Player Matchup

Maui
Maui
 
Maui
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Benaviapollo
Lancelot
Level 157
God Stats
0W - 2L
1,272 SR
Queue Stats
19W - 25L
1,423 Elo+
Party 3
Jing Wei
Jing Wei
FriedeOUwU
Jing Wei
Level 138
God Stats
0W - 1L
1,280 SR
Queue Stats
614W - 567L
1,474 Elo+
Party 2
Yemoja
Yemoja
PLD Kalled
Yemoja
Level 139
God Stats
24W - 23L
1,614 SR
Queue Stats
320W - 289L
1,610 Elo+
Party 2
Chang'e
Chang'e
SavvyMarrow130
Chang'e
Level 7
God Stats
1W - 3L
1,473 SR
Queue Stats
12W - 11L
1,553 Elo+
Party 2
Team Averages
Level 112
1,428 SR
1,512 Elo+

VS

Team Averages
Level 111
1,583 SR
1,560 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
F3lh3rm3
Scylla
Level 69
God Stats
4W - 1L
1,597 SR
Queue Stats
36W - 27L
1,759 Elo+
Solo
Maui
Maui
UliSantoCJS
Maui
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
209W - 210L
1,492 Elo+
Solo
Arachne
Arachne
Waldardie
Arachne
Level 160
God Stats
6W - 2L
1,819 SR
Queue Stats
440W - 389L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
2 / 2 / 4
7,721
483
7,665
12,663
5,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
Benaviapollo
Lancelot
13
5 / 5 / 0
7,913
495
7,529
14,603
6,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
FriedeOUwU
Jing Wei
13
0 / 3 / 1
7,378
461
8,631
15,575
5,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
PLD Kalled
Yemoja
9
0 / 5 / 2
6,285
393
4,431
15,746
10,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
0 / 7 / 2
5,868
367
5,309
14,038
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 1 / 1
8,874
555
11,383
10,994
3,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
 
Athena
12
1 / 1 / 6
7,244
453
4,631
10,128
5,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
F3lh3rm3
Scylla
13
7 / 2 / 6
8,650
541
22,884
7,805
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 9
8,247
515
8,229
14,236
14,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Waldardie
Arachne
15
8 / 2 / 4
9,042
565
8,952
14,902
7,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
22
22
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
2
4
2
W
Neith
 
Neith
2
1
1
2.5
W
Athena
 
Athena
1
1
6
4
L
Lancelot
Benaviapollo
Lancelot
5
5
0
1
W
Scylla
F3lh3rm3
Scylla
7
2
6
5
L
Jing Wei
FriedeOUwU
Jing Wei
0
3
1
0.17
L
Yemoja
PLD Kalled
Yemoja
0
5
2
0.2
L
0
7
2
0.14
W
4
1
9
8.5
W
Arachne
Waldardie
Arachne
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,565
Damage
56,079
72,625
Taken
58,065
34,108
Mitigated
33,809
21,427
Healing
15,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
7,665
2,483
0
692
12,663
5,881
0
7,343
4,910
41,301
0
W
Neith
 
Neith
11,383
4,382
0
4,610
10,994
3,892
540
561
10,433
0
84,412
W
Athena
 
Athena
4,631
602
0
3,915
10,128
5,078
0
3,939
5,887
29,113
0
L
Lancelot
Benaviapollo
Lancelot
7,529
713
0
3,815
14,603
6,210
0
6,665
7,908
0
60,257
W
Scylla
F3lh3rm3
Scylla
22,884
3,107
0
500
7,805
3,549
1,236
3,195
4,426
64,044
0
L
Jing Wei
FriedeOUwU
Jing Wei
8,631
6,045
0
5,891
15,575
5,506
244
1,801
13,774
0
62,712
L
Yemoja
PLD Kalled
Yemoja
4,431
2,161
4,014
3,246
15,746
10,319
0
10,283
5,355
15,645
0
L
5,309
952
1,737
2,032
14,038
6,192
0
9,032
4,934
27,328
0
W
8,229
2,852
0
2,762
14,236
14,233
0
6,218
7,860
27,749
0
W
Arachne
Waldardie
Arachne
8,952
5,180
0
3,590
14,902
7,057
35
2,848
12,054
0
75,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
42,057
362
Minions Killed
430
0
Camps Cleared
0
1,329,248
Distance Traveled
1,503,366
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,721
483
68
4
0
256,731
2
W
Neith
8,874
555
135
8
0
271,964
4
W
Athena
7,244
453
72
5
0
276,742
5
L
Lancelot
7,913
495
103
6
0
302,621
3
W
Scylla
8,650
541
80
5
0
295,389
2
L
Jing Wei
7,378
461
120
8
0
280,875
3
L
Yemoja
6,285
393
22
1
0
224,755
1
L
Chang'e
5,868
367
49
3
0
264,266
0
W
Maui
8,247
515
29
2
0
288,557
2
W
Arachne
9,042
565
114
7
0
370,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role