Player Matchup

Maui
Maui
CC The Bryan
Maui
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
40W - 24L
1,677 Elo+
Solo
Ne Zha
Ne Zha
The B1G Salami
Ne Zha
Level 159
God Stats
23W - 6L
1,596 SR
Queue Stats
115W - 76L
1,620 Elo+
Solo
Hercules
Hercules
lokidarknesss
Hercules
Level 145
God Stats
1W - 1L
1,669 SR
Queue Stats
160W - 139L
1,645 Elo+
Solo
Team Averages
Level 155
1,588 SR
1,647 Elo+

VS

Team Averages
Level 146
1,530 SR
1,597 Elo+
Bastet
Bastet
Hybrid Freak
Bastet
Level 152
God Stats
1W - 2L
1,499 SR
Queue Stats
18W - 12L
1,663 Elo+
Party 1
Yu Huang
Yu Huang
TakuganX
Yu Huang
Level 160
God Stats
10W - 19L
1,592 SR
Queue Stats
136W - 159L
1,580 Elo+
Solo
Maui
Maui
Tutac
Maui
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 11L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 18
12,061
754
5,273
21,683
26,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 4 / 11
12,338
771
20,514
21,561
21,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
lokidarknesss
Hercules
16
10 / 2 / 11
12,048
753
15,230
25,199
22,798
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
1 / 7 / 4
10,003
625
17,389
18,185
7,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
TakuganX
Yu Huang
13
2 / 8 / 3
10,400
650
16,075
14,170
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
Tutac
Maui
14
4 / 7 / 3
10,574
661
9,930
16,695
10,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
22
Kills
7
8
Deaths
22
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
18
6
L
Bastet
1
7
4
0.43
L
Yu Huang
TakuganX
Yu Huang
2
8
3
0.44
W
9
4
11
3.63
L
Maui
Tutac
Maui
4
7
3
0.79
W
Hercules
lokidarknesss
Hercules
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,017
Damage
43,394
68,443
Taken
49,050
71,236
Mitigated
24,717
21,976
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,273
1,793
813
3,437
21,683
26,885
216
7,923
13,760
19,503
0
L
Bastet
17,389
4,410
0
2,498
18,185
7,507
268
2,186
15,439
0
38,975
L
Yu Huang
TakuganX
Yu Huang
16,075
1,225
0
260
14,170
6,261
396
2,935
10,822
40,127
0
W
20,514
5,595
0
9,515
21,561
21,553
1,292
8,038
13,523
597
53,016
L
Maui
Tutac
Maui
9,930
2,612
0
1,050
16,695
10,949
40
1,538
14,682
22,763
2,855
W
Hercules
lokidarknesss
Hercules
15,230
2,895
0
8,211
25,199
22,798
1,433
9,955
15,244
363
33,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
30,977
143
Minions Killed
145
8
Camps Cleared
5
884,626
Distance Traveled
772,205
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
12,061
754
37
2
1
294,593
7
L
Bastet
10,003
625
59
4
2
279,819
1
L
Yu Huang
10,400
650
57
4
3
247,383
3
W
Ne Zha
12,338
771
67
4
4
288,530
1
L
Maui
10,574
661
29
2
0
245,003
0
W
Hercules
12,048
753
39
2
3
301,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role