Player Matchup

Olorun
Olorun
LxixSk
Olorun
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,512 Elo+
Party 2
Maui
Maui
Nemnus
Maui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,430 Elo+
Party 1
Artemis
Artemis
RestInChips
Artemis
Level 29
God Stats
1W - 5L
1,258 SR
Queue Stats
14W - 23L
1,512 Elo+
Party 2
Izanami
Izanami
XradeTheSmall
Izanami
Level 27
God Stats
6W - 9L
1,462 SR
Queue Stats
24W - 47L
1,311 Elo+
Party 1
Anubis
Anubis
xBlurryx
Anubis
Level 68
God Stats
10W - 12L
1,358 SR
Queue Stats
126W - 147L
1,414 Elo+
Party 1
Team Averages
Level 36
1,416 SR
1,436 Elo+

VS

Team Averages
Level 53
1,473 SR
1,477 Elo+
Vulcan
Vulcan
 
Vulcan
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DonaDaMaça
Cthulhu
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 25L
1,500 Elo+
Solo
Shiva
Shiva
Kriegthepsycho0
Shiva
Level 73
God Stats
13W - 8L
1,340 SR
Queue Stats
223W - 226L
1,497 Elo+
Solo
Chiron
Chiron
gamemoys
Chiron
Level 85
God Stats
13W - 15L
1,491 SR
Queue Stats
360W - 389L
1,443 Elo+
Party 3
Odin
Odin
vicaebII
Odin
Level 39
God Stats
83W - 75L
1,532 SR
Queue Stats
157W - 205L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LxixSk
Olorun
15
0 / 8 / 1
9,011
1,001
8,498
17,931
7,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
Nemnus
Maui
13
0 / 0 / 0
7,979
887
0
0
0
Artemis
RestInChips
Artemis
14
1 / 3 / 0
9,030
1,003
11,337
10,708
4,112
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
14
0 / 4 / 1
9,075
1,008
6,032
17,479
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
xBlurryx
Anubis
15
0 / 5 / 0
9,255
1,028
7,442
14,554
7,485
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

222

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
5 / 1 / 8
10,776
1,197
17,018
5,285
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DonaDaMaça
Cthulhu
13
0 / 0 / 0
7,979
887
0
0
0
17
3 / 0 / 16
10,353
1,150
20,923
13,812
12,291
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
gamemoys
Chiron
17
6 / 0 / 9
11,275
1,253
10,887
7,636
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
17
6 / 0 / 11
11,535
1,282
8,790
10,542
12,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
64
1
Kills
20
20
Deaths
1
2
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
8
9
W
Cthulhu
DonaDaMaça
Cthulhu
0
0
0
0
W
3
0
16
11
L
Olorun
LxixSk
Olorun
0
8
1
0.06
L
Maui
Nemnus
Maui
0
0
0
0
L
Artemis
RestInChips
Artemis
1
3
0
0.33
L
Izanami
0
4
1
0.13
W
Chiron
gamemoys
Chiron
6
0
9
10.5
W
Odin
6
0
11
11.5
L
Anubis
xBlurryx
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,309
Damage
57,618
60,672
Taken
37,275
26,359
Mitigated
31,022
11,546
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,018
3,644
0
250
5,285
2,482
0
1,554
3,731
39,349
0
W
Cthulhu
DonaDaMaça
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
20,923
4,440
733
1,350
13,812
12,291
0
6,261
7,551
0
30,560
L
Olorun
LxixSk
Olorun
8,498
4,386
685
3,342
17,931
7,738
0
4,269
13,662
19,077
0
L
Maui
Nemnus
Maui
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
RestInChips
Artemis
11,337
5,821
504
1,929
10,708
4,112
0
4,208
6,500
0
23,490
L
Izanami
6,032
3,833
0
2,512
17,479
7,024
0
4,735
12,744
0
27,678
W
Chiron
gamemoys
Chiron
10,887
4,471
1,168
2,047
7,636
3,292
0
3,760
3,876
0
34,570
W
Odin
8,790
1,973
0
995
10,542
12,957
0
4,365
6,177
265
17,853
L
Anubis
xBlurryx
Anubis
7,442
631
0
2,574
14,554
7,485
0
4,071
10,483
41,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,350
Gold Earned
51,918
204
Minions Killed
151
6
Camps Cleared
6
622,488
Distance Traveled
793,156
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,776
1,197
61
7
0
205,775
0
W
Cthulhu
7,979
887
0
0
0
0
0
W
Shiva
10,353
1,150
20
2
0
192,453
0
L
Olorun
9,011
1,001
41
5
3
160,350
3
L
Maui
7,979
887
0
0
0
0
0
L
Artemis
9,030
1,003
30
3
1
144,882
0
L
Izanami
9,075
1,008
47
5
2
166,506
0
W
Chiron
11,275
1,253
48
5
4
180,163
0
W
Odin
11,535
1,282
22
2
2
214,765
3
L
Anubis
9,255
1,028
86
10
0
150,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role