Player Matchup

King Arthur
King Arthur
DragonSpeaker
King Arthur
Level 141
God Stats
3W - 0L
1,554 SR
Queue Stats
59W - 40L
1,641 Elo+
Party 2
Ymir
Ymir
Hafadood
Ymir
Level 127
God Stats
3W - 5L
1,326 SR
Queue Stats
372W - 387L
1,479 Elo+
Party 1
Sol
Sol
Runsier
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,288 Elo+
Party 2
Hou Yi
Hou Yi
SmiteMakesMeCry
Hou Yi
Level 158
God Stats
4W - 5L
1,449 SR
Queue Stats
377W - 414L
1,475 Elo+
Solo
Olorun
Olorun
hafadee
Olorun
Level 129
God Stats
7W - 6L
1,519 SR
Queue Stats
322W - 347L
1,512 Elo+
Party 1
Team Averages
Level 129
1,470 SR
1,479 Elo+

VS

Team Averages
Level 135
1,464 SR
1,482 Elo+
Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BestXoftheXBeast
Medusa
Level 157
God Stats
2W - 5L
1,566 SR
Queue Stats
426W - 461L
1,458 Elo+
Solo
Chronos
Chronos
Shaneito
Chronos
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,542 Elo+
Solo
Heimdallr
Heimdallr
YoDaddysBoytoy
Heimdallr
Level 160
God Stats
7W - 10L
1,419 SR
Queue Stats
564W - 591L
1,436 Elo+
Solo
Neith
Neith
shaka-59
Neith
Level 160
God Stats
4W - 14L
1,338 SR
Queue Stats
554W - 587L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DragonSpeaker
King Arthur
19
8 / 5 / 17
12,342
686
22,350
27,977
33,940
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ymir
20
4 / 2 / 16
13,408
745
6,575
28,534
39,987
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Sol
20
9 / 3 / 16
12,891
716
26,748
28,458
13,497
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 2 / 20
11,760
653
14,251
34,752
17,611
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
hafadee
Olorun
19
3 / 2 / 16
11,560
642
11,910
19,195
11,361
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 9 / 5
9,984
555
14,255
22,956
19,650
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 3 / 2
11,589
644
20,815
13,232
7,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
Shaneito
Chronos
20
4 / 2 / 7
12,575
699
28,630
16,366
9,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Heimdallr
YoDaddysBoytoy
Heimdallr
19
4 / 8 / 7
11,706
650
19,152
20,047
11,426
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Earring

Mystical Earring

+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
shaka-59
Neith
16
0 / 4 / 6
9,810
545
29,110
15,328
8,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
41
26
Kills
14
14
Deaths
26
85
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
9
5
0.39
L
5
3
2
2
W
King Arthur
DragonSpeaker
King Arthur
8
5
17
3.3
W
Ymir
4
2
16
6
W
Sol
9
3
16
5.67
L
Chronos
Shaneito
Chronos
4
2
7
3.75
W
2
2
20
6
L
Heimdallr
YoDaddysBoytoy
Heimdallr
4
8
7
0.94
W
Olorun
hafadee
Olorun
3
2
16
5.5
L
Neith
shaka-59
Neith
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,834
Damage
111,962
138,916
Taken
87,929
116,396
Mitigated
56,225
82,187
Healing
25,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
14,255
834
1,667
3,084
22,956
19,650
154
13,257
9,699
0
19,228
L
20,815
6,976
531
1,904
13,232
7,602
264
7,012
6,220
0
44,081
W
King Arthur
DragonSpeaker
King Arthur
22,350
1,570
6,492
3,361
27,977
33,940
83
5,931
22,046
0
34,174
W
Ymir
6,575
176
4,078
7,161
28,534
39,987
81
7,749
20,785
17,592
0
W
Sol
26,748
12,269
2,210
14,545
28,458
13,497
3,323
4,864
23,594
60,343
0
L
Chronos
Shaneito
Chronos
28,630
2,355
1,666
6,031
16,366
9,545
0
7,850
8,516
61,250
0
W
14,251
6,481
2,837
13,637
34,752
17,611
1,983
6,050
28,702
0
34,635
L
Heimdallr
YoDaddysBoytoy
Heimdallr
19,152
5,380
0
2,554
20,047
11,426
599
9,900
10,147
0
30,873
W
Olorun
hafadee
Olorun
11,910
5,379
18,082
9,784
19,195
11,361
2,898
4,036
15,159
36,301
0
L
Neith
shaka-59
Neith
29,110
5,971
2,093
5,863
15,328
8,002
715
7,214
8,114
0
38,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,961
Gold Earned
55,664
197
Minions Killed
179
0
Camps Cleared
0
1,767,607
Distance Traveled
1,645,473
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,984
555
13
1
0
285,130
1
L
Medusa
11,589
644
60
3
0
359,370
4
W
King Arthur
12,342
686
13
1
0
408,848
0
W
Ymir
13,408
745
23
1
0
380,354
5
W
Sol
12,891
716
63
4
0
343,915
0
L
Chronos
12,575
699
68
4
0
385,802
0
W
Hou Yi
11,760
653
46
3
0
287,605
0
L
Heimdallr
11,706
650
23
1
0
304,659
1
W
Olorun
11,560
642
52
3
0
346,885
3
L
Neith
9,810
545
15
1
0
310,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role