Player Matchup

Medusa
Medusa
Jahera
Medusa
Level 160
God Stats
4W - 1L
1,671 SR
Queue Stats
352W - 337L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
Kazuo_Kamelot
Aphrodite
Level 160
God Stats
12W - 10L
1,663 SR
Queue Stats
635W - 614L
1,531 Elo+
Party 1
Ganesha
Ganesha
LiveTotoKropta
Ganesha
Level 31
God Stats
2W - 0L
1,867 SR
Queue Stats
111W - 76L
1,576 Elo+
Party 3
Izanami
Izanami
Snakovitch
Izanami
Level 156
God Stats
8W - 9L
1,438 SR
Queue Stats
485W - 494L
1,522 Elo+
Solo
Merlin
Merlin
shanngolum
Merlin
Level 65
God Stats
1W - 2L
1,249 SR
Queue Stats
88W - 57L
1,588 Elo+
Party 3
Team Averages
Level 114
1,578 SR
1,545 Elo+

VS

Team Averages
Level 144
1,437 SR
1,533 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Azymuth
Yemoja
Level 143
God Stats
5W - 6L
1,531 SR
Queue Stats
101W - 100L
1,546 Elo+
Party 2
Anubis
Anubis
WingedWar
Anubis
Level 147
God Stats
1W - 3L
1,153 SR
Queue Stats
156W - 173L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
Zabici
Gilgamesh
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 101L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jahera
Medusa
20
6 / 4 / 10
12,525
737
20,291
23,523
13,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Kazuo_Kamelot
Aphrodite
18
4 / 3 / 11
11,549
679
7,977
15,632
13,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
0 / 3 / 19
12,368
728
12,119
31,253
42,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Snakovitch
Izanami
17
4 / 8 / 11
11,882
699
21,436
19,803
9,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
shanngolum
Merlin
20
6 / 2 / 12
12,787
752
33,370
16,304
8,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
7 / 6 / 8
12,107
712
21,634
22,134
11,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
18
4 / 5 / 11
11,772
692
21,680
19,605
8,052
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
Azymuth
Yemoja
18
1 / 3 / 15
12,073
710
6,258
24,817
27,558
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
WingedWar
Anubis
20
3 / 2 / 13
11,417
672
21,237
18,184
11,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Zabici
Gilgamesh
19
5 / 4 / 10
12,267
722
17,558
32,079
35,847
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
77
20
Kills
20
20
Deaths
20
63
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
7
6
8
1.83
L
Nu Wa
 
Nu Wa
4
5
11
1.9
L
Yemoja
Azymuth
Yemoja
1
3
15
2.83
W
Medusa
Jahera
Medusa
6
4
10
2.75
W
Aphrodite
Kazuo_Kamelot
Aphrodite
4
3
11
3.17
W
0
3
19
3.17
W
Izanami
Snakovitch
Izanami
4
8
11
1.19
L
Anubis
WingedWar
Anubis
3
2
13
4.75
L
Gilgamesh
Zabici
Gilgamesh
5
4
10
2.5
W
Merlin
shanngolum
Merlin
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,193
Damage
88,367
106,515
Taken
116,819
86,386
Mitigated
94,375
52,935
Healing
60,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
21,634
8,545
1,079
2,969
22,134
11,555
4,677
8,170
13,665
0
38,476
L
Nu Wa
 
Nu Wa
21,680
6,087
2,005
2,813
19,605
8,052
1,092
6,774
12,510
44,233
0
L
Yemoja
Azymuth
Yemoja
6,258
1,835
26,932
9,612
24,817
27,558
657
12,402
12,008
11,187
0
W
Medusa
Jahera
Medusa
20,291
5,980
2,037
5,434
23,523
13,217
5,071
12,122
11,401
0
50,177
W
Aphrodite
Kazuo_Kamelot
Aphrodite
7,977
430
14,051
7,917
15,632
13,440
950
8,229
7,403
22,163
0
W
12,119
583
7,526
7,949
31,253
42,234
313
11,585
19,668
24,029
0
W
Izanami
Snakovitch
Izanami
21,436
12,779
1,754
2,117
19,803
9,006
2,833
9,794
10,009
0
43,502
L
Anubis
WingedWar
Anubis
21,237
397
1,198
2,616
18,184
11,363
1,334
8,091
9,734
51,142
0
L
Gilgamesh
Zabici
Gilgamesh
17,558
3,013
5,578
5,879
32,079
35,847
158
15,779
15,436
492
28,768
W
Merlin
shanngolum
Merlin
33,370
689
1,213
2,937
16,304
8,489
1,361
7,879
8,425
61,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,111
Gold Earned
59,636
197
Minions Killed
168
0
Camps Cleared
0
1,504,500
Distance Traveled
1,547,167
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,107
712
38
2
0
337,697
0
L
Nu Wa
11,772
692
35
2
0
275,402
4
L
Yemoja
12,073
710
11
1
0
304,042
1
W
Medusa
12,525
737
49
3
0
290,925
2
W
Aphrodite
11,549
679
41
2
0
317,269
0
W
Ganesha
12,368
728
0
0
0
325,059
1
W
Izanami
11,882
699
39
2
0
256,409
0
L
Anubis
11,417
672
62
4
0
316,651
1
L
Gilgamesh
12,267
722
22
1
0
313,375
2
W
Merlin
12,787
752
68
4
0
314,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role