Player Matchup

Janus
Janus
 
Janus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
BlockHappy2
Ao Kuang
Level 103
God Stats
2W - 2L
1,294 SR
Queue Stats
5W - 11L
1,293 Elo+
Solo
Maui
Maui
CyberTurtle
Maui
Level 137
God Stats
3W - 1L
1,364 SR
Queue Stats
12W - 8L
1,541 Elo+
Solo
Ymir
Ymir
El_GusBus
Ymir
Level 64
God Stats
8W - 9L
1,519 SR
Queue Stats
269W - 296L
1,483 Elo+
Solo
Danzaburou
Danzaburou
i-reach-nba
Danzaburou
Level 146
God Stats
3W - 1L
1,784 SR
Queue Stats
40W - 33L
1,539 Elo+
Party 2
Team Averages
Level 120
1,492 SR
1,471 Elo+

VS

Team Averages
Level 111
1,565 SR
1,510 Elo+
Baron Samedi
Baron Samedi
I Lakota I
Baron Samedi
Level 159
God Stats
11W - 8L
1,551 SR
Queue Stats
188W - 176L
1,579 Elo+
Party 1
Kali
Kali
Luvluss
Kali
Level 105
God Stats
10W - 8L
1,622 SR
Queue Stats
300W - 262L
1,491 Elo+
Party 1
Mulan
Mulan
Reiluss
Mulan
Level 55
God Stats
1W - 1L
1,549 SR
Queue Stats
95W - 90L
1,469 Elo+
Party 1
Rama
Rama
VvS Driip
Rama
Level 109
God Stats
0W - 2L
1,290 SR
Queue Stats
291W - 235L
1,533 Elo+
Party 1
Maui
Maui
WingNuutzz
Maui
Level 127
God Stats
7W - 9L
1,813 SR
Queue Stats
849W - 910L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 3 / 6
7,928
529
8,219
8,559
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
BlockHappy2
Ao Kuang
14
7 / 2 / 4
9,028
602
9,349
14,553
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 3 / 8
8,584
572
7,731
12,229
6,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
11
2 / 1 / 9
7,816
521
7,232
9,796
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
i-reach-nba
Danzaburou
15
5 / 2 / 3
9,406
627
8,678
11,241
4,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I Lakota I
Baron Samedi
13
3 / 3 / 5
7,863
524
10,666
12,178
6,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Luvluss
Kali
12
5 / 3 / 2
7,927
528
7,632
14,331
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Reiluss
Mulan
11
0 / 5 / 1
7,160
477
4,783
12,366
6,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
12
1 / 4 / 1
7,191
479
6,116
10,762
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
2 / 4 / 3
7,518
501
2,883
14,595
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
19
Kills
11
11
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
6
1.67
W
Ao Kuang
BlockHappy2
Ao Kuang
7
2
4
4.5
W
3
3
8
2.33
W
Ymir
2
1
9
6.5
L
Baron Samedi
I Lakota I
Baron Samedi
3
3
5
1.83
L
Kali
Luvluss
Kali
5
3
2
2
L
Mulan
Reiluss
Mulan
0
5
1
0.1
L
Rama
1
4
1
0.38
L
2
4
3
0.88
W
Danzaburou
i-reach-nba
Danzaburou
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,209
Damage
32,080
56,378
Taken
64,232
29,800
Mitigated
31,913
16,449
Healing
19,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,219
843
0
500
8,559
3,605
312
5,007
3,552
57,487
0
W
Ao Kuang
BlockHappy2
Ao Kuang
9,349
2,626
0
5,014
14,553
5,891
525
2,890
11,663
59,604
0
W
7,731
3,122
134
3,534
12,229
6,380
348
2,187
10,042
49,403
0
W
Ymir
7,232
1,614
0
1,858
9,796
8,981
85
2,636
7,160
27,962
5,188
L
Baron Samedi
I Lakota I
Baron Samedi
10,666
744
1,235
4,488
12,178
6,343
0
7,840
3,952
64,278
0
L
Kali
Luvluss
Kali
7,632
3,869
0
3,359
14,331
6,177
0
6,754
7,435
0
48,438
L
Mulan
Reiluss
Mulan
4,783
1,337
10
2,623
12,366
6,334
221
5,897
6,260
0
44,385
L
Rama
6,116
5,066
0
3,305
10,762
3,575
0
1,029
9,733
0
56,787
L
2,883
540
321
4,272
14,595
9,484
0
9,189
5,190
18,697
0
W
Danzaburou
i-reach-nba
Danzaburou
8,678
4,425
0
5,409
11,241
4,943
1,088
1,302
9,939
0
76,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
37,659
435
Minions Killed
397
0
Camps Cleared
0
1,409,692
Distance Traveled
1,328,842
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,928
529
101
7
0
303,714
3
W
Ao Kuang
9,028
602
77
5
0
292,649
4
W
Maui
8,584
572
101
7
0
249,266
4
W
Ymir
7,816
521
40
3
0
297,562
2
L
Baron Samedi
7,863
524
95
6
0
250,691
3
L
Kali
7,927
528
76
5
0
301,530
1
L
Mulan
7,160
477
87
6
0
260,027
0
L
Rama
7,191
479
101
7
0
262,871
3
L
Maui
7,518
501
38
3
0
253,723
2
W
Danzaburou
9,406
627
116
8
0
266,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role