Player Matchup

Raijin
Raijin
 
Raijin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Johnnybro5645
Hercules
Level 26
God Stats
11W - 5L
1,375 SR
Queue Stats
124W - 147L
1,358 Elo+
Party 3
Guan Yu
Guan Yu
Mandis1
Guan Yu
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 170L
1,462 Elo+
Party 3
Geb
Geb
Vampir24
Geb
Level 96
God Stats
3W - 1L
1,513 SR
Queue Stats
81W - 75L
1,476 Elo+
Solo
Xbalanque
Xbalanque
lacayZ0514
Xbalanque
Level 104
God Stats
1W - 4L
1,152 SR
Queue Stats
275W - 278L
1,464 Elo+
Solo
Team Averages
Level 86
1,408 SR
1,452 Elo+

VS

Team Averages
Level 91
1,413 SR
1,507 Elo+
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
GOKU4VENUS
Vamana
Level 126
God Stats
2W - 1L
1,189 SR
Queue Stats
158W - 186L
1,377 Elo+
Party 2
Tiamat
Tiamat
RJISHNUD
Tiamat
Level 119
God Stats
2W - 3L
1,375 SR
Queue Stats
195W - 214L
1,348 Elo+
Party 2
Chang'e
Chang'e
Rageknight97
Chang'e
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,809 Elo+
Party 2
Sol
Sol
darklion00
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
19
14 / 3 / 7
11,181
932
22,297
14,066
7,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Johnnybro5645
Hercules
16
3 / 2 / 12
10,045
837
9,149
19,236
12,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Mandis1
Guan Yu
16
3 / 1 / 17
9,238
770
10,656
15,114
18,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 4 / 11
9,071
756
8,329
15,660
18,026
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
lacayZ0514
Xbalanque
17
3 / 1 / 14
9,761
813
13,886
15,485
7,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 5 / 3
8,865
739
12,879
12,193
4,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
GOKU4VENUS
Vamana
15
1 / 6 / 5
8,468
706
10,730
22,779
24,757
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
RJISHNUD
Tiamat
15
2 / 5 / 4
8,186
682
11,975
12,014
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Rageknight97
Chang'e
14
2 / 4 / 7
8,549
712
12,674
12,337
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 9
7,849
654
10,851
13,119
4,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
37
26
Kills
9
11
Deaths
26
61
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
14
3
7
5.83
L
Zeus
 
Zeus
4
5
3
1.1
L
Vamana
GOKU4VENUS
Vamana
1
6
5
0.58
W
Hercules
Johnnybro5645
Hercules
3
2
12
4.5
W
Guan Yu
Mandis1
Guan Yu
3
1
17
11.5
L
Tiamat
RJISHNUD
Tiamat
2
5
4
0.8
L
Chang'e
Rageknight97
Chang'e
2
4
7
1.38
W
3
4
11
2.13
L
0
6
9
0.75
W
Xbalanque
lacayZ0514
Xbalanque
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,317
Damage
59,109
79,561
Taken
72,442
63,684
Mitigated
45,528
39,509
Healing
25,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
22,297
2,849
776
1,470
14,066
7,204
1,406
9,232
4,834
40,755
0
L
Zeus
 
Zeus
12,879
3,029
17
595
12,193
4,715
220
6,100
6,093
24,004
0
L
Vamana
GOKU4VENUS
Vamana
10,730
5,305
708
8,571
22,779
24,757
0
7,987
14,792
0
23,543
W
Hercules
Johnnybro5645
Hercules
9,149
2,708
3,554
4,692
19,236
12,556
736
14,771
4,465
0
17,885
W
Guan Yu
Mandis1
Guan Yu
10,656
687
8,385
6,741
15,114
18,121
27
8,691
6,423
0
16,889
L
Tiamat
RJISHNUD
Tiamat
11,975
74
902
2,079
12,014
6,846
0
5,574
6,440
23,931
0
L
Chang'e
Rageknight97
Chang'e
12,674
2,804
5,404
4,563
12,337
5,179
185
4,966
7,371
19,647
0
W
8,329
748
2,791
2,078
15,660
18,026
297
6,594
9,066
14,623
0
L
10,851
2,253
0
2,957
13,119
4,031
0
5,999
7,120
18,445
0
W
Xbalanque
lacayZ0514
Xbalanque
13,886
5,762
4,140
4,882
15,485
7,777
1,585
9,091
6,394
0
32,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,296
Gold Earned
41,917
129
Minions Killed
108
0
Camps Cleared
0
1,312,844
Distance Traveled
1,084,037
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,181
932
50
4
0
215,256
0
L
Zeus
8,865
739
21
2
0
192,048
0
L
Vamana
8,468
706
24
2
0
235,736
3
W
Hercules
10,045
837
19
2
0
276,548
1
W
Guan Yu
9,238
770
5
0
0
316,199
3
L
Tiamat
8,186
682
25
2
0
220,919
0
L
Chang'e
8,549
712
16
1
0
220,574
3
W
Geb
9,071
756
5
0
0
256,696
1
L
Sol
7,849
654
22
2
0
214,760
0
W
Xbalanque
9,761
813
50
4
0
248,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role