Player Matchup

Geb
Geb
Diamond II
MaddyyPB
Geb
Diamond II
Level 129
God Stats
15W - 9L
1,914 SR
Queue Stats
145W - 91L
2,309 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
maroon-solution4
Yu Huang
Diamond III
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 13L
2,516 MMR
Party 1
Shiva
Shiva
Diamond I
squídmσnkєч
Shiva
Diamond I
Level 102
God Stats
25W - 21L
1,755 SR
Queue Stats
170W - 161L
2,586 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 90
1,723 SR
2,471 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,666 SR
2,329 MMR
Hera
Hera
Platinum II
Darcellius
Hera
Platinum II
Level 124
God Stats
2W - 2L
1,663 SR
Queue Stats
53W - 56L
2,052 MMR
Solo
Horus
Horus
Diamond I
PapaFreddd
Horus
Diamond I
Level 155
God Stats
26W - 17L
1,740 SR
Queue Stats
74W - 53L
2,638 MMR
Party 2
Chaac
Chaac
Diamond II
PapaHosselhof
Chaac
Diamond II
Level 128
God Stats
0W - 1L
1,597 SR
Queue Stats
97W - 76L
2,297 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 7
8,698
725
3,548
8,883
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 6
8,860
738
14,555
10,026
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 0 / 2
9,146
762
18,800
15,913
12,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabAchillesAtlasBaba YagaBaron Samedi

VS

Bans
Guan YuScyllaArtioMorgan Le FayOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,124
594
7,719
10,024
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
13
0 / 2 / 1
8,324
694
8,241
15,286
17,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 0
8,129
677
8,490
16,171
17,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
1
1
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
0
1
7
3.5
L
Horus
0
2
1
0.25
L
1
1
0
1
W
2
0
6
5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,903
Damage
24,450
34,822
Taken
41,481
25,519
Mitigated
38,826
11,611
Healing
12,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,719
1,361
0
368
10,024
3,701
0
3,889
6,135
28,978
0
W
3,548
532
968
2,159
8,883
8,997
0
3,407
5,476
8,603
0
L
Horus
8,241
3,292
1,617
6,089
15,286
17,435
0
6,797
8,489
223
24,334
L
8,490
988
428
3,702
16,171
17,690
0
7,633
8,538
263
24,312
W
14,555
2,856
0
2,276
10,026
4,121
838
2,036
7,990
59,526
0
W
18,800
5,549
1,845
4,363
15,913
12,401
0
2,994
12,919
0
34,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
23,577
155
Minions Killed
137
7
Camps Cleared
4
664,216
Distance Traveled
717,996
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,124
594
60
5
3
214,761
0
W
Geb
8,698
725
4
0
0
204,779
1
L
Horus
8,324
694
36
3
1
245,116
1
L
Chaac
8,129
677
41
3
0
258,119
1
W
Yu Huang
8,860
738
118
10
5
229,779
4
W
Shiva
9,146
762
33
3
2
229,658
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role