Player Matchup

Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
Erekao
Athena
Silver I
Level 127
God Stats
0W - 1L
1,871 SR
Queue Stats
7W - 11L
1,526 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Rynramo
Sun Wukong
Gold V
Level 128
God Stats
8W - 4L
1,653 SR
Queue Stats
202W - 210L
1,393 MMR
Party 2
Raijin
Raijin
Gold III
belatorluci
Raijin
Gold III
Level 87
God Stats
2W - 1L
1,774 SR
Queue Stats
16W - 10L
1,770 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,660 SR
1,538 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,478 SR
1,344 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver III
ElZenDS
Vulcan
Silver III
Level 84
God Stats
3W - 1L
1,350 SR
Queue Stats
73W - 87L
762 MMR
Party 1
Cernunnos
Cernunnos
Silver II
Mlakar
Cernunnos
Silver II
Level 83
God Stats
2W - 4L
1,358 SR
Queue Stats
93W - 110L
884 MMR
Party 1
Ymir
Ymir
Platinum I
conimimi
Ymir
Platinum I
Level 127
God Stats
16W - 10L
1,683 SR
Queue Stats
217W - 218L
2,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 0 / 0
5,565
464
3,425
6,475
2,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
 
Fenrir
9
0 / 3 / 0
5,409
451
2,665
10,602
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Erekao
Athena
9
0 / 1 / 1
5,514
460
1,563
7,990
5,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Rynramo
Sun Wukong
12
1 / 1 / 0
6,634
553
3,135
10,534
6,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
11
0 / 1 / 0
6,185
515
4,309
3,057
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NemesisAh Muzen CabGebBastet

VS

Bans
ThorPoseidonIshtarArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 1 / 1
7,492
624
5,402
7,776
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
 
Bakasura
12
3 / 0 / 3
7,124
594
6,548
10,585
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
ElZenDS
Vulcan
12
1 / 0 / 0
6,348
529
4,469
4,183
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Mlakar
Cernunnos
11
0 / 1 / 0
6,415
535
5,838
6,429
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
9
1 / 0 / 1
6,101
508
2,774
8,045
5,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
0
0
1
L
Fenrir
 
Fenrir
0
3
0
0
W
Cu Chulainn
 
Cu Chulainn
1
1
1
1.5
W
Bakasura
 
Bakasura
3
0
3
4.5
W
Vulcan
ElZenDS
Vulcan
1
0
0
1
L
Athena
Erekao
Athena
0
1
1
0.5
W
Cernunnos
Mlakar
Cernunnos
0
1
0
0
L
Sun Wukong
Rynramo
Sun Wukong
1
1
0
1
L
Raijin
0
1
0
0
W
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,097
Damage
25,031
38,658
Taken
37,018
19,318
Mitigated
19,770
15,024
Healing
13,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,425
1,304
0
1,826
6,475
2,333
0
562
5,913
0
37,784
L
Fenrir
 
Fenrir
2,665
686
0
4,247
10,602
4,187
0
2,551
7,423
0
36,641
W
Cu Chulainn
 
Cu Chulainn
5,402
654
0
3,569
7,776
5,717
0
0
7,336
0
57,464
W
Bakasura
 
Bakasura
6,548
4,205
0
3,784
10,585
4,471
0
1,456
9,039
0
45,532
W
Vulcan
ElZenDS
Vulcan
4,469
1,106
0
1,194
4,183
1,760
0
2,359
1,824
53,252
0
L
Athena
Erekao
Athena
1,563
417
0
2,047
7,990
5,072
0
2,525
4,992
12,829
1,755
W
Cernunnos
Mlakar
Cernunnos
5,838
2,369
0
2,604
6,429
2,574
1,302
383
6,046
0
52,771
L
Sun Wukong
Rynramo
Sun Wukong
3,135
374
0
6,231
10,534
6,575
0
0
9,423
0
49,604
L
Raijin
4,309
674
0
673
3,057
1,151
0
815
2,032
63,666
0
W
Ymir
2,774
705
0
2,457
8,045
5,248
0
1,573
6,472
11,037
4,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,307
Gold Earned
33,480
410
Minions Killed
431
0
Camps Cleared
0
1,120,285
Distance Traveled
1,233,712
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,565
464
70
6
0
212,182
4
L
Fenrir
5,409
451
69
6
0
221,772
3
W
Cu Chulainn
7,492
624
117
10
0
219,439
6
W
Bakasura
7,124
594
103
9
0
300,236
5
W
Vulcan
6,348
529
87
7
0
248,199
1
L
Athena
5,514
460
34
3
0
242,097
4
W
Cernunnos
6,415
535
98
8
0
226,462
3
L
Sun Wukong
6,634
553
107
9
0
220,752
6
L
Raijin
6,185
515
130
11
0
223,482
7
W
Ymir
6,101
508
26
2
0
239,376
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role