Player Matchup

Horus
Horus
D1rtyN33dle
Horus
Level 15
God Stats
1W - 0L
1,679 SR
Queue Stats
6W - 8L
1,103 Elo+
Party 2
Vulcan
Vulcan
KakashiHatake999
Vulcan
Level 22
God Stats
3W - 0L
1,680 SR
Queue Stats
11W - 21L
1,250 Elo+
Party 4
Awilix
Awilix
PhoenixAnthem
Awilix
Level 160
God Stats
16W - 16L
1,551 SR
Queue Stats
68W - 75L
1,507 Elo+
Party 2
Amaterasu
Amaterasu
Xx_Itachi_xX999
Amaterasu
Level 68
God Stats
12W - 16L
1,414 SR
Queue Stats
147W - 183L
1,416 Elo+
Party 4
Sol
Sol
xTFxGlenir
Sol
Level 69
God Stats
4W - 1L
1,526 SR
Queue Stats
48W - 49L
1,470 Elo+
Party 2
Team Averages
Level 67
1,570 SR
1,349 Elo+

VS

Team Averages
Level 39
1,498 SR
1,422 Elo+
Chiron
Chiron
BanditW0lf21
Chiron
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,368 Elo+
Party 3
Cabrakan
Cabrakan
MiB-HaZaRD
Cabrakan
Level 32
God Stats
12W - 18L
1,436 SR
Queue Stats
103W - 126L
1,499 Elo+
Party 1
Mercury
Mercury
MiB-MaTriX
Mercury
Level 36
God Stats
6W - 6L
1,577 SR
Queue Stats
75W - 81L
1,487 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MonsieurFluffy99
Tsukuyomi
Level 42
God Stats
2W - 4L
1,206 SR
Queue Stats
15W - 28L
1,420 Elo+
Party 3
Xing Tian
Xing Tian
Rage2Wynn
Xing Tian
Level 29
God Stats
1W - 1L
1,773 SR
Queue Stats
6W - 13L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 7
11,187
466
6,249
15,903
19,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
5 / 4 / 4
13,305
554
14,078
16,607
9,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 2 / 4
15,489
645
19,518
20,176
9,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Xx_Itachi_xX999
Amaterasu
18
4 / 5 / 8
12,602
525
13,476
25,561
21,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
7 / 2 / 3
12,765
532
28,098
23,192
12,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
2 / 3 / 0
9,148
381
10,135
13,993
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
MiB-HaZaRD
Cabrakan
17
6 / 8 / 3
11,981
499
23,794
25,106
18,786
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
MiB-MaTriX
Mercury
17
2 / 6 / 3
10,833
451
9,725
27,518
11,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
18
3 / 7 / 2
11,110
463
11,138
21,361
9,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Rage2Wynn
Xing Tian
15
1 / 6 / 2
9,900
413
8,417
27,452
24,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
29
Kills
14
14
Deaths
30
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chiron
2
3
0
0.67
W
1
1
7
4.5
W
5
4
4
1.75
L
Cabrakan
MiB-HaZaRD
Cabrakan
6
8
3
0.94
L
Mercury
MiB-MaTriX
Mercury
2
6
3
0.58
L
Tsukuyomi
3
7
2
0.57
W
12
2
4
7
L
Xing Tian
Rage2Wynn
Xing Tian
1
6
2
0.33
W
Amaterasu
Xx_Itachi_xX999
Amaterasu
4
5
8
1.6
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,419
Damage
63,209
101,439
Taken
115,430
72,972
Mitigated
68,158
40,042
Healing
30,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
10,135
2,801
1,128
5,181
13,993
4,912
1,123
7,157
6,753
0
74,334
W
6,249
3,597
4,543
6,846
15,903
19,496
957
5,338
10,565
209
16,153
W
14,078
5,116
0
4,463
16,607
9,617
309
3,620
12,987
112,420
0
L
Cabrakan
MiB-HaZaRD
Cabrakan
23,794
2,343
0
7,405
25,106
18,786
0
6,486
18,620
84,691
0
L
Mercury
MiB-MaTriX
Mercury
9,725
5,741
0
9,681
27,518
11,080
0
4,026
23,492
0
94,182
L
Tsukuyomi
11,138
2,728
0
2,655
21,361
9,311
984
7,620
13,741
0
90,792
W
19,518
7,752
0
2,314
20,176
9,775
7,169
1,952
18,224
0
157,548
L
Xing Tian
Rage2Wynn
Xing Tian
8,417
987
607
3,436
27,452
24,069
420
13,466
13,986
44,625
0
W
Amaterasu
Xx_Itachi_xX999
Amaterasu
13,476
7,449
0
9,399
25,561
21,558
1,790
13,360
12,201
0
89,979
W
28,098
11,986
0
12,477
23,192
12,526
2,373
7,941
15,251
111,785
17,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,348
Gold Earned
52,972
698
Minions Killed
601
0
Camps Cleared
0
2,208,353
Distance Traveled
1,968,517
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,148
381
117
5
0
342,909
3
W
Horus
11,187
466
12
1
0
474,646
0
W
Vulcan
13,305
554
155
6
0
391,140
3
L
Cabrakan
11,981
499
139
6
0
361,545
0
L
Mercury
10,833
451
154
6
0
449,382
1
L
Tsukuyomi
11,110
463
136
6
0
362,419
0
W
Awilix
15,489
645
205
9
0
541,322
1
L
Xing Tian
9,900
413
55
2
0
452,262
1
W
Amaterasu
12,602
525
138
6
0
433,967
1
W
Sol
12,765
532
188
8
0
367,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role