Player Matchup

Olorun
Olorun
GentlemanRudeboy
Olorun
Level 129
God Stats
0W - 3L
1,400 SR
Queue Stats
240W - 111L
1,746 Elo+
Party 2
Maui
Maui
Tylerray427
Maui
Level 55
God Stats
2W - 2L
1,516 SR
Queue Stats
98W - 46L
1,675 Elo+
Party 2
Fenrir
Fenrir
ℓynx
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,680 Elo+
Party 2
Team Averages
Level 101
1,472 SR
1,700 Elo+

VS

Team Averages
Level 92
1,345 SR
1,507 Elo+
Maui
Maui
Freeedrick
Maui
Level 156
God Stats
5W - 3L
1,292 SR
Queue Stats
129W - 132L
1,530 Elo+
Party 1
Sol
Sol
HornySnowman
Sol
Level 36
God Stats
7W - 2L
1,326 SR
Queue Stats
39W - 39L
1,530 Elo+
Solo
Neith
Neith
blooper111
Neith
Level 85
God Stats
3W - 1L
1,416 SR
Queue Stats
50W - 65L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
10,013
715
14,028
13,644
8,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 4
9,006
643
4,355
16,172
20,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
ℓynx
Fenrir
13
2 / 5 / 4
8,780
627
12,518
16,381
11,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
10,787
771
7,719
11,575
15,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
9 / 2 / 2
11,245
803
25,573
18,311
11,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
14
0 / 4 / 10
9,120
651
7,087
9,944
4,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
11
11
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
4
2
3
2.75
W
9
2
2
5
L
1
4
4
0.75
W
Neith
0
4
10
1.25
L
Fenrir
ℓynx
Fenrir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
40,379
46,197
Taken
39,830
40,229
Mitigated
31,589
9,658
Healing
17,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,719
1,710
0
2,614
11,575
15,308
152
5,701
5,604
16,363
0
L
14,028
7,151
1,054
5,305
13,644
8,061
0
9,204
4,440
51,569
4,074
W
25,573
11,785
0
13,065
18,311
11,443
1,617
7,327
10,690
60,088
8,189
L
4,355
474
0
1,313
16,172
20,379
0
9,704
6,468
10,143
0
W
Neith
7,087
2,037
0
2,023
9,944
4,838
1,173
3,969
5,768
0
39,591
L
Fenrir
ℓynx
Fenrir
12,518
2,729
0
1,986
16,381
11,789
0
11,996
4,385
0
20,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,799
Gold Earned
31,152
135
Minions Killed
186
3
Camps Cleared
9
754,416
Distance Traveled
718,566
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,787
771
15
1
1
257,734
3
L
Olorun
10,013
715
94
7
1
257,181
1
W
Sol
11,245
803
97
7
8
230,232
5
L
Maui
9,006
643
15
1
1
255,936
0
W
Neith
9,120
651
74
5
0
230,600
2
L
Fenrir
8,780
627
26
2
1
241,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role