Player Matchup

Skadi
Skadi
Orbyts
Skadi
Level 157
God Stats
0W - 1L
1,340 SR
Queue Stats
204W - 180L
1,544 Elo+
Party 3
Nemesis
Nemesis
RoyalWeaver
Nemesis
Level 39
God Stats
0W - 2L
1,588 SR
Queue Stats
17W - 18L
1,513 Elo+
Party 3
Scylla
Scylla
Voigtson
Scylla
Level 100
God Stats
1W - 5L
1,318 SR
Queue Stats
182W - 172L
1,457 Elo+
Party 2
Tyr
Tyr
tal3ntless
Tyr
Level 61
God Stats
1W - 2L
1,283 SR
Queue Stats
158W - 173L
1,453 Elo+
Party 2
Maui
Maui
vittoneloke
Maui
Level 160
God Stats
2W - 5L
1,500 SR
Queue Stats
83W - 88L
1,652 Elo+
Party 3
Team Averages
Level 103
1,406 SR
1,524 Elo+

VS

Team Averages
Level 92
1,510 SR
1,541 Elo+
Guan Yu
Guan Yu
BeTheThunder
Guan Yu
Level 25
God Stats
1W - 0L
1,714 SR
Queue Stats
12W - 9L
1,642 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DCJediJay5
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,630 SR
Queue Stats
51W - 36L
1,569 Elo+
Solo
Thanatos
Thanatos
Grummus
Thanatos
Level 126
God Stats
5W - 10L
1,356 SR
Queue Stats
345W - 382L
1,437 Elo+
Solo
Chronos
Chronos
Killigrams
Chronos
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 28L
1,405 Elo+
Party 1
Maui
Maui
MyVinylScratch
Maui
Level 160
God Stats
1W - 2L
1,351 SR
Queue Stats
86W - 87L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Orbyts
Skadi
16
4 / 4 / 1
9,877
494
17,615
15,277
7,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
RoyalWeaver
Nemesis
13
0 / 3 / 2
8,055
403
3,617
18,209
6,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
Voigtson
Scylla
11
0 / 8 / 2
7,242
362
7,064
14,774
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 5 / 1
8,042
402
6,519
19,824
10,140
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

11
1 / 4 / 3
8,105
405
4,129
23,061
21,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeTheThunder
Guan Yu
16
3 / 0 / 11
10,583
529
17,230
19,181
20,601
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
DCJediJay5
Ah Muzen Cab
18
9 / 0 / 11
12,179
609
25,522
11,694
5,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Grummus
Thanatos
18
10 / 5 / 4
11,334
567
11,652
16,386
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Killigrams
Chronos
18
1 / 2 / 4
10,959
548
5,581
13,966
5,433
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
1 / 0 / 15
9,940
497
7,535
16,028
17,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
6
Kills
24
24
Deaths
7
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BeTheThunder
Guan Yu
3
0
11
8.5
W
Ah Muzen Cab
DCJediJay5
Ah Muzen Cab
9
0
11
14.5
W
Thanatos
Grummus
Thanatos
10
5
4
2.4
W
Chronos
Killigrams
Chronos
1
2
4
1.5
W
1
0
15
8.5
L
Skadi
Orbyts
Skadi
4
4
1
1.13
L
Nemesis
RoyalWeaver
Nemesis
0
3
2
0.33
L
Scylla
Voigtson
Scylla
0
8
2
0.13
L
1
5
1
0.3
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,944
Damage
67,520
91,145
Taken
77,255
49,776
Mitigated
56,790
18,151
Healing
38,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BeTheThunder
Guan Yu
17,230
1,648
2,858
7,754
19,181
20,601
41
2,334
16,847
133
79,986
W
Ah Muzen Cab
DCJediJay5
Ah Muzen Cab
25,522
10,203
0
5,650
11,694
5,152
2,082
2,869
8,825
0
117,322
W
Thanatos
Grummus
Thanatos
11,652
5,015
0
15,016
16,386
8,387
51
1,991
14,395
0
87,259
W
Chronos
Killigrams
Chronos
5,581
1,612
0
4,482
13,966
5,433
3,381
934
13,032
109,976
5,956
W
7,535
1,554
0
2,991
16,028
17,217
69
3,552
12,476
29,722
1,220
L
Skadi
Orbyts
Skadi
17,615
8,434
0
1,200
15,277
7,471
0
3,660
11,617
0
91,698
L
Nemesis
RoyalWeaver
Nemesis
3,617
1,056
0
2,559
18,209
6,315
0
2,220
15,989
17
67,612
L
Scylla
Voigtson
Scylla
7,064
287
0
3,099
14,774
4,569
0
1,855
12,919
43,173
0
L
6,519
1,534
0
5,989
19,824
10,140
0
847
18,977
123
46,211
L
4,129
896
1,071
4,233
23,061
21,281
0
4,055
17,961
22,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
54,995
480
Minions Killed
624
0
Camps Cleared
0
1,946,328
Distance Traveled
2,003,527
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,583
529
120
6
0
418,692
3
W
Ah Muzen Cab
12,179
609
186
9
0
411,636
1
W
Thanatos
11,334
567
108
5
0
413,796
0
W
Chronos
10,959
548
167
8
0
371,461
2
W
Maui
9,940
497
43
2
0
387,942
7
L
Skadi
9,877
494
147
7
0
358,025
2
L
Nemesis
8,055
403
114
6
0
442,070
1
L
Scylla
7,242
362
76
4
0
364,176
3
L
Tyr
8,042
402
90
5
0
408,701
1
L
Maui
8,105
405
53
3
0
373,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role