Player Matchup

Raijin
Raijin
Goldmember1661
Raijin
Level 158
God Stats
1W - 0L
1,426 SR
Queue Stats
132W - 94L
1,541 Elo+
Party 2
Ares
Ares
Gorillazz OG
Ares
Level 155
God Stats
5W - 4L
1,612 SR
Queue Stats
142W - 101L
1,562 Elo+
Party 2
Achilles
Achilles
Sywn
Achilles
Level 102
God Stats
1W - 0L
1,404 SR
Queue Stats
7W - 2L
1,597 Elo+
Party 2
Team Averages
Level 138
1,481 SR
1,567 Elo+

VS

Team Averages
Level 102
1,492 SR
1,511 Elo+
Tiamat
Tiamat
AzuTheAzure
Tiamat
Level 36
God Stats
1W - 1L
1,673 SR
Queue Stats
85W - 61L
1,507 Elo+
Party 1
Bakasura
Bakasura
Batdolf_Hitmonly
Bakasura
Level 124
God Stats
0W - 2L
1,341 SR
Queue Stats
85W - 51L
1,564 Elo+
Party 1
Nu Wa
Nu Wa
Drewtecks
Nu Wa
Level 145
God Stats
3W - 3L
1,462 SR
Queue Stats
126W - 123L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 6
9,642
742
6,680
9,725
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 11
10,352
796
8,318
14,017
15,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Sywn
Achilles
15
9 / 2 / 5
10,192
784
17,907
16,208
15,513
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 4 / 4
8,750
673
8,246
15,775
19,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 5 / 2
9,627
741
17,078
12,229
9,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Drewtecks
Nu Wa
13
1 / 6 / 4
8,489
653
5,002
9,253
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
15
Kills
7
7
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
4
4
0.75
L
5
5
2
1.2
L
Nu Wa
Drewtecks
Nu Wa
1
6
4
0.5
W
3
4
6
1.5
W
3
1
11
8.5
W
Achilles
Sywn
Achilles
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,905
Damage
30,326
39,950
Taken
37,257
35,497
Mitigated
31,614
5,995
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,246
773
74
6,934
15,775
19,061
0
6,673
9,102
23,176
0
L
17,078
10,493
0
3,729
12,229
9,188
10
6,129
6,100
0
25,674
L
Nu Wa
Drewtecks
Nu Wa
5,002
2,261
0
500
9,253
3,365
24
2,551
6,702
28,930
0
W
6,680
851
0
1,248
9,725
4,246
34
2,932
5,269
44,949
0
W
8,318
1,048
0
1,519
14,017
15,738
12
3,829
8,028
14,333
0
W
Achilles
Sywn
Achilles
17,907
3,214
916
2,312
16,208
15,513
143
5,223
9,129
0
41,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,186
Gold Earned
26,866
167
Minions Killed
136
5
Camps Cleared
6
741,138
Distance Traveled
694,002
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,750
673
29
2
1
229,764
0
L
Bakasura
9,627
741
42
3
4
267,913
2
L
Nu Wa
8,489
653
65
5
1
196,325
1
W
Raijin
9,642
742
109
8
3
218,099
5
W
Ares
10,352
796
18
1
1
252,894
0
W
Achilles
10,192
784
40
3
1
270,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role