Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
KinoKeno
Chernobog
Level 147
God Stats
3W - 6L
1,417 SR
Queue Stats
98W - 108L
1,581 Elo+
Solo
Ne Zha
Ne Zha
Marconut2
Ne Zha
Level 155
God Stats
11W - 10L
1,560 SR
Queue Stats
184W - 164L
1,636 Elo+
Party 2
Guan Yu
Guan Yu
ProfessorOrthrus
Guan Yu
Level 148
God Stats
1W - 1L
1,589 SR
Queue Stats
144W - 123L
1,610 Elo+
Party 2
Hades
Hades
Twixkage
Hades
Level 151
God Stats
2W - 1L
1,686 SR
Queue Stats
361W - 368L
1,572 Elo+
Party 2
Team Averages
Level 142
1,550 SR
1,580 Elo+

VS

Team Averages
Level 132
1,741 SR
1,664 Elo+
Artemis
Artemis
Itchyeggplant
Artemis
Level 138
God Stats
2W - 1L
2,123 SR
Queue Stats
683W - 632L
1,673 Elo+
Party 1
Tyr
Tyr
KageOkamiGaming
Tyr
Level 160
God Stats
10W - 10L
1,664 SR
Queue Stats
851W - 637L
1,574 Elo+
Party 1
Sobek
Sobek
PapiVerrgudoo69
Sobek
Level 80
God Stats
0W - 1L
1,914 SR
Queue Stats
13W - 9L
1,662 Elo+
Party 1
Lancelot
Lancelot
Rushology
Lancelot
Level 160
God Stats
10W - 10L
1,666 SR
Queue Stats
328W - 204L
1,724 Elo+
Party 1
Nu Wa
Nu Wa
thisoneplz
Nu Wa
Level 124
God Stats
1W - 2L
1,339 SR
Queue Stats
127W - 133L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 10
7,868
492
8,403
13,995
14,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
KinoKeno
Chernobog
16
7 / 3 / 2
9,934
621
10,980
11,537
4,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Marconut2
Ne Zha
16
4 / 0 / 5
9,378
586
10,160
12,527
4,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 6
8,245
515
6,346
14,066
7,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hades
Twixkage
Hades
16
2 / 0 / 5
9,879
617
8,389
8,187
5,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 3 / 2
8,228
514
9,260
9,690
3,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 2 / 0
8,133
508
4,619
13,849
10,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 4 / 4
6,885
430
5,029
19,018
14,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Rushology
Lancelot
12
2 / 4 / 2
7,611
476
10,101
14,351
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
3 / 2 / 1
8,889
556
8,686
8,813
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
15
Kills
6
7
Deaths
15
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
10
2.5
L
Artemis
1
3
2
0.67
L
0
2
0
0
W
Chernobog
KinoKeno
Chernobog
7
3
2
2.67
W
Ne Zha
Marconut2
Ne Zha
4
0
5
6.5
L
0
4
4
0.5
W
2
2
6
2.5
L
Lancelot
Rushology
Lancelot
2
4
2
0.75
W
Hades
Twixkage
Hades
2
0
5
4.5
L
Nu Wa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,278
Damage
37,695
60,312
Taken
65,721
37,023
Mitigated
37,549
24,756
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,403
1,293
220
2,716
13,995
14,507
0
3,649
10,346
25,628
4,253
L
Artemis
9,260
3,383
0
2,881
9,690
3,772
304
1,294
8,396
0
67,785
L
4,619
133
0
5,734
13,849
10,493
64
5,133
8,716
0
64,940
W
Chernobog
KinoKeno
Chernobog
10,980
6,695
0
2,011
11,537
4,912
600
1,853
9,684
0
87,799
W
Ne Zha
Marconut2
Ne Zha
10,160
3,362
0
4,753
12,527
4,707
0
4,385
8,142
0
82,362
L
5,029
286
44
4,468
19,018
14,705
0
4,766
14,252
14,114
0
W
6,346
787
1,580
7,320
14,066
7,426
0
2,513
11,553
0
63,148
L
Lancelot
Rushology
Lancelot
10,101
1,669
0
540
14,351
5,473
0
3,721
10,630
0
58,073
W
Hades
Twixkage
Hades
8,389
1,205
1,184
4,972
8,187
5,471
0
1,644
6,543
85,259
0
L
Nu Wa
8,686
2,296
0
500
8,813
3,106
98
956
7,857
71,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,304
Gold Earned
39,746
553
Minions Killed
478
0
Camps Cleared
0
1,735,020
Distance Traveled
1,646,081
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,868
492
36
2
0
354,669
9
L
Artemis
8,228
514
106
7
0
307,599
5
L
Tyr
8,133
508
128
8
0
352,502
4
W
Chernobog
9,934
621
132
8
0
303,004
4
W
Ne Zha
9,378
586
111
7
0
390,285
4
L
Sobek
6,885
430
20
1
0
334,252
9
W
Guan Yu
8,245
515
98
6
0
382,044
7
L
Lancelot
7,611
476
100
6
0
377,440
2
W
Hades
9,879
617
176
11
0
305,018
7
L
Nu Wa
8,889
556
124
8
0
274,288
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role