Player Matchup

Thoth
Thoth
Kiel-San
Thoth
Level 106
God Stats
1W - 1L
1,283 SR
Queue Stats
26W - 29L
1,430 Elo+
Party 1
Maui
Maui
LIL__MIKE510
Maui
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 86L
1,492 Elo+
Party 1
Achilles
Achilles
THEGR8_TG
Achilles
Level 69
God Stats
28W - 26L
1,462 SR
Queue Stats
160W - 152L
1,451 Elo+
Solo
Danzaburou
Danzaburou
TUNUN_510
Danzaburou
Level 129
God Stats
1W - 1L
1,265 SR
Queue Stats
90W - 85L
1,498 Elo+
Party 1
Susano
Susano
YoungGoofyMoo
Susano
Level 91
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 14L
1,179 Elo+
Party 1
Team Averages
Level 103
1,402 SR
1,410 Elo+

VS

Team Averages
Level 115
1,476 SR
1,436 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
A13Xf023
Janus
Level 126
God Stats
9W - 20L
1,401 SR
Queue Stats
265W - 284L
1,416 Elo+
Party 2
Bakasura
Bakasura
DocileDante
Bakasura
Level 108
God Stats
27W - 22L
1,617 SR
Queue Stats
167W - 198L
1,431 Elo+
Party 3
King Arthur
King Arthur
Grandedbike96
King Arthur
Level 108
God Stats
0W - 3L
1,187 SR
Queue Stats
145W - 161L
1,442 Elo+
Party 2
Maui
Maui
MSerranoWolf
Maui
Level 125
God Stats
14W - 15L
1,676 SR
Queue Stats
218W - 236L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kiel-San
Thoth
13
4 / 5 / 2
8,181
455
7,524
10,452
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 7
8,538
474
4,676
13,026
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
THEGR8_TG
Achilles
16
6 / 3 / 3
9,736
541
11,419
18,039
16,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
TUNUN_510
Danzaburou
17
3 / 0 / 6
10,424
579
13,015
12,661
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 2 / 2
9,026
501
9,155
14,331
6,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 4 / 0
7,833
435
7,481
11,983
6,992
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
A13Xf023
Janus
12
1 / 3 / 2
7,952
442
9,436
7,073
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
DocileDante
Bakasura
15
6 / 6 / 1
9,739
541
13,299
19,097
7,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Grandedbike96
King Arthur
13
2 / 3 / 4
8,182
455
6,927
15,455
13,576
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 3 / 3
7,877
438
2,409
13,163
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
19
Kills
11
11
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
4
0
0.25
L
Janus
A13Xf023
Janus
1
3
2
0.67
L
Bakasura
DocileDante
Bakasura
6
6
1
1.08
L
King Arthur
Grandedbike96
King Arthur
2
3
4
1.33
W
Thoth
Kiel-San
Thoth
4
5
2
1
W
1
1
7
4.5
L
1
3
3
0.83
W
Achilles
THEGR8_TG
Achilles
6
3
3
2.5
W
Danzaburou
TUNUN_510
Danzaburou
3
0
6
6
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,789
Damage
39,552
68,509
Taken
66,771
44,295
Mitigated
41,810
22,587
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,481
660
525
3,698
11,983
6,992
0
679
11,204
50,688
2,230
L
Janus
A13Xf023
Janus
9,436
227
0
1,428
7,073
2,419
0
4,552
2,521
55,406
0
L
Bakasura
DocileDante
Bakasura
13,299
7,961
223
4,449
19,097
7,968
792
2,500
16,426
0
70,121
L
King Arthur
Grandedbike96
King Arthur
6,927
430
0
570
15,455
13,576
0
456
13,981
0
37,233
W
Thoth
Kiel-San
Thoth
7,524
462
0
250
10,452
4,245
0
5,196
4,578
56,271
0
W
4,676
974
0
3,102
13,026
12,425
0
5,218
6,699
29,272
0
L
2,409
358
0
1,577
13,163
10,855
0
4,039
8,913
21,166
0
W
Achilles
THEGR8_TG
Achilles
11,419
2,352
0
8,847
18,039
16,256
155
1,415
15,527
0
57,341
W
Danzaburou
TUNUN_510
Danzaburou
13,015
5,597
0
5,267
12,661
5,354
837
4,848
7,072
26
96,573
W
9,155
991
0
5,121
14,331
6,015
58
2,141
11,459
0
70,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,905
Gold Earned
41,583
500
Minions Killed
419
0
Camps Cleared
0
1,602,364
Distance Traveled
1,650,881
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,833
435
95
5
0
301,893
1
L
Janus
7,952
442
108
6
0
317,119
5
L
Bakasura
9,739
541
124
7
0
362,735
0
L
King Arthur
8,182
455
62
3
0
318,200
3
W
Thoth
8,181
455
91
5
0
300,157
2
W
Maui
8,538
474
46
3
0
328,834
5
L
Maui
7,877
438
30
2
0
350,934
5
W
Achilles
9,736
541
101
6
0
301,463
0
W
Danzaburou
10,424
579
147
8
0
315,018
3
W
Susano
9,026
501
115
6
0
356,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role