Player Matchup

Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
SklounstDraxxula
Hou Yi
Level 68
God Stats
2W - 2L
1,736 SR
Queue Stats
48W - 55L
1,328 Elo+
Solo
Hel
Hel
Tsav904
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 57L
1,198 Elo+
Party 1
Merlin
Merlin
dj321043
Merlin
Level 157
God Stats
3W - 3L
1,336 SR
Queue Stats
246W - 257L
1,375 Elo+
Solo
Zhong Kui
Zhong Kui
zayboOsama
Zhong Kui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 41L
1,177 Elo+
Party 1
Team Averages
Level 86
1,514 SR
1,316 Elo+

VS

Team Averages
Level 120
1,475 SR
1,412 Elo+
Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Erosperbast
Bacchus
Level 126
God Stats
6W - 1L
1,816 SR
Queue Stats
154W - 198L
1,400 Elo+
Solo
Cernunnos
Cernunnos
Greyvix
Cernunnos
Level 127
God Stats
1W - 1L
1,374 SR
Queue Stats
74W - 83L
1,326 Elo+
Party 2
Thoth
Thoth
MYER RETURNS
Thoth
Level 141
God Stats
1W - 0L
1,185 SR
Queue Stats
167W - 186L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 2 / 1
5,234
872
5,546
3,854
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
5,958
993
2,308
3,789
1,667
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
5
0 / 0 / 0
4,540
757
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
dj321043
Merlin
12
1 / 2 / 1
5,307
885
2,228
4,382
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
zayboOsama
Zhong Kui
5
0 / 1 / 0
4,563
761
535
1,253
562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 0 / 3
6,430
1,072
1,622
5,936
3,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
 
Khepri
10
0 / 0 / 5
5,919
987
1,568
7,525
7,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bacchus
Erosperbast
Bacchus
9
1 / 3 / 2
5,586
931
2,029
8,797
8,575
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
Greyvix
Cernunnos
12
1 / 1 / 4
6,402
1,067
4,244
4,460
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 3
6,775
1,129
2,458
2,629
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
7
7
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
1
0.25
W
Hel
 
Hel
3
0
3
4.5
W
Khepri
 
Khepri
0
0
5
2.5
W
Bacchus
Erosperbast
Bacchus
1
3
2
0.67
W
Cernunnos
Greyvix
Cernunnos
1
1
4
3
W
2
0
3
3.5
L
2
2
1
1.25
L
Hel
0
0
0
0
L
Merlin
dj321043
Merlin
1
2
1
0.75
L
Zhong Kui
zayboOsama
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,617
Damage
11,921
13,278
Taken
29,347
7,411
Mitigated
23,307
2,246
Healing
17,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,546
116
401
393
3,854
2,970
0
1,985
1,755
9,032
0
W
Hel
 
Hel
1,622
385
6,273
4,120
5,936
3,827
240
2,590
3,346
5,244
0
W
Khepri
 
Khepri
1,568
107
1,700
1,270
7,525
7,257
276
1,868
5,657
7,881
0
W
Bacchus
Erosperbast
Bacchus
2,029
172
880
1,587
8,797
8,575
238
1,654
7,143
4,233
0
W
Cernunnos
Greyvix
Cernunnos
4,244
504
341
566
4,460
2,272
843
586
3,874
0
12,105
W
2,458
113
0
263
2,629
1,376
679
1,482
1,147
10,582
0
L
2,308
818
443
467
3,789
1,667
0
1,762
1,909
0
9,228
L
Hel
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
dj321043
Merlin
2,228
363
15
526
4,382
2,212
0
2,527
1,741
10,818
406
L
Zhong Kui
zayboOsama
Zhong Kui
535
133
0
1
1,253
562
0
1,035
196
976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,602
Gold Earned
31,112
36
Minions Killed
67
0
Camps Cleared
0
316,712
Distance Traveled
604,126
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,234
872
10
2
0
99,096
0
W
Hel
6,430
1,072
4
1
0
135,926
3
W
Khepri
5,919
987
12
2
0
132,936
0
W
Bacchus
5,586
931
4
1
0
124,001
0
W
Cernunnos
6,402
1,067
24
4
0
98,172
0
W
Thoth
6,775
1,129
23
4
0
113,091
0
L
Hou Yi
5,958
993
14
2
0
81,373
0
L
Hel
4,540
757
0
0
0
4,073
0
L
Merlin
5,307
885
12
2
0
89,707
3
L
Zhong Kui
4,563
761
0
0
0
42,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role