Player Matchup

Thor
Thor
BeardedNord
Thor
Level 127
God Stats
3W - 2L
1,556 SR
Queue Stats
321W - 311L
1,432 Elo+
Solo
Bacchus
Bacchus
HawkDownHank
Bacchus
Level 106
God Stats
2W - 2L
1,441 SR
Queue Stats
480W - 535L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
HerbalRamen
Danzaburou
Level 143
God Stats
5W - 2L
1,795 SR
Queue Stats
261W - 309L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
KeySleepRn
Nu Wa
Level 95
God Stats
6W - 8L
1,416 SR
Queue Stats
7W - 12L
1,292 Elo+
Party 2
Bastet
Bastet
xHeadshotGames
Bastet
Level 123
God Stats
3W - 3L
1,506 SR
Queue Stats
152W - 184L
1,410 Elo+
Party 2
Team Averages
Level 119
1,543 SR
1,387 Elo+

VS

Team Averages
Level 125
1,472 SR
1,434 Elo+
Neith
Neith
NastyJeremiah
Neith
Level 100
God Stats
24W - 27L
1,511 SR
Queue Stats
336W - 384L
1,402 Elo+
Solo
Nu Wa
Nu Wa
ZergIo-_-
Nu Wa
Level 89
God Stats
21W - 27L
1,565 SR
Queue Stats
230W - 254L
1,432 Elo+
Party 1
Ravana
Ravana
dirtysouth2490
Ravana
Level 129
God Stats
7W - 6L
1,489 SR
Queue Stats
272W - 261L
1,513 Elo+
Party 1
Maui
Maui
x_doggz_x
Maui
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
465W - 518L
1,336 Elo+
Solo
Hercules
Hercules
xxLiEUTENANTxx_
Hercules
Level 145
God Stats
0W - 2L
1,295 SR
Queue Stats
1,391W - 1,506L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,435
527
10,562
9,436
7,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
HawkDownHank
Bacchus
11
1 / 2 / 10
7,258
454
7,040
13,027
15,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
HerbalRamen
Danzaburou
14
6 / 4 / 4
8,699
544
13,274
13,024
4,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
14
5 / 2 / 6
8,898
556
9,154
7,001
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 6
7,989
499
4,635
12,463
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
7,640
478
7,723
10,625
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ZergIo-_-
Nu Wa
12
2 / 3 / 4
7,560
473
7,809
10,177
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 4 / 4
8,028
502
10,335
11,344
4,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
14
1 / 3 / 2
7,746
484
2,825
10,991
12,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
11
1 / 5 / 2
7,171
448
3,402
17,476
13,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
19
Kills
13
13
Deaths
19
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Bacchus
HawkDownHank
Bacchus
1
2
10
3
W
Danzaburou
HerbalRamen
Danzaburou
6
4
4
2
W
Nu Wa
5
2
6
4
L
4
4
3
1.38
L
Nu Wa
ZergIo-_-
Nu Wa
2
3
4
1.33
L
5
4
4
1.75
W
2
4
6
1.25
L
Maui
1
3
2
0.67
L
Hercules
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,665
Damage
32,094
54,951
Taken
60,613
34,293
Mitigated
39,610
11,447
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,562
1,301
0
250
9,436
7,471
0
3,156
5,704
0
48,845
W
Bacchus
HawkDownHank
Bacchus
7,040
1,202
0
656
13,027
15,039
552
2,156
10,674
34,094
0
W
Danzaburou
HerbalRamen
Danzaburou
13,274
6,044
0
4,240
13,024
4,928
1,512
807
12,119
0
61,528
W
Nu Wa
9,154
2,909
78
1,211
7,001
2,341
529
2,011
4,679
54,956
0
L
7,723
2,602
0
2,077
10,625
5,174
1,290
2,719
7,752
0
50,741
L
Nu Wa
ZergIo-_-
Nu Wa
7,809
2,810
0
1,168
10,177
3,751
0
3,513
6,362
48,333
0
L
10,335
3,200
0
834
11,344
4,817
0
2,387
8,769
0
51,523
W
4,635
2,264
0
5,012
12,463
4,514
505
1,175
11,141
0
47,887
L
Maui
2,825
681
0
3,655
10,991
12,297
0
1,220
9,617
45,261
0
L
Hercules
3,402
553
240
3,914
17,476
13,571
0
5,329
11,919
0
28,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,279
Gold Earned
38,145
396
Minions Killed
387
0
Camps Cleared
0
1,460,428
Distance Traveled
1,337,433
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,435
527
66
4
0
253,963
4
W
Bacchus
7,258
454
40
3
0
317,105
4
W
Danzaburou
8,699
544
95
6
0
285,724
5
W
Nu Wa
8,898
556
102
6
0
278,351
2
L
Neith
7,640
478
89
6
0
265,566
4
L
Nu Wa
7,560
473
89
6
0
242,775
2
L
Ravana
8,028
502
82
5
0
284,948
3
W
Bastet
7,989
499
93
6
0
325,285
3
L
Maui
7,746
484
79
5
0
267,874
5
L
Hercules
7,171
448
48
3
0
276,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role