Player Matchup

Maui
Maui
K-Holgate585
Maui
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 48L
1,328 Elo+
Solo
Fenrir
Fenrir
X_1BB3_X
Fenrir
Level 122
God Stats
3W - 3L
1,192 SR
Queue Stats
35W - 68L
1,348 Elo+
Party 2
Baron Samedi
Baron Samedi
x_DW4RF_x
Baron Samedi
Level 98
God Stats
10W - 6L
1,679 SR
Queue Stats
57W - 81L
1,398 Elo+
Party 2
Team Averages
Level 90
1,457 SR
1,358 Elo+

VS

Team Averages
Level 108
1,522 SR
1,402 Elo+
Sylvanus
Sylvanus
AhuuLEONIDAS
Sylvanus
Level 160
God Stats
5W - 2L
1,548 SR
Queue Stats
85W - 89L
1,498 Elo+
Solo
Nox
Nox
PurpleHaZe420x3
Nox
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 125L
1,382 Elo+
Party 1
Neith
Neith
TxBlacki
Neith
Level 63
God Stats
16W - 24L
1,517 SR
Queue Stats
102W - 154L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 13
10,920
642
5,788
10,342
4,927
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
X_1BB3_X
Fenrir
17
9 / 1 / 5
12,460
733
22,037
19,897
20,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
x_DW4RF_x
Baron Samedi
18
5 / 1 / 8
11,937
702
17,492
15,310
7,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AhuuLEONIDAS
Sylvanus
15
1 / 5 / 1
10,758
633
9,769
25,218
25,604
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 5 / 2
9,951
585
8,098
12,217
6,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
TxBlacki
Neith
14
1 / 4 / 1
9,899
582
15,732
16,816
7,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
2
2
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AhuuLEONIDAS
Sylvanus
1
5
1
0.3
W
0
0
13
6.5
L
0
5
2
0.2
L
Neith
TxBlacki
Neith
1
4
1
0.38
W
Fenrir
X_1BB3_X
Fenrir
9
1
5
11.5
W
Baron Samedi
x_DW4RF_x
Baron Samedi
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,317
Damage
33,599
45,549
Taken
54,251
32,892
Mitigated
39,427
17,578
Healing
16,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AhuuLEONIDAS
Sylvanus
9,769
1,931
4,937
8,516
25,218
25,604
0
10,953
13,651
24,533
0
W
5,788
1,364
66
2,724
10,342
4,927
1,349
4,455
5,717
29,342
0
L
8,098
769
0
1,150
12,217
6,051
0
6,473
5,405
43,103
0
L
Neith
TxBlacki
Neith
15,732
1,921
0
2,232
16,816
7,772
0
6,593
9,522
0
52,793
W
Fenrir
X_1BB3_X
Fenrir
22,037
4,330
0
4,489
19,897
20,684
829
7,272
12,179
0
39,673
W
Baron Samedi
x_DW4RF_x
Baron Samedi
17,492
1,298
4,406
5,893
15,310
7,281
1,037
5,794
9,415
65,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,317
Gold Earned
30,608
206
Minions Killed
175
8
Camps Cleared
7
955,577
Distance Traveled
842,630
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,758
633
20
1
0
276,343
2
W
Maui
10,920
642
62
4
2
318,064
4
L
Nox
9,951
585
80
5
3
277,947
5
L
Neith
9,899
582
75
4
4
288,340
2
W
Fenrir
12,460
733
33
2
2
350,281
5
W
Baron Samedi
11,937
702
111
7
4
287,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role