Player Matchup

Baron Samedi
Baron Samedi
GunplayGotFans
Baron Samedi
Level 65
God Stats
2W - 6L
1,327 SR
Queue Stats
153W - 156L
1,440 Elo+
Party 3
Maui
Maui
MiKOOLGUN
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,454 Elo+
Party 3
Sylvanus
Sylvanus
Moosealien90
Sylvanus
Level 145
God Stats
0W - 1L
1,584 SR
Queue Stats
80W - 75L
1,522 Elo+
Party 2
Lancelot
Lancelot
ReIIzz-_-
Lancelot
Level 68
God Stats
5W - 4L
1,617 SR
Queue Stats
125W - 116L
1,443 Elo+
Party 3
Ishtar
Ishtar
TaidaNoKxmi
Ishtar
Level 101
God Stats
2W - 1L
1,934 SR
Queue Stats
61W - 49L
1,534 Elo+
Party 2
Team Averages
Level 93
1,592 SR
1,479 Elo+

VS

Team Averages
Level 124
1,468 SR
1,492 Elo+
Charybdis
Charybdis
KillerPanda1025
Charybdis
Level 83
God Stats
14W - 15L
1,523 SR
Queue Stats
233W - 229L
1,497 Elo+
Solo
Mulan
Mulan
MiddayUrsa
Mulan
Level 118
God Stats
2W - 4L
1,465 SR
Queue Stats
224W - 202L
1,523 Elo+
Party 1
Maui
Maui
PROJ Horizon
Maui
Level 156
God Stats
18W - 20L
1,500 SR
Queue Stats
262W - 267L
1,474 Elo+
Solo
Neith
Neith
WordOfAmon
Neith
Level 125
God Stats
12W - 17L
1,451 SR
Queue Stats
374W - 360L
1,455 Elo+
Solo
Poseidon
Poseidon
drip101
Poseidon
Level 136
God Stats
6W - 7L
1,401 SR
Queue Stats
523W - 509L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GunplayGotFans
Baron Samedi
16
3 / 7 / 1
10,401
452
14,812
18,057
9,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
14
0 / 3 / 3
9,061
394
5,314
21,981
27,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Moosealien90
Sylvanus
19
2 / 2 / 1
12,437
541
21,844
23,940
30,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
ReIIzz-_-
Lancelot
19
2 / 7 / 1
11,506
500
10,472
23,621
12,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
15
0 / 7 / 3
9,658
420
8,749
16,558
6,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KillerPanda1025
Charybdis
18
7 / 2 / 7
12,135
528
18,263
20,031
8,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
20
4 / 2 / 4
13,121
570
20,754
27,008
34,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 0 / 13
9,751
424
3,531
13,430
18,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
19
8 / 3 / 9
13,045
567
21,994
15,358
7,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
drip101
Poseidon
20
6 / 0 / 13
12,653
550
14,941
15,071
6,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
7
Kills
25
26
Deaths
7
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GunplayGotFans
Baron Samedi
3
7
1
0.5
W
Charybdis
KillerPanda1025
Charybdis
7
2
7
5.25
L
Maui
0
3
3
0.5
W
Mulan
4
2
4
3
L
Sylvanus
Moosealien90
Sylvanus
2
2
1
1.25
W
0
0
13
6.5
L
Lancelot
ReIIzz-_-
Lancelot
2
7
1
0.36
L
Ishtar
0
7
3
0.21
W
Neith
8
3
9
4.17
W
Poseidon
drip101
Poseidon
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,191
Damage
79,483
104,157
Taken
90,898
87,295
Mitigated
75,023
24,203
Healing
23,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GunplayGotFans
Baron Samedi
14,812
697
1,498
3,230
18,057
9,601
0
2,812
15,245
64,654
0
W
Charybdis
KillerPanda1025
Charybdis
18,263
10,229
0
7,473
20,031
8,661
2,728
6,121
13,910
0
110,055
L
Maui
5,314
1,022
0
4,281
21,981
27,432
0
5,671
16,310
30,772
2,325
W
Mulan
20,754
2,991
0
6,943
27,008
34,017
0
15,436
11,572
663
100,146
L
Sylvanus
Moosealien90
Sylvanus
21,844
8,147
381
10,493
23,940
30,778
1,032
3,510
20,430
97,244
24,227
W
3,531
1,008
557
3,350
13,430
18,555
0
5,628
7,802
26,865
0
L
Lancelot
ReIIzz-_-
Lancelot
10,472
1,710
16
2,121
23,621
12,699
0
3,435
20,186
0
128,851
L
Ishtar
8,749
4,782
0
2,183
16,558
6,785
0
3,332
13,226
0
72,361
W
Neith
21,994
8,087
0
4,087
15,358
7,689
5,677
8,169
7,189
0
106,825
W
Poseidon
drip101
Poseidon
14,941
2,721
0
1,138
15,071
6,101
73
3,353
11,718
127,919
5,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,063
Gold Earned
60,705
664
Minions Killed
719
0
Camps Cleared
0
2,031,650
Distance Traveled
2,125,487
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,401
452
97
4
0
414,666
5
W
Charybdis
12,135
528
160
7
0
395,936
0
L
Maui
9,061
394
42
2
0
451,439
12
W
Mulan
13,121
570
190
8
0
460,294
0
L
Sylvanus
12,437
541
216
9
0
324,935
5
W
Maui
9,751
424
40
2
0
402,427
2
L
Lancelot
11,506
500
170
7
0
505,281
5
L
Ishtar
9,658
420
139
6
0
335,329
3
W
Neith
13,045
567
167
7
0
370,948
1
W
Poseidon
12,653
550
162
7
0
495,882
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role