Player Matchup

Poseidon
Poseidon
CatalinaCharlote
Poseidon
Level 157
God Stats
1W - 1L
1,582 SR
Queue Stats
8W - 7L
1,572 Elo+
Solo
Maui
Maui
CyborgWTF
Maui
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 20L
1,599 Elo+
Solo
Bacchus
Bacchus
ELKROMOS
Bacchus
Level 140
God Stats
29W - 32L
1,531 SR
Queue Stats
222W - 225L
1,441 Elo+
Solo
Hera
Hera
GriimReaperr
Hera
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
448W - 444L
1,591 Elo+
Solo
Cupid
Cupid
Shifty2135
Cupid
Level 105
God Stats
8W - 4L
1,596 SR
Queue Stats
39W - 34L
1,391 Elo+
Solo
Team Averages
Level 141
1,542 SR
1,519 Elo+

VS

Team Averages
Level 100
1,512 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BananaMenacing
Maui
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 167L
1,616 Elo+
Solo
Pele
Pele
Goosefiend
Pele
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 31L
1,484 Elo+
Solo
Ullr
Ullr
Ryuge2256
Ullr
Level 39
God Stats
0W - 5L
1,559 SR
Queue Stats
115W - 131L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 0
8,688
621
9,844
9,475
3,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maui
12
1 / 2 / 2
6,929
495
4,167
10,485
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
ELKROMOS
Bacchus
9
0 / 1 / 3
6,344
453
3,036
6,110
4,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 0 / 1
8,400
600
11,151
5,551
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cupid
13
3 / 0 / 1
7,614
544
5,008
7,756
3,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 1
7,459
533
3,670
7,719
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
 
Ares
12
1 / 4 / 2
7,275
520
6,068
12,828
10,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 4
6,557
468
3,356
10,206
9,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 4 / 1
7,109
508
6,994
13,411
5,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ullr
11
1 / 4 / 0
6,604
472
5,537
10,014
4,095
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
14
Kills
5
5
Deaths
14
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
Ares
 
Ares
1
4
2
0.5
L
0
1
4
2
W
6
2
0
3
W
Maui
1
2
2
1
W
Bacchus
ELKROMOS
Bacchus
0
1
3
1.5
L
2
4
1
0.63
W
4
0
1
4.5
L
Ullr
1
4
0
0.25
W
Cupid
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,206
Damage
25,625
39,377
Taken
54,178
18,424
Mitigated
32,514
13,003
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,670
234
0
2,511
7,719
3,355
0
4,118
3,601
66,088
0
L
Ares
 
Ares
6,068
80
0
967
12,828
10,676
196
9,203
3,625
38,683
0
L
3,356
661
0
2,270
10,206
9,027
125
6,036
4,170
16,259
1,674
W
9,844
2,309
0
3,478
9,475
3,355
1,061
5,569
3,407
54,304
3,877
W
Maui
4,167
1,011
0
3,558
10,485
5,098
0
2,102
8,357
44,771
0
W
Bacchus
ELKROMOS
Bacchus
3,036
619
0
2,290
6,110
4,993
0
2,074
4,023
14,596
0
L
6,994
2,536
0
1,640
13,411
5,361
0
5,310
8,101
0
53,039
W
11,151
1,741
0
750
5,551
1,924
85
1,733
3,804
72,964
0
L
Ullr
5,537
2,279
0
3,010
10,014
4,095
579
2,680
7,334
0
45,519
W
Cupid
5,008
1,860
310
2,617
7,756
3,054
1,158
921
6,835
0
50,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,975
Gold Earned
35,004
413
Minions Killed
367
0
Camps Cleared
0
1,285,627
Distance Traveled
1,409,939
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,459
533
128
9
0
311,078
3
L
Ares
7,275
520
75
5
0
283,699
0
L
Maui
6,557
468
20
1
0
281,223
1
W
Poseidon
8,688
621
95
7
0
270,102
3
W
Maui
6,929
495
69
5
0
254,486
1
W
Bacchus
6,344
453
18
1
0
185,291
1
L
Pele
7,109
508
77
6
0
294,543
1
W
Hera
8,400
600
133
10
0
299,835
3
L
Ullr
6,604
472
67
5
0
239,396
2
W
Cupid
7,614
544
98
7
0
275,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role