Player Matchup

Artio
Artio
 
Artio
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Kolt33h
Thor
Level 128
God Stats
2W - 4L
1,293 SR
Queue Stats
185W - 143L
1,566 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MR JPEG
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,271 SR
Queue Stats
321W - 348L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
TheBrownCow
Baron Samedi
Level 152
God Stats
4W - 5L
1,490 SR
Queue Stats
183W - 213L
1,578 Elo+
Solo
Tiamat
Tiamat
Walrus Sw3G
Tiamat
Level 160
God Stats
101W - 100L
1,650 SR
Queue Stats
405W - 355L
1,549 Elo+
Party 2
Team Averages
Level 143
1,441 SR
1,531 Elo+

VS

Team Averages
Level 114
1,583 SR
1,451 Elo+
Arachne
Arachne
AltairEziofan5
Arachne
Level 142
God Stats
5W - 1L
1,842 SR
Queue Stats
233W - 305L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
DARKKNIGHT3247
Danzaburou
Level 122
God Stats
11W - 16L
1,472 SR
Queue Stats
178W - 232L
1,371 Elo+
Party 1
Terra
Terra
Gallantbust3r21
Terra
Level 108
God Stats
11W - 10L
1,574 SR
Queue Stats
52W - 84L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
StrikerM
Gilgamesh
Level 160
God Stats
1W - 4L
1,611 SR
Queue Stats
283W - 218L
1,599 Elo+
Solo
Zeus
Zeus
Tristan051
Zeus
Level 36
God Stats
2W - 4L
1,419 SR
Queue Stats
7W - 6L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 2 / 9
8,301
692
3,627
12,509
12,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
Kolt33h
Thor
17
2 / 1 / 9
9,132
761
4,729
8,640
6,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
MR JPEG
Ah Muzen Cab
18
8 / 1 / 5
9,979
832
18,112
9,436
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
TheBrownCow
Baron Samedi
16
2 / 2 / 10
8,840
737
12,860
12,879
7,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
17
8 / 2 / 4
9,983
832
14,418
9,942
7,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,052
671
7,007
11,895
7,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
DARKKNIGHT3247
Danzaburou
15
1 / 5 / 4
8,343
695
11,000
14,263
6,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 4 / 2
7,589
632
5,554
16,189
13,946
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
StrikerM
Gilgamesh
16
4 / 1 / 2
9,991
833
8,720
15,789
14,710
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 6 / 2
7,727
644
5,501
9,674
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
20
Kills
8
8
Deaths
20
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
2
9
2.25
L
2
4
4
1
L
Danzaburou
DARKKNIGHT3247
Danzaburou
1
5
4
0.6
L
1
4
2
0.5
W
Thor
Kolt33h
Thor
2
1
9
6.5
W
Ah Muzen Cab
MR JPEG
Ah Muzen Cab
8
1
5
10.5
L
Gilgamesh
StrikerM
Gilgamesh
4
1
2
5
W
Baron Samedi
TheBrownCow
Baron Samedi
2
2
10
3.5
L
0
6
2
0.17
W
Tiamat
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,746
Damage
37,782
53,406
Taken
67,810
39,273
Mitigated
46,116
23,395
Healing
9,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,627
602
970
3,508
12,509
12,056
0
1,700
10,809
8,707
0
L
7,007
4,386
364
2,147
11,895
7,190
0
5,428
6,418
0
16,972
L
Danzaburou
DARKKNIGHT3247
Danzaburou
11,000
4,024
0
2,835
14,263
6,602
283
8,634
5,482
0
31,103
L
5,554
352
424
1,081
16,189
13,946
0
5,601
10,423
17,596
0
W
Thor
Kolt33h
Thor
4,729
640
0
3,445
8,640
6,918
44
2,093
6,547
96
30,360
W
Ah Muzen Cab
MR JPEG
Ah Muzen Cab
18,112
8,227
0
3,914
9,436
5,100
1,114
2,531
6,905
0
48,720
L
Gilgamesh
StrikerM
Gilgamesh
8,720
1,843
1,092
1,357
15,789
14,710
0
6,596
8,939
922
27,799
W
Baron Samedi
TheBrownCow
Baron Samedi
12,860
757
2,253
5,703
12,879
7,478
45
1,708
11,171
35,502
0
L
5,501
1,120
0
194
9,674
3,668
43
4,742
4,850
25,022
0
W
Tiamat
14,418
444
0
3,602
9,942
7,721
70
3,100
6,842
40,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,235
Gold Earned
41,702
266
Minions Killed
183
0
Camps Cleared
0
1,244,188
Distance Traveled
1,140,410
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,301
692
5
0
0
253,503
4
L
Arachne
8,052
671
26
2
0
236,714
0
L
Danzaburou
8,343
695
50
4
0
208,658
1
L
Terra
7,589
632
24
2
0
243,726
0
W
Thor
9,132
761
52
4
0
245,212
1
W
Ah Muzen Cab
9,979
832
89
7
0
239,652
1
L
Gilgamesh
9,991
833
42
4
0
258,885
0
W
Baron Samedi
8,840
737
38
3
0
252,055
3
L
Zeus
7,727
644
41
3
0
192,427
1
W
Tiamat
9,983
832
82
7
0
253,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role