Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DirtyFinn
Charybdis
Level 140
God Stats
0W - 2L
1,285 SR
Queue Stats
78W - 95L
1,376 Elo+
Solo
Jing Wei
Jing Wei
Esceler
Jing Wei
Level 138
God Stats
2W - 3L
1,758 SR
Queue Stats
100W - 135L
1,316 Elo+
Solo
Vamana
Vamana
HighDeathadder
Vamana
Level 144
God Stats
1W - 5L
1,706 SR
Queue Stats
135W - 159L
1,398 Elo+
Solo
Team Averages
Level 129
1,550 SR
1,418 Elo+

VS

Team Averages
Level 114
1,491 SR
1,440 Elo+
Izanami
Izanami
 
Izanami
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Angy-42-
Maui
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
441W - 429L
1,406 Elo+
Solo
Set
Set
JohnSilver6615
Set
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 64L
1,387 Elo+
Solo
Achilles
Achilles
Oni 815
Achilles
Level 118
God Stats
3W - 1L
1,453 SR
Queue Stats
182W - 174L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 2 / 6
8,303
923
10,870
7,015
3,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
 
Heimdallr
11
1 / 2 / 7
6,616
735
6,215
5,201
2,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
DirtyFinn
Charybdis
15
1 / 2 / 7
7,798
866
6,657
5,239
2,126
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Esceler
Jing Wei
5
0 / 0 / 0
5,236
582
0
0
0
15
8 / 3 / 3
8,314
924
8,981
9,467
13,065
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 3 / 5
7,902
878
7,095
7,662
2,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
 
Mercury
12
3 / 4 / 2
7,801
867
3,362
8,985
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
13
0 / 2 / 6
7,415
824
3,148
7,654
7,252
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 2 / 3
7,544
838
4,779
9,047
5,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Oni 815
Achilles
14
2 / 2 / 2
7,814
868
3,508
9,707
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
13
Kills
9
9
Deaths
13
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
6
3
L
Heimdallr
 
Heimdallr
1
2
7
2.25
W
Izanami
 
Izanami
1
3
5
1.17
W
Mercury
 
Mercury
3
4
2
1
W
Maui
0
2
6
1.5
L
Charybdis
DirtyFinn
Charybdis
1
2
7
2.25
L
Jing Wei
Esceler
Jing Wei
0
0
0
0
L
8
3
3
3.17
W
3
2
3
2.25
W
Achilles
Oni 815
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,723
Damage
21,892
26,922
Taken
43,055
20,630
Mitigated
28,116
6,838
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,870
2,093
454
1,372
7,015
3,188
400
1,116
5,857
23,651
0
L
Heimdallr
 
Heimdallr
6,215
1,488
87
1,067
5,201
2,251
390
239
4,754
0
9,557
W
Izanami
 
Izanami
7,095
2,756
1,024
845
7,662
2,872
759
2,137
5,525
0
22,939
W
Mercury
 
Mercury
3,362
1,747
584
1,567
8,985
3,724
1,799
1,426
7,556
29
7,969
W
Maui
3,148
677
1,526
1,094
7,654
7,252
87
1,742
5,912
13,133
0
L
Charybdis
DirtyFinn
Charybdis
6,657
1,814
389
951
5,239
2,126
428
321
4,781
0
17,903
L
Jing Wei
Esceler
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
8,981
2,678
270
2,248
9,467
13,065
0
1,501
7,667
0
17,277
W
4,779
1,588
427
2,566
9,047
5,737
1,419
2,783
6,264
0
14,765
W
Achilles
Oni 815
Achilles
3,508
526
1,231
4,149
9,707
8,531
0
2,782
6,925
0
13,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,267
Gold Earned
38,476
82
Minions Killed
99
0
Camps Cleared
0
567,876
Distance Traveled
859,494
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,303
923
32
4
0
161,936
0
L
Heimdallr
6,616
735
8
1
0
101,372
0
W
Izanami
7,902
878
35
4
0
158,271
5
W
Mercury
7,801
867
10
1
0
214,909
0
W
Maui
7,415
824
19
2
0
143,526
4
L
Charybdis
7,798
866
29
3
0
143,973
0
L
Jing Wei
5,236
582
0
0
0
3,686
0
L
Vamana
8,314
924
13
1
0
156,909
2
W
Set
7,544
838
14
2
0
172,194
0
W
Achilles
7,814
868
21
2
0
170,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role