Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DG Chubs DG
Ymir
Level 107
God Stats
1W - 2L
1,717 SR
Queue Stats
194W - 195L
1,514 Elo+
Solo
Janus
Janus
Mattycoco
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,843 Elo+
Solo
Kali
Kali
Tater420Salad
Kali
Level 118
God Stats
2W - 2L
1,804 SR
Queue Stats
224W - 247L
1,398 Elo+
Solo
Kuzenbo
Kuzenbo
kingofgodz69
Kuzenbo
Level 69
God Stats
3W - 5L
1,579 SR
Queue Stats
184W - 213L
1,398 Elo+
Solo
Team Averages
Level 67
1,620 SR
1,531 Elo+

VS

Team Averages
Level 129
1,520 SR
1,517 Elo+
Atlas
Atlas
Dissaor667
Atlas
Level 94
God Stats
2W - 1L
1,461 SR
Queue Stats
220W - 227L
1,456 Elo+
Solo
Chiron
Chiron
HYppeRaCtiVe
Chiron
Level 129
God Stats
4W - 1L
1,527 SR
Queue Stats
179W - 168L
1,523 Elo+
Solo
Zeus
Zeus
KIouded
Zeus
Level 156
God Stats
7W - 8L
1,359 SR
Queue Stats
481W - 508L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
TheBadGuy615
Zhong Kui
Level 120
God Stats
30W - 14L
1,679 SR
Queue Stats
686W - 606L
1,566 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheGoodGuy210
Cu Chulainn
Level 148
God Stats
24W - 15L
1,572 SR
Queue Stats
712W - 655L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
3 / 4 / 8
9,750
813
10,283
18,379
15,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 6
9,305
775
9,509
15,088
9,735
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
Mattycoco
Janus
17
2 / 4 / 6
9,472
789
15,169
13,208
7,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 3
8,196
683
9,167
12,986
7,483
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
kingofgodz69
Kuzenbo
13
2 / 7 / 6
8,855
738
7,332
21,626
30,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
1 / 4 / 13
9,524
794
8,191
19,701
26,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
17
4 / 2 / 12
10,120
843
15,779
10,422
5,941
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
KIouded
Zeus
16
8 / 4 / 7
10,429
869
18,226
8,629
4,874
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
TheBadGuy615
Zhong Kui
17
2 / 1 / 16
9,665
805
15,286
12,453
12,257
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
TheGoodGuy210
Cu Chulainn
19
8 / 2 / 10
10,893
908
18,264
19,077
17,759
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
81
13
Kills
23
23
Deaths
13
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
8
1.75
L
4
3
6
2.33
W
Atlas
1
4
13
1.88
W
Chiron
4
2
12
5
W
Zeus
KIouded
Zeus
8
4
7
2.88
L
Janus
Mattycoco
Janus
2
4
6
1.25
L
2
5
3
0.7
W
Zhong Kui
TheBadGuy615
Zhong Kui
2
1
16
10
W
Cu Chulainn
TheGoodGuy210
Cu Chulainn
8
2
10
6.5
L
Kuzenbo
kingofgodz69
Kuzenbo
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,460
Damage
75,746
81,287
Taken
70,282
70,551
Mitigated
67,828
28,401
Healing
30,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,283
3,857
3,595
5,965
18,379
15,072
354
8,428
9,951
0
12,892
L
9,509
525
2,405
3,089
15,088
9,735
216
10,595
4,493
13,072
0
W
Atlas
8,191
2,863
1,188
2,038
19,701
26,997
263
7,735
11,690
18,825
0
W
Chiron
15,779
4,989
2,788
3,062
10,422
5,941
4,286
4,670
5,646
0
30,718
W
Zeus
KIouded
Zeus
18,226
1,632
1,159
821
8,629
4,874
1,347
4,412
4,093
29,209
0
L
Janus
Mattycoco
Janus
15,169
664
2,551
3,675
13,208
7,493
865
5,919
7,289
51,762
0
L
9,167
2,224
1,641
2,816
12,986
7,483
359
7,999
4,987
0
12,046
W
Zhong Kui
TheBadGuy615
Zhong Kui
15,286
1,013
2,657
5,706
12,453
12,257
1,003
7,134
5,063
29,352
0
W
Cu Chulainn
TheGoodGuy210
Cu Chulainn
18,264
1,806
4,641
6,722
19,077
17,759
598
7,079
11,780
0
33,075
L
Kuzenbo
kingofgodz69
Kuzenbo
7,332
2,727
1,111
1,553
21,626
30,768
208
8,762
12,864
11,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,578
Gold Earned
50,631
118
Minions Killed
156
0
Camps Cleared
0
1,096,654
Distance Traveled
1,087,441
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,750
813
1
0
0
239,880
1
L
Ymir
9,305
775
16
1
0
227,467
2
W
Atlas
9,524
794
9
1
0
219,875
0
W
Chiron
10,120
843
40
3
0
218,001
0
W
Zeus
10,429
869
46
4
0
183,415
0
L
Janus
9,472
789
85
7
0
220,666
1
L
Kali
8,196
683
7
1
0
204,621
1
W
Zhong Kui
9,665
805
36
3
0
220,788
1
W
Cu Chulainn
10,893
908
25
2
0
245,362
0
L
Kuzenbo
8,855
738
9
1
0
204,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role