Player Matchup

Anubis
Anubis
Mexcavator
Anubis
Level 12
God Stats
4W - 3L
1,817 SR
Queue Stats
20W - 33L
1,296 Elo+
Party 2
Bakasura
Bakasura
N7 BigOunce
Bakasura
Level 27
God Stats
17W - 18L
1,521 SR
Queue Stats
105W - 105L
1,399 Elo+
Party 2
Scylla
Scylla
Vclkyrie
Scylla
Level 39
God Stats
7W - 16L
1,524 SR
Queue Stats
212W - 216L
1,398 Elo+
Party 2
Ymir
Ymir
Veeegs
Ymir
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
188W - 169L
1,436 Elo+
Party 2
Mulan
Mulan
militarymikey03
Mulan
Level 98
God Stats
0W - 3L
1,272 SR
Queue Stats
34W - 48L
1,397 Elo+
Solo
Team Averages
Level 41
1,527 SR
1,385 Elo+

VS

Team Averages
Level 107
1,521 SR
1,374 Elo+
Thanatos
Thanatos
GaseousPlains60
Thanatos
Level 73
God Stats
13W - 11L
1,472 SR
Queue Stats
93W - 101L
1,357 Elo+
Party 3
Sylvanus
Sylvanus
Vortex HawkEyes
Sylvanus
Level 155
God Stats
11W - 7L
1,544 SR
Queue Stats
304W - 326L
1,352 Elo+
Party 1
Maui
Maui
Za Warudo owo
Maui
Level 143
God Stats
7W - 8L
1,529 SR
Queue Stats
383W - 403L
1,373 Elo+
Party 1
Neith
Neith
bored2death99
Neith
Level 136
God Stats
2W - 1L
1,503 SR
Queue Stats
89W - 98L
1,410 Elo+
Party 1
Tyr
Tyr
gsphypnotic
Tyr
Level 28
God Stats
8W - 4L
1,559 SR
Queue Stats
25W - 24L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mexcavator
Anubis
10
0 / 7 / 3
6,659
370
2,580
9,685
4,319
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
N7 BigOunce
Bakasura
15
3 / 8 / 0
9,647
536
8,381
16,787
6,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Vclkyrie
Scylla
12
0 / 10 / 1
7,013
390
3,065
13,362
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
Veeegs
Ymir
12
3 / 5 / 1
8,361
465
8,307
15,745
7,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 4 / 3
8,683
482
13,923
15,987
10,218
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
12 / 2 / 6
10,187
566
13,167
17,101
9,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
16
8 / 1 / 6
10,022
557
13,491
12,499
8,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 3
9,020
501
6,759
14,383
13,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
7 / 1 / 4
9,213
512
9,257
8,228
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 2 / 6
8,955
498
10,820
11,603
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
7
Kills
34
34
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thanatos
12
2
6
7.5
L
Anubis
Mexcavator
Anubis
0
7
3
0.21
L
Bakasura
N7 BigOunce
Bakasura
3
8
0
0.38
L
Scylla
Vclkyrie
Scylla
0
10
1
0.05
L
Ymir
Veeegs
Ymir
3
5
1
0.7
W
Sylvanus
8
1
6
11
W
2
1
3
3.5
W
7
1
4
9
W
5
2
6
4
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,256
Damage
53,494
71,566
Taken
63,814
33,561
Mitigated
44,894
8,074
Healing
31,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
13,167
3,084
0
15,504
17,101
9,171
0
817
16,189
0
69,770
L
Anubis
Mexcavator
Anubis
2,580
342
0
888
9,685
4,319
172
657
9,028
19,945
0
L
Bakasura
N7 BigOunce
Bakasura
8,381
6,470
0
2,142
16,787
6,885
1,553
2,899
13,888
0
66,545
L
Scylla
Vclkyrie
Scylla
3,065
675
0
125
13,362
4,595
402
6,917
6,445
30,480
0
L
Ymir
Veeegs
Ymir
8,307
1,414
0
1,964
15,745
7,544
0
1,415
14,330
39,662
1,992
W
Sylvanus
13,491
3,802
1,485
6,660
12,499
8,176
2,854
2,814
9,265
56,297
11,969
W
6,759
2,261
0
2,105
14,383
13,497
1,113
1,519
12,834
44,123
10,114
W
9,257
2,764
0
3,452
8,228
4,172
0
2,577
5,581
0
74,641
W
10,820
720
0
2,081
11,603
9,878
0
5,762
5,631
0
31,439
L
13,923
1,731
0
2,955
15,987
10,218
487
6,362
9,625
0
62,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,363
Gold Earned
47,397
377
Minions Killed
435
0
Camps Cleared
0
1,583,064
Distance Traveled
1,645,382
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,187
566
93
5
0
395,043
4
L
Anubis
6,659
370
26
1
0
290,725
2
L
Bakasura
9,647
536
126
7
0
365,567
0
L
Scylla
7,013
390
60
3
0
268,830
5
L
Ymir
8,361
465
63
4
0
317,479
5
W
Sylvanus
10,022
557
100
6
0
280,174
2
W
Maui
9,020
501
96
5
0
301,571
0
W
Neith
9,213
512
115
6
0
319,951
0
W
Tyr
8,955
498
31
2
0
348,643
1
L
Mulan
8,683
482
102
6
0
340,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role