6,183
11,696
9,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 1
7,146
650
7,073
13,921
10,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Trench421
Artemis
9
0 / 9 / 3
6,410
583
8,464
12,858
6,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
3
3
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
4
5
L
Maui
 
Maui
1
0
2
2
W
1
1
12
7
L
2
4
1
0.63
L
Artemis
Trench421
Artemis
0
9
3
0.17
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,255
Damage
21,720
31,505
Taken
38,475
28,047
Mitigated
26,702
14,624
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,086
8,761
0
5,320
10,435
5,221
2,130
2,398
8,037
39,119
4,706
L
Maui
 
Maui
6,183
1,987
0
3,110
11,696
9,834
0
6,804
4,892
21,038
0
W
4,047
2,204
3,203
4,355
10,451
10,447
61
2,286
8,165
0
7,389
L
7,073
3,054
1,949
2,720
13,921
10,644
0
9,058
4,863
0
13,375
L
Artemis
Trench421
Artemis
8,464
5,244
0
540
12,858
6,224
0
9,933
2,925
0
19,339
W
10,122
3,576
364
1,382
10,619
12,379
69
1,678
8,941
21,579
3,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
20,804
103
Minions Killed
74
6
Camps Cleared
3
569,285
Distance Traveled
536,051
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,753
796
62
6
3
171,939
1
L
Maui
7,248
659
30
3
1
199,977
1
W
Horus
8,258
751
6
1
0
206,567
0
L
Horus
7,146
650
13
1
1
198,176
3
L
Artemis
6,410
583
31
3
1
137,898
0
W
Maui
7,903
718
35
3
3
190,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role