Player Matchup

Bacchus
Bacchus
Dynamo30
Bacchus
Level 87
God Stats
13W - 2L
1,785 SR
Queue Stats
363W - 368L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
cybranleader10
Erlang Shen
Level 116
God Stats
10W - 5L
1,665 SR
Queue Stats
61W - 60L
1,448 Elo+
Solo
Ao Kuang
Ao Kuang
deckfrt
Ao Kuang
Level 109
God Stats
9W - 10L
1,467 SR
Queue Stats
345W - 348L
1,486 Elo+
Solo
Hera
Hera
samuel151
Hera
Level 143
God Stats
5W - 4L
1,437 SR
Queue Stats
411W - 411L
1,430 Elo+
Solo
Hou Yi
Hou Yi
swaGGMysinFul55
Hou Yi
Level 156
God Stats
2W - 1L
1,729 SR
Queue Stats
205W - 220L
1,500 Elo+
Solo
Team Averages
Level 122
1,617 SR
1,470 Elo+

VS

Team Averages
Level 86
1,561 SR
1,514 Elo+
Cu Chulainn
Cu Chulainn
Dragonmj77
Cu Chulainn
Level 117
God Stats
3W - 4L
1,471 SR
Queue Stats
266W - 244L
1,490 Elo+
Solo
Fenrir
Fenrir
SpicyMcNugz
Fenrir
Level 69
God Stats
8W - 5L
1,686 SR
Queue Stats
137W - 129L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
XFROSTYMAC
Heimdallr
Level 78
God Stats
3W - 10L
1,480 SR
Queue Stats
107W - 108L
1,489 Elo+
Party 1
Cerberus
Cerberus
hechemicalfe
Cerberus
Level 53
God Stats
9W - 13L
1,730 SR
Queue Stats
31W - 32L
1,568 Elo+
Party 1
Eset
Eset
lostinnull
Eset
Level 112
God Stats
3W - 6L
1,436 SR
Queue Stats
287W - 301L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dynamo30
Bacchus
15
1 / 0 / 8
11,203
487
12,220
13,825
18,741
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
cybranleader10
Erlang Shen
20
1 / 1 / 4
12,885
560
14,771
24,026
18,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
deckfrt
Ao Kuang
20
9 / 2 / 4
13,398
583
13,579
25,901
12,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hera
20
4 / 2 / 3
12,836
558
12,278
11,320
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 2
13,629
593
13,001
15,947
6,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dragonmj77
Cu Chulainn
17
0 / 4 / 1
10,804
470
15,508
24,427
30,842
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
16
7 / 6 / 0
11,138
484
15,902
21,392
10,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
XFROSTYMAC
Heimdallr
19
0 / 6 / 2
11,368
494
7,896
18,600
9,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
hechemicalfe
Cerberus
13
1 / 1 / 1
8,587
373
5,578
17,867
19,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 4 / 2
9,306
405
7,321
12,880
5,554
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
20
Kills
8
8
Deaths
21
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Dragonmj77
Cu Chulainn
0
4
1
0.13
W
Bacchus
Dynamo30
Bacchus
1
0
8
5
L
Fenrir
7
6
0
1.17
L
Heimdallr
XFROSTYMAC
Heimdallr
0
6
2
0.17
W
Erlang Shen
cybranleader10
Erlang Shen
1
1
4
3
W
Ao Kuang
deckfrt
Ao Kuang
9
2
4
5.5
L
Cerberus
hechemicalfe
Cerberus
1
1
1
1.5
L
0
4
2
0.25
W
Hera
4
2
3
2.75
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,849
Damage
52,205
91,019
Taken
95,166
61,316
Mitigated
75,542
35,901
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Dragonmj77
Cu Chulainn
15,508
3,288
0
1,019
24,427
30,842
62
5,404
19,023
365
92,932
W
Bacchus
Dynamo30
Bacchus
12,220
1,083
0
2,893
13,825
18,741
17
5,219
7,910
31,064
5,628
L
Fenrir
15,902
5,232
0
3,340
21,392
10,988
0
7,670
13,722
0
77,291
L
Heimdallr
XFROSTYMAC
Heimdallr
7,896
5,264
0
5,610
18,600
9,067
1,164
3,790
14,810
0
108,718
W
Erlang Shen
cybranleader10
Erlang Shen
14,771
7,237
0
13,965
24,026
18,619
2,337
740
23,286
0
102,983
W
Ao Kuang
deckfrt
Ao Kuang
13,579
4,041
0
14,832
25,901
12,424
900
2,641
23,260
152,202
0
L
Cerberus
hechemicalfe
Cerberus
5,578
395
0
3,695
17,867
19,091
96
11,076
6,791
22,848
0
L
7,321
194
253
1,909
12,880
5,554
171
9,427
3,453
72,665
0
W
Hera
12,278
2,871
0
750
11,320
4,774
244
4,977
6,343
118,657
0
W
13,001
5,674
49
3,412
15,947
6,758
0
198
15,749
0
121,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,951
Gold Earned
51,203
785
Minions Killed
584
0
Camps Cleared
0
2,169,291
Distance Traveled
2,056,288
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,804
470
158
7
0
393,693
3
W
Bacchus
11,203
487
35
2
0
472,225
2
L
Fenrir
11,138
484
99
4
0
412,890
3
L
Heimdallr
11,368
494
175
8
0
386,930
4
W
Erlang Shen
12,885
560
189
8
0
449,646
1
W
Ao Kuang
13,398
583
169
7
0
450,356
7
L
Cerberus
8,587
373
40
2
0
447,909
3
L
Eset
9,306
405
112
5
0
414,866
5
W
Hera
12,836
558
184
8
0
385,067
0
W
Hou Yi
13,629
593
208
9
0
411,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role