Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
YABLOKI
Ymir
Level 86
God Stats
1W - 2L
1,929 SR
Queue Stats
24W - 27L
1,484 Elo+
Solo
Team Averages
Level 124
1,643 SR
1,495 Elo+

VS

Team Averages
Level 114
1,561 SR
1,629 Elo+
Nu Wa
Nu Wa
Horus1111
Nu Wa
Level 57
God Stats
6W - 7L
1,428 SR
Queue Stats
157W - 186L
1,483 Elo+
Solo
Serqet
Serqet
Patheticy
Serqet
Level 156
God Stats
2W - 0L
1,756 SR
Queue Stats
65W - 24L
1,691 Elo+
Party 1
Mulan
Mulan
UrDogOnCrack
Mulan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 15L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 8 / 4
10,813
721
15,453
17,244
9,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
 
Bastet
13
2 / 6 / 7
9,537
636
8,406
14,668
4,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ymir
YABLOKI
Ymir
15
2 / 4 / 8
10,319
688
8,270
19,055
19,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Horus1111
Nu Wa
16
1 / 2 / 11
11,020
735
8,791
8,400
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
Patheticy
Serqet
17
13 / 2 / 4
12,684
846
20,229
14,598
10,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 6 / 10
10,659
711
14,977
17,818
21,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
10
Kills
18
18
Deaths
10
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
8
4
1
L
Bastet
 
Bastet
2
6
7
0.92
W
Nu Wa
Horus1111
Nu Wa
1
2
11
3.25
W
Serqet
Patheticy
Serqet
13
2
4
7.5
W
4
6
10
1.5
L
Ymir
YABLOKI
Ymir
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
43,997
50,967
Taken
40,816
33,847
Mitigated
35,872
8,621
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,453
5,009
0
4,908
17,244
9,662
1,373
1,821
13,917
46,891
3,374
L
Bastet
 
Bastet
8,406
2,354
0
1,660
14,668
4,326
41
1,988
11,080
0
22,516
W
Nu Wa
Horus1111
Nu Wa
8,791
3,755
0
688
8,400
3,941
1,047
5,878
2,522
66,807
0
W
Serqet
Patheticy
Serqet
20,229
3,127
0
2,471
14,598
10,371
1,201
9,510
4,834
0
34,809
W
14,977
1,638
0
1,317
17,818
21,560
357
7,071
10,747
0
21,765
L
Ymir
YABLOKI
Ymir
8,270
2,511
0
2,053
19,055
19,859
58
5,281
12,499
38,356
1,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
34,363
154
Minions Killed
172
5
Camps Cleared
10
703,257
Distance Traveled
838,596
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,813
721
78
5
3
220,598
4
L
Bastet
9,537
636
30
2
1
254,233
5
W
Nu Wa
11,020
735
118
8
3
264,679
3
W
Serqet
12,684
846
37
2
5
309,268
7
W
Mulan
10,659
711
17
1
2
264,649
6
L
Ymir
10,319
688
46
3
1
228,426
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role