Player Matchup

Set
Set
Silver II
 
Set
Silver II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
Ghettoblaster84
Fafnir
Silver I
Level 160
God Stats
14W - 10L
1,593 SR
Queue Stats
640W - 651L
1,249 MMR
Solo
Rama
Rama
Silver V
Llapotrem
Rama
Silver V
Level 138
God Stats
1W - 4L
1,286 SR
Queue Stats
3W - 12L
1,251 MMR
Solo
Agni
Agni
Gold III
Nydyou
Agni
Gold III
Level 160
God Stats
10W - 6L
1,590 SR
Queue Stats
177W - 172L
1,553 MMR
Solo
Mercury
Mercury
Gold V
V压脉带V
Mercury
Gold V
Level 149
God Stats
26W - 27L
1,545 SR
Queue Stats
567W - 570L
1,277 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,503 SR
1,366 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,580 SR
1,326 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
AaronSketch
Fenrir
Silver II
Level 144
God Stats
8W - 9L
1,665 SR
Queue Stats
88W - 109L
1,200 MMR
Solo
Medusa
Medusa
Silver III
MichaelCorleone
Medusa
Silver III
Level 159
God Stats
3W - 3L
1,531 SR
Queue Stats
56W - 61L
1,197 MMR
Party 1
Bacchus
Bacchus
Silver I
Pr1meEvil
Bacchus
Silver I
Level 156
God Stats
7W - 10L
1,504 SR
Queue Stats
254W - 271L
1,186 MMR
Party 1
Thor
Thor
Gold III
cantseehits
Thor
Gold III
Level 117
God Stats
8W - 4L
1,702 SR
Queue Stats
447W - 448L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
5
0 / 0 / 0
3,367
673
1,651
4,069
1,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 0 / 2
3,823
765
562
1,786
1,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
6
1 / 0 / 2
3,687
737
1,546
2,181
479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
Nydyou
Agni
5
0 / 1 / 2
3,470
694
1,025
2,063
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
V压脉带V
Mercury
6
3 / 0 / 1
3,984
797
1,227
3,354
890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
King ArthurHadesYu HuangSusanoBaba Yaga

VS

Bans
IshtarKaliLancelotYemojaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,393
679
1,248
2,419
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
5
1 / 3 / 0
3,372
674
995
4,460
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 3 / 0
2,970
594
1,182
3,333
770
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Pr1meEvil
Bacchus
1
0 / 0 / 0
2,457
491
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,637
727
2,746
2,967
1,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
5
Kills
1
1
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
0
0
0
0
L
Merlin
 
Merlin
0
0
0
0
L
Fenrir
1
3
0
0.33
W
1
0
2
2
W
Rama
1
0
2
2
L
0
3
0
0
W
Agni
Nydyou
Agni
0
1
2
1
L
Bacchus
Pr1meEvil
Bacchus
0
0
0
0
W
Mercury
V压脉带V
Mercury
3
0
1
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,011
Damage
6,171
13,453
Taken
13,179
4,579
Mitigated
4,629
4,770
Healing
3,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
1,651
385
0
1,997
4,069
1,436
0
0
3,574
0
17,021
L
Merlin
 
Merlin
1,248
255
0
500
2,419
745
0
868
1,551
18,005
0
L
Fenrir
995
252
0
1,179
4,460
1,465
0
602
3,858
0
11,485
W
562
189
0
1,021
1,786
1,170
0
320
1,466
4,785
1,402
W
Rama
1,546
1,157
0
1,062
2,181
479
792
0
2,181
0
17,031
L
1,182
624
0
369
3,333
770
0
42
3,291
0
11,915
W
Agni
Nydyou
Agni
1,025
153
0
440
2,063
604
0
699
1,364
16,983
0
L
Bacchus
Pr1meEvil
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
V压脉带V
Mercury
1,227
542
0
250
3,354
890
0
229
3,092
0
16,802
L
2,746
415
0
1,504
2,967
1,649
0
0
2,683
0
17,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,331
Gold Earned
15,829
136
Minions Killed
118
0
Camps Cleared
0
511,425
Distance Traveled
427,176
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
3,367
673
28
6
0
105,198
0
L
Merlin
3,393
679
39
8
0
95,942
0
L
Fenrir
3,372
674
28
6
0
108,629
0
W
Fafnir
3,823
765
19
4
0
110,148
2
W
Rama
3,687
737
25
5
0
67,720
0
L
Medusa
2,970
594
15
3
0
106,181
2
W
Agni
3,470
694
32
6
0
93,060
0
L
Bacchus
2,457
491
0
0
0
11,497
0
W
Mercury
3,984
797
32
6
0
135,299
0
L
Thor
3,637
727
36
7
0
104,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role