Player Matchup

Cupid
Cupid
Masters
BabyBootySmooth
Cupid
Masters
Level 160
God Stats
1W - 1L
1,916 SR
Queue Stats
328W - 273L
2,177 MMR
Solo
Yemoja
Yemoja
Diamond V
Keztric
Yemoja
Diamond V
Level 139
God Stats
46W - 28L
1,676 SR
Queue Stats
106W - 89L
2,130 MMR
Solo
Fenrir
Fenrir
Diamond II
OpTicDashy
Fenrir
Diamond II
Level 59
God Stats
2W - 5L
1,617 SR
Queue Stats
88W - 76L
2,431 MMR
Solo
Ah Puch
Ah Puch
Diamond II
Yahshua241
Ah Puch
Diamond II
Level 148
God Stats
4W - 9L
1,584 SR
Queue Stats
457W - 449L
2,309 MMR
Solo
Hercules
Hercules
Diamond I
poisonducky
Hercules
Diamond I
Level 122
God Stats
4W - 1L
1,719 SR
Queue Stats
103W - 80L
2,508 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,702 SR
2,311 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,541 SR
2,313 MMR
Yu Huang
Yu Huang
Diamond I
BOTA1M
Yu Huang
Diamond I
Level 143
God Stats
3W - 3L
1,592 SR
Queue Stats
205W - 198L
2,424 MMR
Solo
Loki
Loki
Masters
Twiitch-CTWkarma
Loki
Masters
Level 121
God Stats
16W - 11L
1,691 SR
Queue Stats
340W - 321L
2,464 MMR
Solo
Sobek
Sobek
Platinum I
Zakku130
Sobek
Platinum I
Level 157
God Stats
6W - 2L
1,500 SR
Queue Stats
203W - 186L
2,004 MMR
Solo
Anhur
Anhur
Diamond I
Zęręf
Anhur
Diamond I
Level 123
God Stats
7W - 5L
1,566 SR
Queue Stats
169W - 154L
2,467 MMR
Solo
Set
Set
Masters
lil-g-money9
Set
Masters
Level 157
God Stats
1W - 1L
1,356 SR
Queue Stats
402W - 372L
2,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 10
13,632
505
20,412
26,969
10,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Keztric
Yemoja
18
2 / 6 / 13
12,303
456
8,730
27,260
26,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
OpTicDashy
Fenrir
20
11 / 5 / 4
15,007
556
16,490
28,489
30,871
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Yahshua241
Ah Puch
14
0 / 5 / 4
10,804
400
13,028
17,591
8,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
poisonducky
Hercules
20
9 / 2 / 7
15,469
573
34,572
34,691
53,261
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
VulcanSusanoLancelotAwilixThor

VS

Bans
CabrakanPeleNe ZhaBakasuraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BOTA1M
Yu Huang
20
5 / 5 / 9
13,575
503
21,642
18,719
9,554
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 4 / 4
13,838
513
15,073
24,142
16,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Zakku130
Sobek
18
2 / 5 / 9
12,826
475
15,339
30,782
40,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
Zęręf
Anhur
20
9 / 3 / 9
17,273
640
31,093
26,998
13,387
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 7 / 10
14,697
544
16,437
31,067
18,400
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
67
24
Kills
26
26
Deaths
24
38
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BOTA1M
Yu Huang
5
5
9
1.9
L
2
8
10
0.88
L
Yemoja
Keztric
Yemoja
2
6
13
1.42
L
Fenrir
OpTicDashy
Fenrir
11
5
4
2.6
W
3
4
4
1.25
L
Ah Puch
Yahshua241
Ah Puch
0
5
4
0.4
W
Sobek
Zakku130
Sobek
2
5
9
1.3
W
Anhur
Zęręf
Anhur
9
3
9
4.5
W
7
7
10
1.71
L
Hercules
poisonducky
Hercules
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,232
Damage
99,584
135,000
Taken
131,708
130,125
Mitigated
99,099
49,766
Healing
36,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BOTA1M
Yu Huang
21,642
1,179
0
1,467
18,719
9,554
496
6,920
11,697
120,389
0
L
20,412
12,957
644
8,783
26,969
10,850
1,379
3,537
23,432
0
130,343
L
Yemoja
Keztric
Yemoja
8,730
1,991
9,485
4,614
27,260
26,554
308
9,684
17,576
56,915
0
L
Fenrir
OpTicDashy
Fenrir
16,490
3,502
0
4,799
28,489
30,871
0
7,269
21,220
154
137,428
W
15,073
2,857
0
3,937
24,142
16,781
1,070
2,721
20,524
91
109,205
L
Ah Puch
Yahshua241
Ah Puch
13,028
455
0
4,418
17,591
8,589
55
9,516
8,075
79,764
0
W
Sobek
Zakku130
Sobek
15,339
759
918
9,488
30,782
40,977
0
8,490
21,103
53,293
666
W
Anhur
Zęręf
Anhur
31,093
16,794
0
15,542
26,998
13,387
3,396
1,021
25,845
0
172,763
W
16,437
7,978
0
4,843
31,067
18,400
0
2,760
28,109
0
152,511
L
Hercules
poisonducky
Hercules
34,572
11,169
583
16,440
34,691
53,261
205
6,984
27,707
0
112,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,215
Gold Earned
72,209
751
Minions Killed
855
0
Camps Cleared
0
2,268,064
Distance Traveled
2,583,452
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,575
503
179
7
0
497,158
9
L
Cupid
13,632
505
179
7
0
467,719
5
L
Yemoja
12,303
456
90
3
0
414,838
2
L
Fenrir
15,007
556
183
7
0
534,375
6
W
Loki
13,838
513
187
7
0
578,692
7
L
Ah Puch
10,804
400
131
5
0
273,570
3
W
Sobek
12,826
475
80
3
0
541,527
4
W
Anhur
17,273
640
249
9
0
468,542
2
W
Set
14,697
544
160
6
0
497,533
6
L
Hercules
15,469
573
168
6
0
577,562
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role