Player Matchup

Bellona
Bellona
DotsDots
Bellona
Level 118
God Stats
34W - 35L
1,492 SR
Queue Stats
176W - 225L
1,405 Elo+
Solo
Cernunnos
Cernunnos
Ivadd
Cernunnos
Level 63
God Stats
29W - 26L
1,444 SR
Queue Stats
140W - 173L
1,311 Elo+
Party 1
Arachne
Arachne
Kamigaru
Arachne
Level 42
God Stats
93W - 60L
1,609 SR
Queue Stats
223W - 224L
1,386 Elo+
Solo
Olorun
Olorun
PhilippeDeNevers
Olorun
Level 65
God Stats
6W - 2L
1,439 SR
Queue Stats
156W - 171L
1,332 Elo+
Party 1
Maui
Maui
chicov
Maui
Level 55
God Stats
3W - 3L
1,641 SR
Queue Stats
135W - 174L
1,293 Elo+
Party 1
Team Averages
Level 69
1,525 SR
1,345 Elo+

VS

Team Averages
Level 53
1,434 SR
1,291 Elo+
Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Basnick
Ra
Level 16
God Stats
0W - 3L
1,171 SR
Queue Stats
0W - 11L
954 Elo+
Party 2
Da Ji
Da Ji
D3moner
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,356 Elo+
Solo
Chernobog
Chernobog
Fkusna
Chernobog
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,370 Elo+
Party 2
Xing Tian
Xing Tian
Hunor420
Xing Tian
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 251L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DotsDots
Bellona
14
3 / 4 / 6
9,205
575
7,991
18,007
14,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Ivadd
Cernunnos
15
6 / 1 / 2
9,140
571
8,261
9,045
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Kamigaru
Arachne
17
11 / 0 / 7
10,756
672
10,571
13,787
7,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 8
8,261
516
12,888
7,031
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Maui
chicov
Maui
12
0 / 0 / 11
8,424
527
4,264
8,368
9,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 4 / 0
8,770
548
14,618
14,311
8,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 1
7,380
461
5,056
9,777
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
D3moner
Da Ji
11
0 / 4 / 2
7,294
456
3,171
13,615
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chernobog
Fkusna
Chernobog
12
0 / 4 / 1
7,411
463
4,746
8,622
2,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Hunor420
Xing Tian
9
1 / 3 / 1
6,859
429
4,593
19,451
14,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
21
Kills
5
5
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
4
0
1
L
0
6
1
0.08
L
Da Ji
D3moner
Da Ji
0
4
2
0.25
W
Bellona
DotsDots
Bellona
3
4
6
1.5
L
Chernobog
Fkusna
Chernobog
0
4
1
0.13
L
Xing Tian
Hunor420
Xing Tian
1
3
1
0.5
W
Cernunnos
Ivadd
Cernunnos
6
1
2
7
W
Arachne
Kamigaru
Arachne
11
0
7
14.5
W
1
0
8
5
W
Maui
chicov
Maui
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,975
Damage
32,184
56,238
Taken
65,776
38,770
Mitigated
35,661
25,743
Healing
13,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
14,618
5,091
0
1,945
14,311
8,836
658
3,301
11,010
56,484
0
L
5,056
656
799
1,256
9,777
3,754
0
2,154
7,623
55,317
0
L
Da Ji
D3moner
Da Ji
3,171
613
0
4,470
13,615
5,443
0
3,345
10,270
0
41,265
W
Bellona
DotsDots
Bellona
7,991
3,777
249
6,410
18,007
14,237
919
11,165
6,414
0
57,440
L
Chernobog
Fkusna
Chernobog
4,746
2,493
0
943
8,622
2,999
1,314
887
7,735
0
54,479
L
Xing Tian
Hunor420
Xing Tian
4,593
219
221
4,078
19,451
14,629
0
5,934
13,517
17,430
0
W
Cernunnos
Ivadd
Cernunnos
8,261
3,763
0
6,148
9,045
3,690
2,155
2,489
6,510
0
62,800
W
Arachne
Kamigaru
Arachne
10,571
7,759
0
7,094
13,787
7,948
272
2,596
11,069
0
83,156
W
12,888
5,168
678
3,373
7,031
3,781
1,140
3,882
3,139
57,166
5,024
W
Maui
chicov
Maui
4,264
1,593
0
1,791
8,368
9,114
184
4,344
3,914
23,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,786
Gold Earned
37,714
460
Minions Killed
409
0
Camps Cleared
0
1,599,035
Distance Traveled
1,433,654
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,770
548
97
6
0
284,294
5
L
Ra
7,380
461
99
6
0
292,934
1
L
Da Ji
7,294
456
97
6
0
325,351
3
W
Bellona
9,205
575
111
7
0
287,823
5
L
Chernobog
7,411
463
99
6
0
252,036
3
L
Xing Tian
6,859
429
17
1
0
279,039
3
W
Cernunnos
9,140
571
90
6
0
308,140
0
W
Arachne
10,756
672
126
8
0
351,169
3
W
Olorun
8,261
516
96
6
0
346,461
0
W
Maui
8,424
527
37
2
0
305,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role