Player Matchup

Ymir
Ymir
Eklips-Fight3r
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Lancelot
Lancelot
Marviinn_
Lancelot
Level 47
God Stats
5W - 5L
1,565 SR
Queue Stats
116W - 160L
1,378 Elo+
Party 3
Cupid
Cupid
Meyer10_
Cupid
Level 69
God Stats
32W - 28L
1,519 SR
Queue Stats
228W - 248L
1,380 Elo+
Party 3
Scylla
Scylla
NeymaarG11
Scylla
Level 23
God Stats
10W - 12L
1,460 SR
Queue Stats
14W - 20L
1,290 Elo+
Party 3
Anubis
Anubis
kentino1842
Anubis
Level 57
God Stats
7W - 11L
1,456 SR
Queue Stats
126W - 145L
1,387 Elo+
Party 3
Team Averages
Level 45
1,500 SR
1,387 Elo+

VS

Team Averages
Level 116
1,565 SR
1,477 Elo+
Apollo
Apollo
EL HOMBRE SHH
Apollo
Level 138
God Stats
10W - 3L
1,761 SR
Queue Stats
579W - 573L
1,488 Elo+
Party 1
Bellona
Bellona
Nocturne VI
Bellona
Level 147
God Stats
11W - 7L
1,644 SR
Queue Stats
519W - 492L
1,480 Elo+
Party 1
Anubis
Anubis
iRussoBrothers
Anubis
Level 84
God Stats
8W - 3L
1,719 SR
Queue Stats
84W - 88L
1,451 Elo+
Party 2
Geb
Geb
karvamuumi
Geb
Level 106
God Stats
10W - 9L
1,513 SR
Queue Stats
219W - 197L
1,444 Elo+
Party 1
Thor
Thor
zaviL41
Thor
Level 107
God Stats
2W - 3L
1,187 SR
Queue Stats
109W - 94L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 0
9,931
414
4,558
27,758
34,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Marviinn_
Lancelot
14
0 / 11 / 1
8,912
371
6,233
24,631
9,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cupid
Meyer10_
Cupid
16
0 / 3 / 1
10,002
417
11,163
22,517
9,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
NeymaarG11
Scylla
14
0 / 6 / 0
8,662
361
8,050
14,765
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
15
0 / 9 / 1
9,237
385
9,886
19,930
9,781
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 9
14,296
596
18,086
14,183
6,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Nocturne VI
Bellona
20
9 / 0 / 9
14,656
611
13,329
21,047
23,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
8 / 1 / 14
13,575
566
20,735
13,599
7,473
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 0 / 12
12,712
530
8,996
21,138
27,486
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
zaviL41
Thor
20
11 / 0 / 15
15,187
633
25,550
23,754
12,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
95
1
Kills
36
36
Deaths
1
3
Assists
59
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
L
1
7
0
0.14
L
Lancelot
Marviinn_
Lancelot
0
11
1
0.05
L
Cupid
Meyer10_
Cupid
0
3
1
0.17
L
Scylla
NeymaarG11
Scylla
0
6
0
0
W
Bellona
Nocturne VI
Bellona
9
0
9
13.5
W
8
1
14
15
W
1
0
12
7
L
Anubis
0
9
1
0.06
W
Thor
zaviL41
Thor
11
0
15
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,890
Damage
86,696
109,601
Taken
93,721
67,259
Mitigated
77,787
20,123
Healing
45,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,086
10,551
0
8,248
14,183
6,856
1,989
5,357
8,818
0
155,920
L
4,558
440
0
1,964
27,758
34,422
0
9,828
17,930
47,331
0
L
Lancelot
Marviinn_
Lancelot
6,233
1,951
0
1,010
24,631
9,163
0
3,137
21,494
0
81,446
L
Cupid
Meyer10_
Cupid
11,163
7,363
84
10,102
22,517
9,621
0
4,149
18,368
0
85,079
L
Scylla
NeymaarG11
Scylla
8,050
304
0
2,198
14,765
4,272
0
5,804
8,961
57,096
0
W
Bellona
Nocturne VI
Bellona
13,329
2,725
0
6,786
21,047
23,914
2,042
3,742
17,166
0
91,570
W
20,735
1,356
0
7,676
13,599
7,473
3,693
4,019
9,444
103,674
0
W
8,996
909
818
6,274
21,138
27,486
484
6,650
14,140
46,076
5,080
L
Anubis
9,886
517
0
4,765
19,930
9,781
0
6,449
13,481
68,622
0
W
Thor
zaviL41
Thor
25,550
8,259
0
15,240
23,754
12,058
6,123
5,936
17,600
0
175,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,744
Gold Earned
70,426
531
Minions Killed
750
0
Camps Cleared
0
2,055,907
Distance Traveled
2,421,522
4
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,296
596
212
9
0
471,337
4
L
Ymir
9,931
414
59
2
0
415,912
1
L
Lancelot
8,912
371
101
4
0
442,905
0
L
Cupid
10,002
417
137
6
0
415,417
0
L
Scylla
8,662
361
111
5
0
423,926
0
W
Bellona
14,656
611
162
7
0
514,876
10
W
Anubis
13,575
566
132
6
0
427,214
5
W
Geb
12,712
530
59
2
0
474,262
7
L
Anubis
9,237
385
123
5
0
357,747
3
W
Thor
15,187
633
185
8
0
533,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role