Player Matchup

The Morrigan
The Morrigan
Natteee
The Morrigan
Level 121
God Stats
5W - 4L
1,494 SR
Queue Stats
360W - 399L
1,477 Elo+
Solo
Thor
Thor
Olafhs7
Thor
Level 103
God Stats
14W - 10L
1,463 SR
Queue Stats
258W - 272L
1,428 Elo+
Solo
Rama
Rama
RPDebilCZ
Rama
Level 69
God Stats
4W - 1L
1,701 SR
Queue Stats
144W - 132L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Trollasol
Sun Wukong
Level 71
God Stats
4W - 3L
1,492 SR
Queue Stats
198W - 194L
1,556 Elo+
Solo
Sylvanus
Sylvanus
Tsaban
Sylvanus
Level 105
God Stats
7W - 1L
1,953 SR
Queue Stats
277W - 258L
1,525 Elo+
Solo
Team Averages
Level 94
1,621 SR
1,497 Elo+

VS

Team Averages
Level 93
1,459 SR
1,457 Elo+
Sun Wukong
Sun Wukong
Blue2kaii16
Sun Wukong
Level 89
God Stats
2W - 2L
1,666 SR
Queue Stats
127W - 114L
1,479 Elo+
Party 1
Maui
Maui
Bluerageebar
Maui
Level 94
God Stats
0W - 5L
1,500 SR
Queue Stats
679W - 697L
1,493 Elo+
Solo
Da Ji
Da Ji
Electro924
Da Ji
Level 113
God Stats
29W - 14L
1,586 SR
Queue Stats
394W - 316L
1,461 Elo+
Party 1
Chiron
Chiron
MightyPandora
Chiron
Level 104
God Stats
2W - 3L
1,195 SR
Queue Stats
11W - 16L
1,373 Elo+
Party 1
Tiamat
Tiamat
Sinceni
Tiamat
Level 63
God Stats
7W - 15L
1,348 SR
Queue Stats
289W - 255L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Natteee
The Morrigan
18
4 / 0 / 2
12,072
525
9,348
10,579
5,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
Olafhs7
Thor
19
2 / 2 / 7
12,107
526
13,917
17,585
8,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
19
7 / 1 / 1
12,693
552
16,313
13,120
6,511
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Trollasol
Sun Wukong
17
1 / 2 / 6
11,336
493
15,520
22,957
17,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
Tsaban
Sylvanus
16
1 / 0 / 7
11,336
493
8,192
13,982
20,242
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blue2kaii16
Sun Wukong
18
1 / 1 / 2
11,246
489
16,763
23,095
16,588
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 0
7,708
335
3,262
18,299
16,292
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
16
3 / 4 / 0
10,362
451
7,904
18,599
8,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 5 / 1
9,379
408
7,931
17,720
6,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
Sinceni
Tiamat
16
1 / 4 / 0
10,101
439
7,582
13,552
7,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
5
5
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Blue2kaii16
Sun Wukong
1
1
2
2
L
0
1
0
0
L
Da Ji
3
4
0
0.75
L
0
5
1
0.1
W
The Morrigan
Natteee
The Morrigan
4
0
2
5
W
Thor
Olafhs7
Thor
2
2
7
2.75
W
Rama
7
1
1
7.5
L
Tiamat
Sinceni
Tiamat
1
4
0
0.25
W
Sun Wukong
Trollasol
Sun Wukong
1
2
6
2
W
Sylvanus
Tsaban
Sylvanus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,290
Damage
43,442
78,223
Taken
91,265
58,262
Mitigated
55,015
37,721
Healing
30,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Blue2kaii16
Sun Wukong
16,763
6,178
0
11,648
23,095
16,588
0
3,038
19,943
0
116,408
L
3,262
579
220
2,722
18,299
16,292
0
5,415
12,674
34,325
0
L
Da Ji
7,904
1,454
0
6,396
18,599
8,431
0
2,451
16,044
0
88,832
L
7,931
3,554
716
6,100
17,720
6,532
0
2,089
15,619
0
76,830
W
The Morrigan
Natteee
The Morrigan
9,348
2,178
0
3,005
10,579
5,299
0
3,043
7,536
87,594
289
W
Thor
Olafhs7
Thor
13,917
3,896
0
8,099
17,585
8,588
0
2,592
14,670
0
118,602
W
Rama
16,313
13,721
0
7,834
13,120
6,511
8,883
603
12,517
0
122,270
L
Tiamat
Sinceni
Tiamat
7,582
1,510
0
2,585
13,552
7,172
105
3,056
10,172
75,078
0
W
Sun Wukong
Trollasol
Sun Wukong
15,520
3,951
0
8,028
22,957
17,622
788
2,157
20,800
72
80,855
W
Sylvanus
Tsaban
Sylvanus
8,192
2,508
4,181
6,574
13,982
20,242
748
2,806
11,176
36,971
4,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,544
Gold Earned
48,796
724
Minions Killed
642
0
Camps Cleared
0
2,235,573
Distance Traveled
1,977,254
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,246
489
200
9
0
416,324
5
L
Maui
7,708
335
41
2
0
411,630
1
L
Da Ji
10,362
451
127
6
0
398,046
1
L
Chiron
9,379
408
139
6
0
360,042
2
W
The Morrigan
12,072
525
173
8
0
428,983
1
W
Thor
12,107
526
167
7
0
479,303
5
W
Rama
12,693
552
208
9
0
448,406
3
L
Tiamat
10,101
439
135
6
0
391,212
6
W
Sun Wukong
11,336
493
132
6
0
456,307
9
W
Sylvanus
11,336
493
44
2
0
422,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role