Player Matchup

Osiris
Osiris
 
Osiris
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ElGlocktopus
Zeus
Level 125
God Stats
7W - 6L
1,693 SR
Queue Stats
242W - 228L
1,571 Elo+
Solo
Hel
Hel
Profgo
Hel
Level 148
God Stats
0W - 1L
1,617 SR
Queue Stats
13W - 3L
1,829 Elo+
Solo
Da Ji
Da Ji
isibs5
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 145L
1,412 Elo+
Solo
Team Averages
Level 113
1,562 SR
1,562 Elo+

VS

Team Averages
Level 106
1,544 SR
1,479 Elo+
Cabrakan
Cabrakan
JulioCardin
Cabrakan
Level 128
God Stats
1W - 1L
1,454 SR
Queue Stats
149W - 125L
1,498 Elo+
Solo
Tyr
Tyr
SillyBunny83047
Tyr
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
224W - 256L
1,445 Elo+
Solo
Cthulhu
Cthulhu
ZeoRanger1010
Cthulhu
Level 100
God Stats
2W - 0L
1,518 SR
Queue Stats
64W - 57L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
mago533demente
Ah Puch
Level 76
God Stats
6W - 1L
1,791 SR
Queue Stats
344W - 341L
1,453 Elo+
Solo
Hel
Hel
xWiccan
Hel
Level 149
God Stats
2W - 2L
1,457 SR
Queue Stats
56W - 60L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
1 / 4 / 7
9,268
618
12,831
19,517
25,529
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
 
Fenrir
16
3 / 5 / 4
9,041
603
8,396
16,972
17,706
15
1 / 6 / 8
8,713
581
17,890
14,573
8,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Profgo
Hel
18
5 / 2 / 4
10,174
678
10,762
15,267
15,704
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
isibs5
Da Ji
13
2 / 8 / 4
8,629
575
7,741
18,057
10,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JulioCardin
Cabrakan
17
3 / 5 / 13
10,303
687
13,987
21,751
17,556
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 2 / 14
10,871
725
14,677
18,536
24,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
19
9 / 2 / 16
12,258
817
20,525
19,780
20,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 2 / 13
11,782
785
17,486
11,814
6,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
17
7 / 2 / 11
10,746
716
7,267
15,272
14,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
92
12
Kills
25
25
Deaths
13
27
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
7
1.13
L
Fenrir
 
Fenrir
3
5
4
1
L
1
6
8
0.83
W
Cabrakan
JulioCardin
Cabrakan
3
5
13
1.9
L
Hel
Profgo
Hel
5
2
4
3.5
W
4
2
14
5.5
W
Cthulhu
9
2
16
8.5
L
Da Ji
isibs5
Da Ji
2
8
4
0.5
W
2
2
13
4.25
W
Hel
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,620
Damage
73,942
84,386
Taken
87,153
78,170
Mitigated
84,196
34,628
Healing
40,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
12,831
3,419
1,376
2,312
19,517
25,529
0
12,571
6,946
127
34,515
L
Fenrir
 
Fenrir
8,396
1,707
909
903
16,972
17,706
0
10,174
6,798
0
15,934
L
17,890
2,210
1,537
1,378
14,573
8,284
0
11,827
2,746
30,915
0
W
Cabrakan
JulioCardin
Cabrakan
13,987
1,305
1,410
2,599
21,751
17,556
881
6,401
15,350
25,701
0
L
Hel
Profgo
Hel
10,762
747
14,426
9,588
15,267
15,704
19
10,981
4,286
21,615
0
W
14,677
1,307
971
2,511
18,536
24,104
1,327
5,461
13,075
0
22,991
W
Cthulhu
20,525
1,931
3,555
5,115
19,780
20,645
1,469
6,960
12,820
37,902
0
L
Da Ji
isibs5
Da Ji
7,741
1,828
440
1,759
18,057
10,947
0
13,712
4,345
0
14,925
W
17,486
242
799
4,186
11,814
6,917
2,357
3,318
8,496
55,843
0
W
Hel
7,267
38
12,231
7,404
15,272
14,974
930
6,639
8,633
11,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
55,960
139
Minions Killed
164
0
Camps Cleared
0
1,248,214
Distance Traveled
1,429,791
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,268
618
51
3
0
264,142
1
L
Fenrir
9,041
603
21
1
0
244,564
1
L
Zeus
8,713
581
31
2
0
249,498
0
W
Cabrakan
10,303
687
17
1
0
258,660
0
L
Hel
10,174
678
27
2
0
287,496
1
W
Tyr
10,871
725
17
1
0
291,435
0
W
Cthulhu
12,258
817
33
2
0
269,841
2
L
Da Ji
8,629
575
9
1
0
202,514
2
W
Ah Puch
11,782
785
83
6
0
298,325
2
W
Hel
10,746
716
14
1
0
311,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role