Player Matchup

Cernunnos
Cernunnos
GibbsMeWinPls
Cernunnos
Level 121
God Stats
2W - 2L
1,394 SR
Queue Stats
120W - 122L
1,466 Elo+
Solo
Odin
Odin
Gilraen7
Odin
Level 64
God Stats
6W - 8L
1,329 SR
Queue Stats
170W - 164L
1,467 Elo+
Solo
Maui
Maui
Harphaminho
Maui
Level 76
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 31L
1,540 Elo+
Party 2
Tiamat
Tiamat
J0shh13
Tiamat
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,488 Elo+
Party 2
Set
Set
TiGeR0006
Set
Level 126
God Stats
1W - 1L
1,867 SR
Queue Stats
79W - 85L
1,465 Elo+
Party 2
Team Averages
Level 91
1,518 SR
1,485 Elo+

VS

Team Averages
Level 113
1,500 SR
1,528 Elo+
Bacchus
Bacchus
Damiem
Bacchus
Level 128
God Stats
6W - 5L
1,513 SR
Queue Stats
106W - 108L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
DrowsyDodo
Danzaburou
Level 108
God Stats
4W - 4L
1,551 SR
Queue Stats
21W - 17L
1,574 Elo+
Party 1
Thor
Thor
ViiGo
Thor
Level 121
God Stats
8W - 14L
1,436 SR
Queue Stats
477W - 513L
1,454 Elo+
Solo
Maui
Maui
larlos12
Maui
Level 142
God Stats
2W - 6L
1,500 SR
Queue Stats
846W - 890L
1,502 Elo+
Solo
Shiva
Shiva
redkuchen
Shiva
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GibbsMeWinPls
Cernunnos
20
8 / 2 / 3
13,501
643
15,625
15,716
7,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odin
18
2 / 1 / 1
11,652
555
10,679
15,205
18,498
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 0 / 9
10,427
497
5,652
14,361
16,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
J0shh13
Tiamat
16
4 / 5 / 3
10,723
511
10,018
16,178
10,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 3 / 4
11,383
542
10,657
18,607
13,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Damiem
Bacchus
17
6 / 2 / 2
10,713
510
9,732
11,086
8,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
DrowsyDodo
Danzaburou
12
0 / 5 / 3
7,937
378
4,802
11,575
4,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
ViiGo
Thor
16
3 / 3 / 5
10,536
502
14,484
15,234
7,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Maui
14
1 / 6 / 7
9,115
434
7,862
19,891
20,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
redkuchen
Shiva
17
1 / 2 / 0
10,144
483
11,419
16,974
20,316
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
18
Kills
11
11
Deaths
18
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Damiem
Bacchus
6
2
2
3.5
L
Danzaburou
DrowsyDodo
Danzaburou
0
5
3
0.3
W
Cernunnos
GibbsMeWinPls
Cernunnos
8
2
3
4.75
W
Odin
2
1
1
2.5
W
1
0
9
5.5
W
Tiamat
J0shh13
Tiamat
4
5
3
1.1
W
3
3
4
1.67
L
Thor
ViiGo
Thor
3
3
5
1.83
L
Maui
1
6
7
0.75
L
Shiva
redkuchen
Shiva
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,631
Damage
48,299
80,067
Taken
74,760
65,967
Mitigated
61,482
28,946
Healing
12,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Damiem
Bacchus
9,732
1,117
0
870
11,086
8,675
0
3,583
7,200
82,398
0
L
Danzaburou
DrowsyDodo
Danzaburou
4,802
2,149
0
1,955
11,575
4,444
168
2,007
9,517
0
38,976
W
Cernunnos
GibbsMeWinPls
Cernunnos
15,625
7,354
0
8,460
15,716
7,551
5,930
3,210
12,506
0
142,667
W
Odin
10,679
2,388
0
1,723
15,205
18,498
1,384
872
14,333
29
85,418
W
5,652
1,223
1,030
3,947
14,361
16,013
232
5,404
8,957
26,491
0
W
Tiamat
J0shh13
Tiamat
10,018
1,261
0
6,252
16,178
10,398
294
3,200
12,978
65,493
985
W
10,657
5,931
0
7,534
18,607
13,507
0
7,228
11,379
0
126,774
L
Thor
ViiGo
Thor
14,484
2,612
0
5,382
15,234
7,137
0
2,747
12,328
0
97,258
L
Maui
7,862
3,213
0
1,972
19,891
20,910
0
5,528
14,026
26,705
0
L
Shiva
redkuchen
Shiva
11,419
2,126
0
2,458
16,974
20,316
0
1,765
15,157
0
76,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,686
Gold Earned
48,445
681
Minions Killed
525
0
Camps Cleared
0
1,985,423
Distance Traveled
1,894,803
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,713
510
146
7
0
426,950
7
L
Danzaburou
7,937
378
78
4
0
279,514
6
W
Cernunnos
13,501
643
197
9
0
360,101
1
W
Odin
11,652
555
147
7
0
397,218
3
W
Maui
10,427
497
36
2
0
427,830
0
W
Tiamat
10,723
511
120
6
0
405,673
2
W
Set
11,383
542
181
9
0
394,601
4
L
Thor
10,536
502
138
7
0
425,810
6
L
Maui
9,115
434
29
1
0
401,139
0
L
Shiva
10,144
483
134
6
0
361,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role